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Orbiter Web Forum A forum for general Orbiter-related comments and discussion. Post your questions about Orbiter and addons in the appropriate forums below. Upload your Orbiter screen shots to our gallery HERE!

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Old 02-10-2016, 07:44 AM   #6796
1987VCRProductions
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The first phase of construction of the International Skylab Orbital Workshop has been completed with a successful docking of Salyut 6 to the space station, January 1977.



Here's a profile view:



From left to right: ATM-B, Zarya, Skylab B with Progress-Skylab 1 and SL-8 docked to it, Kristall, and Salyut 6.

Here's a forward facing shot with the Moon in the background:

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Old 02-16-2016, 11:23 PM   #6797
Ripley
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Gear down!

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Old 02-17-2016, 01:14 AM   #6798
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Wouldn't that be 'gear up' ?
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Old 02-17-2016, 08:45 AM   #6799
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You were not landing in Oz!
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Old 02-19-2016, 06:46 AM   #6800
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Default Some sight-seeing on the moon with Orbiter Beta 2015 r.49 + D3D9 Beta 17 for r.47

Approaching Tycho from Clavius .. and still digging for "The Monolith" since 2001

full-scale 5800x1080 pixels image via https://drive.google.com/file/d/0B_l...ew?usp=sharing

Mons Teneriffe / Mons Pico with view of Plato .. most beautiful site even in a small telescope from your backyard btw

full-scale 5800x1080 pixels image via https://drive.google.com/file/d/0B_l...ew?usp=sharing

Rima Hadley ... wow ! wow! (... and thx again to "Marg" and "PostMuch")

full-scale 5800x1080 pixels image via https://drive.google.com/file/d/0B_l...ew?usp=sharing

The largest of the "Blair Cuspids"

full-scale 5800x1080 pixels images via https://drive.google.com/file/d/0B_l...ew?usp=sharing
Close-up:



Enjoy - and THX to Dr. M and the D3D9 team and the many other contributors for their great work, making a dream come true again
Rob

Last edited by rstr; 02-19-2016 at 07:32 PM.
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Old 02-19-2016, 09:23 AM   #6801
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What about trying with the latest D3D9ClientBeta18 forRev 49?
http://www.orbiter-forum.com/showthr...postcount=3450
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Old 02-19-2016, 01:13 PM   #6802
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Quote:
Originally Posted by Ripley View Post
 What about trying with the latest D3D9ClientBeta18 forRev 49?
http://www.orbiter-forum.com/showthr...postcount=3450
Thx, Ripley.
I had the beta18 (plus the D3D9Client.dll-fix dated Feb 16th, 2016) installed as well, but stopped using it for the above gallery pictures as the microtexture feature just doesn't look "right" (despite being a good idea) due to the impression of repetitiveness of the terrain, and because the microtexture pattern was not seemlessly merging to its neighbors, thus leaving a visible grid-like structure.

I was about to write a post about this to the D3D9 thread, but wanted to make sure beforehand that it wasn't an installation fault on my side.
Also I remembered having a tool "InfinityTextures" some time ago that was able to automatically convert a texture image into a seamless pattern - if it will run on Win10x64 then I can offer to try to apply it to the microtexture pattern, but need to understand where in the client this microtexture pattern is located (../Textures/D3D9Moon_B.dds ?). I am also about to test the beta 18 with stereoscopic 3D (NVidia + Shutter Glasses), but need a bit more time for this over upcoming weekend. When done, I'll add a post to the D3D9 thread, and hopefully also can provide an improved microtexture pattern that is seamless, and thus not showing the border gridlines.

Basically, the client is working though, and is very promising (I cannot thank the D3D9 team enough for the great job they are doing !).

Anyway, plz see here on the before-mentioned problems, and compare these to the previously published "sight-seeing" pictures http://www.orbiter-forum.com/showthr...postcount=6800:



Last edited by rstr; 02-20-2016 at 01:39 AM.
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Old 02-19-2016, 05:35 PM   #6803
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my post from d3d9 thread can help (I edited "surface.fx" file):
After a bit experimenting with surface.fx, I changed 64.0 to 16.0 and "repetitevness" is much less noticable:

float3 cDstA = tex2D(MicroBS, frg.texUV.xy*16.0f).rgb; // High altitude micro texture A

Yeah, resolution is a bit low looking from lower altitudes (~500 m) , but look is better. altough increasing resution to 1024x1024 can partially compensate this.
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Old 02-19-2016, 06:23 PM   #6804
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Ripley, Marg - I'll move the further discussion on this subject (#6801, #6802, #6803) over to the D3D9 thread, okay ? And thx for your suggestions.

As for the Screenshot thread, I will replace the sight-seeing images from #6800 as soon as the microtexture feature is advancing. Too bad the image size in the forum's gallery is limited (I might try to reference a Google drive next time) - I suppose you'd love to see the 6000x1080 pixel originals in full size ... a faint impression of what a 3-monitor stereoscopic 3D surround view in Orbiter makes onto a space enthusiast.

And maybe I should think about a "The Orbinaut Hitchhiker's Guide to Moon's Places of Interest" , if there is any positive feedback by other Orbinauts. At least for me it is absolutely amazing how realistic Orbiter2015 Beta plus D3D9Client has become, when comparing e.g. Orbiter's view of Hadley with the Apollo 15 flight pictures.

Thx - Rob

Last edited by rstr; 02-19-2016 at 06:35 PM.
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Old 02-20-2016, 02:39 AM   #6805
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Commemorating the rollout of the new SpaceShipTwo (Unity):








Last edited by boogabooga; 02-20-2016 at 02:43 AM.
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Old 03-01-2016, 09:51 PM   #6806
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Old 03-02-2016, 08:02 AM   #6807
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What settings do you use to get the edges of hills smooth?,mine are jagged as seen in my screenshots.The card is ATI Radion 1gb.
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Old 03-02-2016, 01:16 PM   #6808
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By the looks of your pics, I believe anti-aliasing should be set to higher level in your D3D9 settings.

I maxed everything out and enabled V-sync (caps framerate at 60 fps so your GPU doesn't have to draw extra number of frames that your monitor can't display)
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Old 03-02-2016, 02:56 PM   #6809
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There is not antializing available in d3d9 menu,should I override application settings in ATI menu?. vsinc is enabled.
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Old 03-02-2016, 03:32 PM   #6810
jedidia
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There is, in video settings, click the "advanced" button.
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