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Old 08-08-2015, 02:14 PM   #1336
jedidia
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Ge.tt is back up, and so is the download link.
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Old 08-08-2015, 02:56 PM   #1337
Dantassii
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Quote:
Originally Posted by jedidia View Post
 Ge.tt is back up, and so is the download link.
Woo hoo!!!

As a note, tomorrow (Sunday) is my 50th b-day and I've got b-day activities planned for the entire weekend. This means I probably won't get to play much this weekend with the IMS2 task you have assigned me to look into Jedidia. I'll see if I can spend a few minutes with it this evening.

I think someone DID post the quote "That's not a space station, that's a moon!" When they saw my Lunar Station after 108 missions. It's now 3x as massive and will end up being 6x as massive from its current state when I'm done.

I just need to find the time to fly another 3,250 XR5 missions from Brighton Beach...

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Old 08-08-2015, 03:01 PM   #1338
jedidia
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Wow, congratulations! have fun!
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Old 08-08-2015, 08:47 PM   #1339
PeterRoss
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Dantassii,
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Old 09-17-2015, 05:51 PM   #1340
MaverickSawyer
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Possible bug report with the latest Beta version of Orbiter... I can't seem to get the cockpit to do anything. I have four dark boxes in my view, but that's it. Any ideas?
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Old 09-17-2015, 09:31 PM   #1341
jedidia
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Quote:
Possible bug report with the latest Beta version of Orbiter...
IMS was not designed to work with orbiter Beta, and never will be... we're working on a follow-up for that. Currently it is not known whether the thing will work with any kind of stability in the Beta. I'm still glad for any Beta-specific bug reports though, since they might be early warning signs of trouble we will run into with the new version.

Quote:
I have four dark boxes in my view
Those would be the MFDs, which should be transparent, but aren't, because the Beta renders switched off MFDs. The problem was known for quite a while.

Quote:
I can't seem to get the cockpit to do anything.
This, however, is most probably because either the vessel still has its transport seal, or the command module is unpowered. In both cases, the flight panel is not available. press ctrl-down to get to the engineering panel.
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Old 01-18-2016, 04:46 AM   #1342
boogabooga
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I would like to see IMS with a more "near-tech" ISS-style look and feel. So, I have undertaken conversion of Piper's add on here:
Various Space Station Modules

for IMS compatibility.

So far I have cloned the static habitat and laboratory modules, basing IMS data on nearest Greg Burch equivalents. Here are the config files:

Code:
;  Configuration file for SpaceStationModules HabitatModule 

Meshname = HabitatModule
ImageBmp=Images\Vessels\IMS\Piper\Habitat.bmp
Mass = 14300
Size = 12.0
Inertia = 6.94 2.25 6.94

; === Docking ports ===
BEGIN_DOCKLIST
 0    0     5.253     0  0  1    0  -1  0
0      0    -5.253     0  0 -1    0  1  0
END_DOCKLIST

; === Attachment specs ===
BEGIN_ATTACHMENT
P 0    0     5.253     0  0  1    0  -1  0   IM
P 0    0    -5.253     0  0 -1   0  1  0   IM
C -0.05 -0.6 0    0  -1 0    0 0 1   XS 
C 0 2.104 3.191   0 1 0   1 0 0   GS 
END_ATTACHMENT

; ======================================
; IMS specific parameters
; ======================================
Name = Habitation
ModuleType = Habitation
Capacity = 3
Absorptance = 0.8
Conductivity = 42
BatteryCapacity = 55
Code:
;  Configuration file for SpaceStationModules HabitatModuleCore

Meshname = HabitatModuleCore
ImageBmp=Images\Vessels\IMS\Piper\Habitat.bmp
Mass = 13900
Size = 11.0
Inertia = 6.94 2.25 6.94

; === Docking ports ===
BEGIN_DOCKLIST
0    0     4.795     0  0  1     0  1  0
0      0    -4.795     0  0 -1   0  -1  0
2.190  0    -1.715     1  0 0    0  0  -1
-2.190 0    -1.715     -1  0 0   0  0  -1
END_DOCKLIST

; === Attachment specs ===
BEGIN_ATTACHMENT
P 0    0     4.795     0  0  1     0  1  0   IM
P 0      0    -4.795     0  0 -1   0  -1  0  IM
P 2.190  0    -1.715     1  0 0    0  0  -1  IM
P -2.190 0    -1.715     -1  0 0   0  0  -1  IM
C -0.05 -0.6 0    0  -1 0    0 0 1   XS 
C 0 2.104 2.752   0 1 0   1 0 0   GS 
END_ATTACHMENT

; ======================================
; IMS specific parameters
; ======================================
Name = HabitationCore
ModuleType = Habitation
Capacity = 3
Absorptance = 0.8
Conductivity = 42
BatteryCapacity = 55
Code:
;  Configuration file for SpaceStationModules SensitiveMaterialsLaboratoryCleanRoom
Meshname = SensitiveMaterialsLaboratoryCleanRoom
ImageBmp=Images\Vessels\IMS\SBB41B\BM213.bmp
Mass = 13000
Size = 6.0
Inertia = 2.25 2.25 2.25

; === Docking ports ===
BEGIN_DOCKLIST
 0    0     2.127     0  0  1    -1  0  0
0      0    -2.127     0  0 -1    0  -1  0
END_DOCKLIST

; === Attachment specs ===
BEGIN_ATTACHMENT
P 0    0     2.127     0  0  1    -1  0  0   IM
P 0    0    -2.127     0  0 -1   0  -1  0   IM
C 0.05 -0.6 0    0  -1 0    0 0 -1   XS 
C 0 2.104 0   0 1 0   1 0 0   GS 
END_ATTACHMENT

; ======================================
; IMS specific parameters
; ======================================
Name = SensitiveMaterialsLaboratoryCleanRoom
ModuleType = Habitation
Capacity = 0
PowerInput = 15000
Absorptance = 0.8
Conductivity = 42
Code:
;  Configuration file for SpaceStationModules CentrifugeAccommodationsModule

Meshname = CentrifugeAccommodationsModule
ImageBmp=Images\Vessels\IMS\SBB41B\BM213.bmp
Mass = 14000
Size = 13.0
Inertia = 6.94 6.97 2.25

; === Docking ports ===
BEGIN_DOCKLIST
 0    0     4.628     0  0  1    -1  0  0
END_DOCKLIST

; === Attachment specs ===
BEGIN_ATTACHMENT
P 0    0     4.628     0  0  1    -1  0  0   IM
C -0.05 -0.6 0    0  -1 0    0 0 1   XS 
C 0 2.104 1.669   0 1 0   1 0 0   GS 
END_ATTACHMENT

; ======================================
; IMS specific parameters
; ======================================
Name = CentrifugeAccommodationsModule
ModuleType = Habitation
Capacity = 0
PowerInput = 15000
Absorptance = 0.8
Conductivity = 42
Code:
;  Configuration file for SpaceStationModules SensitiveMaterialsLaboratory

Meshname = SensitiveMaterialsLaboratory
ImageBmp=Images\Vessels\IMS\SBB41B\BM213.bmp
Mass = 13000
Size = 12.0
Inertia = 6.97 2.25 6.97

; === Docking ports ===
BEGIN_DOCKLIST
 0    0     4.519     0  0  1    0  -1  0
END_DOCKLIST

; === Attachment specs ===
BEGIN_ATTACHMENT
P 0    0     4.519     0  0  1    0  -1  0   IM
C 0.05 -0.6 0    0  -1 0    0 0 -1   XS 
C 0 2.104 2.034   0 1 0   1 0 0   GS
C 0 2.104 -2.442 0 1 0   1 0 0   GS 
END_ATTACHMENT

; ======================================
; IMS specific parameters
; ======================================
Name = SensitiveMaterialsLaboratory
ModuleType = Habitation
Capacity = 0
PowerInput = 15000
Absorptance = 0.8
Conductivity = 42

I've removed XR compatibility, since these are supposed to be near tech, and also I am not sure where to put the XR attachment points. They retain Piper's "XS" and "GS" attachment points for compatibility with an old version of shuttle fleet. I am not sure if these points are still valid.

Also, I have not changed the scenario editor thumbnail image yet, because I use stack editor and don't load directly from the scenario editor anyway.

Some things that I would like to know:
1) How do I convert spacecraft3 animations to IMS animations?
2)Are there better IMS values to use in terms of power consumption, heat transfer, etc.
3) Are the attachment points suitable?
4) Is stack editor susceptible to parsing problems? Or, is there any reason why the config files that I have posted would cause problems for Stack Editor?

I'm trying to add these new modules within new tool boxes, and when I restart Stack Editor, I frequently (but not every time) get a crash to desktop, without any useful explanation in the log. This does not happen when stack editor does not try to load my new config file.
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Old 01-18-2016, 07:55 AM   #1343
jedidia
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Hey, that's cool. I started to convert pipers modules back when I was developing IMS, but I never got finished...

Quote:
1) How do I convert spacecraft3 animations to IMS animations?
There exists a write-up for this, look here, second half of second post (red heading line). Take note however that tracking animations are a lot more constrained in IMS than they are in spacecraft3 and might not be completely translatable.

Quote:
2)Are there better IMS values to use in terms of power consumption, heat transfer, etc.
The heat transfer should be somewhere near plausible, but the power requirements pretty much come out of my butt. I'm pretty sure you can find better values for those.

Quote:
3) Are the attachment points suitable?
Not sure what you mean by that.

Quote:
Is stack editor susceptible to parsing problems? Or, is there any reason why the config files that I have posted would cause problems for Stack Editor?
None that I can see, but I'll have to try it. Could you tell me in more detail what to look for?
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Old 01-18-2016, 08:16 AM   #1344
boogabooga
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Regarding Stack Editor, please install the attachment and tell me if Stack Editor gives a CTD on startup.
Attached Files
File Type: zip IMSPiperModules.zip (26.7 KB, 5 views)
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Old 01-18-2016, 07:49 PM   #1345
jedidia
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Will do this evening, thanks.

---------- Post added at 08:49 PM ---------- Previous post was at 10:14 AM ----------

Uh oh... the crash happens when loading the textures. I had to bang the texture library over the head with a hammer a few times to get it to load Gregs uncompressed DDSes, and it would seem that that code gets into trouble with pipers textures.
This might take a little bit...
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Old 01-18-2016, 08:14 PM   #1346
Dantassii
HUMONGOUS IMS shipbuilder
Default Lunar Station update

As my rebuilt computer can't handle the new video card with the old power supply when I run Space Engineers (will be fixed Tuesday evening), I've spent most of the past weekend (including the Monday holiday) running Lunar Station construction missions with Orbiter 2010 P1 and IMS.

I started the weekend on mission 246 and I just completed mission 269. Looks like around Mission 282 I'll be reaching a 'reflection' point where I will have finished all the currently mapped construction and I'll need to reflect on the design and figure out what part I'm going to build next.

I will definitely be posting pictures in the appropriate thread in the forum at that point, and I might even post a mission scenario file so folks who want to fly around the station and see it first hand can do so.

All I can say is, I'm going to have enough propellant tanks on this thing to refuel 5 SSTVs before I have to restock... and it will have enough LOX-CH4 to refuel... well... I don't know.. anyone out there have a ship that uses lots of LOX-CH4 for propellant?

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Old 01-18-2016, 08:28 PM   #1347
Lmoy
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Quote:
Originally Posted by Dantassii View Post
 I will definitely be posting pictures in the appropriate thread in the forum at that point, and I might even post a mission scenario file so folks who want to fly around the station and see it first hand can do so.
I definitely want to try it out! Partly because I want to see it "in person" so to say, and partly because I want to see what kind of framerates I can manage with it on-screen, haha.
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Old 01-18-2016, 08:42 PM   #1348
Dantassii
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Quote:
Originally Posted by Lmoy View Post
 I definitely want to try it out! Partly because I want to see it "in person" so to say, and partly because I want to see what kind of framerates I can manage with it on-screen, haha.
My current rig seems to prove that Orbiter 2010 P1 is CPU core limited. I upgraded from an I3 to an I7 CPU and to a video card with 600% the capacity of my old rig and I'm still getting 15-18 FPS on approach (up from 12-15 FPS). Since the raw horsepower of the I7 core isn't that much more than the I3 core, this would explain why I'm only getting a slightly better FPS on the new rig than I did on the old one.

I am getting 60 FPS though when I'm viewing the station up close, so I suspect the FPS you get with Orbiter is entirely dependent on how many 'ships' you have in your field of view at any given time. More than about 25 modules in your FOV and you start taking a FPS hit. As Orbiter is designed as a single-person simulation, I guess they didn't think anyone would be 'flying' a scenario where there are over 1,500 'ships' in a single FOV...

Then again... I don't have a by-line of "HUMONGOUS IMS shipbuilder" for nothing.

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Old 01-18-2016, 09:54 PM   #1349
MaverickSawyer
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Hmmm.... perhaps we should suggest that multi-core support be part of the new Orbiter Beta?
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Old 01-18-2016, 10:37 PM   #1350
Dantassii
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Quote:
Originally Posted by MaverickSawyer View Post
 Hmmm.... perhaps we should suggest that multi-core support be part of the new Orbiter Beta?
I think they are already considering that. Don't know if they've added it yet to the Beta version. It would be nice for them to do that, or at least let add-ons use separate cores from the main thread.

I haven't built any HUMONGOUS IMS 2.0 ships because there are only 2 (now 3?) different modules to choose from... and ships get REALLY boring when you only have a few things to choose from.

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