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Orbiter Visualization Project Orbiter external graphics development.

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Old 02-01-2019, 03:03 PM   #4786
dbeachy1
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@MajorKong I just tested that link, and it's giving me a 403 error as well.
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Old 02-01-2019, 03:33 PM   #4787
martins
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Speaking of links, I just realised that the D3D9Client link on the Orbiter download page still points to the old CodePlex page which I assume is outdated now.

I've slightly lost track of the D3D9 release cycle. Is there something like an authoritative and maintained site with downloads containing the latest version of the client working with the 2016 release (plus optionally a version for the beta)? Ideally something user-friendly with easily accessible download buttons and installation instructions, including a link to the required DirectX runtimes.
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Old 02-01-2019, 03:37 PM   #4788
MajorKong
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@dbeachy1
It worked for me just a second ago, I downloaded the dx9 client for 2010 p1. If I click on the link that I posted
in my previous post I get the same 403 message, however if I copy/paste the link address it takes me to the d3d9 download page.

What about this link? https://www.tuttovola.org/index.php?...ownloads;cat=2
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Old 02-01-2019, 05:36 PM   #4789
Ripley
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Here's Tuttovola link
- https://www.tuttovola.org/index.php?...wnloads;cat=64

Last edited by Ripley; 02-01-2019 at 05:38 PM.
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Old 02-01-2019, 09:29 PM   #4790
Donamy
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Which side of the faces make the shadow ? The visible side or the see through side? Is there a flag to change which it is ?
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Old 02-01-2019, 10:31 PM   #4791
kuddel
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Quote:
Originally Posted by martins View Post
 Speaking of links, I just realised that the D3D9Client link on the Orbiter download page still points to the old CodePlex page which I assume is outdated now.

I've slightly lost track of the D3D9 release cycle. Is there something like an authoritative and maintained site with downloads containing the latest version of the client working with the 2016 release (plus optionally a version for the beta)? Ideally something user-friendly with easily accessible download buttons and installation instructions, including a link to the required DirectX runtimes.
You're absolutely right here
CodePlex had the nice feature that either Jarmo or myself could easily update the "main page" to present latest (development-)versions.
For D3D9Client for BETA (and to some extend also D3D9Client for 2016) one has to look at the development thread and find the latest attachments...which is far from being desirable!

An option might be if the 1st post of this thread could be updated as soon as a new build is released (plus one ore two older versions maybe).
I might have to ask Xyon if it might be possible to make a post editable by two members (but I doubt that vBulletin supports this).

If that "two editors" option is not possible, I would happily volunteer to create (and maintain) another sticky post/thread that only provides a download location for the latest D3D9Client builds. Comments should be disabled to limit the confusion

Bottom line is: There should definitely be one location to get the "official" builds that is not hidden to much (as it currently is)!
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Old 02-01-2019, 11:56 PM   #4792
Ripley
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D3D9 team had issues with Codeplex since April 2015
https://www.orbiter-forum.com/showth...postcount=3137

Then again in October, same year, Jarmo started thinking about migrating somewhere else (OH maybe?)
https://www.orbiter-forum.com/showth...postcount=3213

At the start of 2018 Jarmo wrote
https://www.orbiter-forum.com/showth...postcount=4461

And Kuddel added
https://www.orbiter-forum.com/showth...postcount=4467

Meanwhile Tuttovola links have always been up.


Quote:
Originally Posted by Propellant View Post
 When I try to click on the download link, I am met with an error screen that says 403 Forbidden. I would greatly appreciate if someone would either fix the link, or repost the files.
BTW, Jarmo, when you have time the first post needs to be updated, the broken link is there.

Last edited by Ripley; 02-02-2019 at 01:15 AM.
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Old 02-02-2019, 10:34 AM   #4793
Cougar
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Default Problem with D3D9 Client since R3.4

Good morning everybody!

I recently updated my previous D3D9 client version R3.2 (r995) to R3.4 (r1038M).

Since that the fonts on both MFDs are huge and the main screen flickers. If i turn the MFDs off the flickering of the main screen stops.

I have the same problems with D3D9 client R3.5, too.

Does anybody have a solution for that...

Thanks a lot!

Best regards
Rick
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Old 02-02-2019, 02:07 PM   #4794
jarmonik
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Quote:
Originally Posted by martins View Post
 Speaking of links, I just realised that the D3D9Client link on the Orbiter download page still points to the old CodePlex page which I assume is outdated now.

I've slightly lost track of the D3D9 release cycle. Is there something like an authoritative and maintained site with downloads containing the latest version of the client working with the 2016 release (plus optionally a version for the beta)? Ideally something user-friendly with easily accessible download buttons and installation instructions, including a link to the required DirectX runtimes.

The Codeplex has been out a year or two already. There has been some discussion/ideas about creating a wiki page in the orbiterwiki.org that could operate as a front for the client project, examples and other related stuff. So that the page could be updated, maintained and developped by anyone. If I recall correctly there has been some attempts to do so, but... there's been a few problems. Since, Ripley has well maintained Tuttovola download links we haven't had need to address the issue.

---------- Post added at 16:07 ---------- Previous post was at 16:02 ----------

Quote:
Originally Posted by Ripley View Post
 BTW, Jarmo, when you have time the first post needs to be updated, the broken link is there.

Ok, Thanks. It's been updated now. I noticed the report from 404 but I thought it was a temporary server issue.

Last edited by jarmonik; 02-02-2019 at 02:17 PM.
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Old 02-02-2019, 02:16 PM   #4795
jarmonik
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Quote:
Originally Posted by Donamy View Post
 Which side of the faces make the shadow ? The visible side or the see through side? Is there a flag to change which it is ?

It's the "Front" (visible) and there's no flags to control it. I tried the Back side too while developping the code but it had some problems that I don't recall very well. But the "Front" was my choise. Adding a flag is not impossible but why do you need it ? Could you post a screen-shot about the problem, so that I could get a better idea of what's going on.


I made some small improvents into the shadowing shaders, it should fix some issues. Attached below (just the shaders for 2016 and beta)
Attached Files
File Type: zip Shaders.zip (4.3 KB, 14 views)
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Old 02-02-2019, 06:13 PM   #4796
Felix24
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Default Self-shadowing in VC

Is there any way to enable self-shadowing in the virtual cockpit? Right now it only works when you are in exterior view and you use the "Wheel Fly/Pan Cam" to enter the VC part of the mesh.

In this example, I edited the stock Atlantis mesh by adding "FLAG 1" to the "59 windows" meshgroup.

PHP Code:
MATERIAL 3
TEXTURE 0
FLAG 1
GEOM 264 140 
59 windows 
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Old 02-03-2019, 04:25 AM   #4797
jarmonik
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Quote:
Originally Posted by Felix24 View Post
 Is there any way to enable self-shadowing in the virtual cockpit?

Right now, No. Shadows for the interior VC mesh are not implemented. However, all the required tech is there to make it happen. The reason why it was left out of the implementation was the missing FLAG 1 and the material configuration is used in many virtual cockpits. Lack of actual light in a VC is compensated by making materials emissive, which is problematic.


fred18 is working on a tool to bake ISS A to Z into one larger vessel. Sadly, the current shadowing model relies on a mudular construction composed from a multible vessels. So, I have to re-configure the object model to work on induvidual meshes insted. Rendering order of meshes in a vessel would change, so, I'll just have to cross my fingers and hope it doesn't cause any issues. During that process I can extend the model to operate with VC too.

Last edited by jarmonik; 02-03-2019 at 05:34 AM.
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Old 02-03-2019, 08:39 AM   #4798
Cougar
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Default Problem with the new D3D9 Client

Im so sorry and i apologize to disturb your conversation,

but i have a problem with the D3D9 Clients since R3.2 (r995):

I recently updated my previous well working D3D9 client version R3.2 (r995) to R3.4 (r1038M) and further on to R3.5 - for some reason i missed Version R3.3.

Since that update the fonts on both Deltaglider III MFDs are huge and the main window screen is flickering. If i switch the MFDs off the flickering of the main window screen stops.

This happens with all not necessary modules disabled, too.

I have the same problems with D3D9 client R3.5.

Does anybody have a solution for that...

Thanks a lot!

Best regards
Rick
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Old 02-03-2019, 03:34 PM   #4799
jarmonik
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Quote:
Since that update the fonts on both Deltaglider III MFDs are huge and the main window screen is flickering. If i switch the MFDs off the flickering of the main window screen stops.

Deltaglider III ? It could be pretty old. Is the problem specific to that vessel ? Could you post the "Orbiter.log" between [code] tags. The file is located in the root folder.

I can't get it to work one bit. If it worked with R3.2 then it would be good to resolve what changes has caused it to stop working. Where did you download it ?

Last edited by jarmonik; 02-03-2019 at 03:50 PM.
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Old 02-03-2019, 08:03 PM   #4800
Xyon
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Quote:
Originally Posted by kuddel View Post
 You're absolutely right here
CodePlex had the nice feature that either Jarmo or myself could easily update the "main page" to present latest (development-)versions.
For D3D9Client for BETA (and to some extend also D3D9Client for 2016) one has to look at the development thread and find the latest attachments...which is far from being desirable!

An option might be if the 1st post of this thread could be updated as soon as a new build is released (plus one ore two older versions maybe).
I might have to ask Xyon if it might be possible to make a post editable by two members (but I doubt that vBulletin supports this).

If that "two editors" option is not possible, I would happily volunteer to create (and maintain) another sticky post/thread that only provides a download location for the latest D3D9Client builds. Comments should be disabled to limit the confusion

Bottom line is: There should definitely be one location to get the "official" builds that is not hidden to much (as it currently is)!

As you suggest, this is a particularly tricky problem to solve with the forum engine as it currently stands (this isn't a particularly common paradigm, so, I can't find any evidence of it being possible at all under the current forum rules.


With the rebuild of OHM, this would be possible under the noted designs, but while they might make an acceptable final solution the rebuild is a long way from complete.


I had assumed, however, that the tuttovola link was pretty much up-to-date - though I'm not sure who has access to update that. From reading here I surmise it's pretty much just Ripley?


Generally, I handle this problem by having CI update a symlink to "latest.zip", which always points to the most recent artefact from the automated build process, but I suspect that might be harder to accomplish with this project.


So, to sum up: No, the forum can't do this, and I don't currently have a viable short-term fix short of updating the download page to use the tuttovola link.
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