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#106 |
Donator
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Am I right? BTW my textures have been changed a lot to fit the latest mesh uploaded via SVN. If anyone is using any previous mesh they will show a lot of mis-matchings in many areas Last edited by Wolf; 03-16-2018 at 07:01 PM. |
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#107 |
Donator
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I have uploaded some pictures on my album "SSU Photoreal" in case you are curious. I love the level of visual detail and realism that Orbiter 2016 brought. I will post more pics with SSU mated to Donamy's wonderful ISS AtoZ. I think they will be a nice looking couple
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#108 |
Addon Developer
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#110 |
Addon Developer
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Those have been taken care of. I noticed them myself and dealt with them when I fixed the texture mapping around the forward area of the PLBDs. |
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#113 |
Addon Developer
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Don't forget about the OMS pods! The OMS pod textures can be changed by adding LOMSPodTexture= and ROMSPodTexture= to the appropriate mission file.
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#114 |
Donator
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#115 |
Addon Developer
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So the STS-1 mission file would look something like this: Code:
Name=STS-1 Orbiter=Columbia OrbiterTexture=Columbia_original LOMSPodTexture=PORT_OMSpod_STS1 ROMSPodTexture=STBD_OMSpod_STS1 ET=SWT ETFRL=TRUE SRM=SRM LaunchSite=KSC LaunchPad=LC-39A MLP=1 TargetInc=40.300000 TargetLAN=0.000000 MECOAlt=116676.000000 MECOVel=7824.216000 MECOFPA=0.296000 PerformRollToHeadsUp=FALSE OMSAssistEnable=FALSE OMSAssistDuration=59.000000 MaxSSMEThrust=100 UseRMS=FALSE UseKUBand=FALSE UseSTBDMPM=FALSE UseODS=FALSE UseExtAL=FALSE UseTAA=FALSE AftTAA=FALSE HasBulkheadFloodlights=TRUE HasDragChute=FALSE Bridgerails=8 PayloadZPos9=8 SILTS=FALSE LogSSMEData=TRUE UseCISS=FALSE CISS_GPrime=TRUE UseASE_IUS=FALSE ASE_IUS_AftLocation=FALSE InternalPRSDTankSets=2 HasEDOKit=FALSE EDOPallets=0 |
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#116 |
Donator
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#118 |
Beta Tester
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IMHO. The printing on the white tiles, should be smaller and lighter. It also looks like it is indented on the tiles, where in fact it is just printed on the surface. Nice job though.
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#119 |
Donator
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The white tiles texture is taken from a real picture so the size of the printing is correct, maybe a lighter one would be better (normal map also enhances the effect). As far as the indenting effect the problem is again related to normal mapping, I am afraid there is no solution other than not using normal maps. For the above reasons I was considering this alternate LRSI texture What do you think? |
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