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Default Orbiter MMU (oMMU) development thread
by Woo482 02-21-2018, 03:02 AM


As partially announced the other week, over the past few months I have been working on a new MMU framework to replace uMMU, so that you can finally let your poor crew members leave their vessels and stretch their legs in Orbiter 2016 While I can't give a solid release date at this momenet in time the current goal for an initial beta release is mid / late March.

Planned features for the first release:
  • (DONE) Ingress / Egress from vessels, in space or on a planet's surface.
  • (DONE) Crew transfer - Egress from one vessel and ingresss at an other, preserving all the details of that crewmember
  • (DONE) EVA in space
  • (DONE) Ship -> Ship crew transfers
  • Surface movement - MMUs will smoothly walk, run and jump across terrain - including slopes!
  • Simple C++ API to allow vessel authors to implement oMMU functionality in their vessels.
  • (DONE) (Practically¹) Unlimited Crew - Need your vessel to have one crew member, fourty or four-thousand? Barring any technical issues oMMU will let you.
  • (DONE) (Practically) Unlimited airlocks - Define as many airlocks as your vessel needs to function and manage them all through the API
  • Customizable MMU Meshes
  • Everything else...
Given the (relatively) early state of the add-on the final feature list for the first release is somewhat in flux, however all of the features listed above will make it into the initial releases, and as this is being created as a framework for the community as a whole to use I'm welcome to any suggestions for features to include or changes to make - though I can't make any promises as to when they'll be implemented.

A copy of the current API can be seen here oMMU API, in addition to this a sample vessel implementing oMMU functionality will be provided to show a reference implementation.

Oh, and apologies for the less than creative name², I'm a software engineer not a marketer
¹ The theoretical maximum is little over 5.3 million, however more realistically the limit is proably closer to 2 million
² Other names considered include: "...And Manned Maneuvering Units for All", "Almost Universal Manned Maneuvering Units For Orbiter Simulator 2016" (Or AUMMUFOS2016 for short) and "WooMMU"

Last edited by Woo482; 02-26-2018 at 01:09 AM. Reason: Updated feature list
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Old 02-21-2018, 01:21 PM   #2
gattispilot
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Great. So I wonder about meshes. I supposed if you download Ummu 3.0? then you can edit something to get a ummu mesh.

Are you going to have suit on/suit off?

I would like to see changeable cockpit view mesh/background.
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Old 02-21-2018, 01:29 PM   #3
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Quote:
Originally Posted by gattispilot View Post
 Great. So I wonder about meshes. I supposed if you download Ummu 3.0? then you can edit something to get a ummu mesh.
No, you can't just edit something from UMmu3.0 and redistribute without permission from the author. AFAIK, that work is still all rights reserved.
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Old 02-21-2018, 01:37 PM   #4
gattispilot
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Not redistribute. But for your own use. I suppose someone could make new meshes,....
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Old 02-21-2018, 01:41 PM   #5
Urwumpe
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Quote:
Originally Posted by gattispilot View Post
 I suppose someone could make new meshes,....
That is the safest way of all. Also it prevents a lot of bad blood later.
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Old 02-21-2018, 03:30 PM   #6
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Woo482 can comment further, but I know from discussions about it on IRC that no files from UMMU will be used at all (nor should they be, as others have pointed out). As for meshes, I know Woo482 has been looking for some.
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Old 02-21-2018, 04:33 PM   #7
Loru
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Bulky realistic EVA suit / Futuristic skinsuit / Jumpsuit is my plan ATM for 3-4 different models.

Working on skinsuit ATM:
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Old 02-21-2018, 05:19 PM   #8
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Quote:
Originally Posted by gattispilot View Post
 Great. So I wonder about meshes. I supposed if you download Ummu 3.0? then you can edit something to get a ummu mesh.
As has been said, no resources will be included from UMMU - though there's nothing stopping you from using whatever mesh files you'd like for personal use, the system will support that.

Quote:
Originally Posted by gattispilot View Post
 Are you going to have suit on/suit off?
Changing between flight suit / space suit will be possible, though there won't be any breathable habitats, at least in this version.

Quote:
Originally Posted by gattispilot View Post
 I would like to see changeable cockpit view mesh/background.
I don't see why not
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Old 02-21-2018, 05:20 PM   #9
Loru
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How immature of me:
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Old 02-21-2018, 06:24 PM   #10
Interceptor
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Hey Woo482 would it be possible to add a feature to make the option for the oMMU model to either wear the flight suit,or space suit when exiting a vehicle? with uMMU,you could only exit the ship in a space suit.Thanks
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Old 02-21-2018, 06:26 PM   #11
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Sure, that's already possible with how it's implemented at the moment.
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Old 02-21-2018, 06:26 PM   #12
Urwumpe
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Or a proper suit. Oxfords, not Brogues.
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Old 02-21-2018, 06:30 PM   #13
Notebook
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Should be Doc Martins...

N.
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Old 02-21-2018, 06:37 PM   #14
statickid
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Friendly criticism: I feel like the arms are leaning a bit into the realm of stick-bug appendage. I know it's a slippery slope and you probably don't want her to look like a gorilla, but there must be a happy medium 😅

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 How immature of me: {image}
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Old 02-21-2018, 08:00 PM   #15
Loru
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Quote:
Originally Posted by Urwumpe View Post
 Or a proper suit. Oxfords, not Brogues.
Close enough:
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