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Orbiter Visualization Project Orbiter external graphics development.

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Old 08-19-2011, 10:05 PM   #736
jarmonik
Beta Tester

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Quote:
Originally Posted by diogom View Post
 Ok, this is killing me: where should I put the normal maps textures? I've tryed the main Texture folder, the DG sub-folder, the Textures2 folder's DG sub-folder... none worked.
It must be in the same folder with the actual texture. Normal maps must be in *.dds format. (*.bmp, *.jpg won't work). Also, it's good to check the D3D9ClientLog located in /Modules/D3D9Client/ it may contain some errors.
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Old 08-19-2011, 10:49 PM   #737
diogom
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Quote:
Originally Posted by jarmonik View Post
 It must be in the same folder with the actual texture. Normal maps must be in *.dds format. (*.bmp, *.jpg won't work). Also, it's good to check the D3D9ClientLog located in /Modules/D3D9Client/ it may contain some errors.
Ok, thanks . I did put orb's textures in the same folder, but I didn't know the .dds part.

---------- Post added at 11:49 PM ---------- Previous post was at 11:29 PM ----------

I converted them to .dds, and put them in the DG's texture folder, but now I get the DG all black:



The .log file


Code:
0: 0.18s 4us)(0x1690) ================ clbkInitialise ===============
(1: 0.18s 288us)(0x1690) Orbiter Version = 101016
(2: 0.26s 79127us)(0x1690) Index:0 640 x 480 60Hz (22)
(3: 0.26s 79708us)(0x1690) Index:1 640 x 400 60Hz (22)
(4: 0.27s 83157us)(0x1690) Index:2 800 x 600 60Hz (22)
(5: 0.27s 85698us)(0x1690) Index:3 1024 x 768 60Hz (22)
(6: 0.27s 88628us)(0x1690) Index:4 1280 x 800 60Hz (22)
(7: 384.39s 4us)(0x1690) ================ clbkCreateRenderWindow ===============
(8: 384.39s 121us)(0x1690) ## MeshCatalog Cleared ##
(9: 384.54s 153484us)(0x1690) [VideoConfiguration] Adapter=0, ModeIndex=0
(10: 384.57s 183175us)(0x1690) Adapter = NVIDIA GeForce Go 7400 
(11: 384.57s 183270us)(0x1690) MaxTextureBlendStages..: 8
(12: 384.57s 183321us)(0x1690) MaxTextureWidth........: 4096
(13: 384.57s 183382us)(0x1690) MaxTextureHeight.......: 4096
(14: 384.57s 183432us)(0x1690) MaxPrimitiveCount......: 1048575
(15: 384.57s 183479us)(0x1690) MaxVertexIndex.........: 1048575
(16: 384.57s 183525us)(0x1690) MaxSimultaneousTextures: 8
(17: 384.57s 183571us)(0x1690) MaxStreams.............: 16
(18: 384.57s 183617us)(0x1690) MaxStreamStride........: 255
(19: 384.57s 183663us)(0x1690) MaxVertexBlendMatrices.: 4
(20: 384.57s 183708us)(0x1690) MaxVShaderInstrExecuted: 65535
(21: 384.57s 183754us)(0x1690) MaxPointSize...........: 8192.000000
(22: 384.57s 183804us)(0x1690) VertexShaderVersion....: 0x300
(23: 384.57s 183850us)(0x1690) PixelShaderVersion.....: 0x300
(24: 384.58s 183897us)(0x1690) NumSimultaneousRTs.....: 4
(25: 384.58s 183942us)(0x1690) D3DPTEXTURECAPS_POW2...: 0
(26: 384.58s 183988us)(0x1690) NONPOW2CONDITIONAL.....: 0
(27: 384.58s 184046us)(0x1690) D3DFMT_D24S8
(28: 384.58s 184094us)(0x1690) D3DFMT_D24X8
(29: 384.65s 743us)(0x1690) Render Target = 0x875A0
(30: 385.00s 354020us)(0x1690) eTech = 0xFEEE0C8F
(31: 385.00s 354111us)(0x1690) eDraw = 0xFEEE0BCB
(32: 385.00s 354142us)(0x1690) eLine = 0xFEEE0B07
(33: 385.00s 354172us)(0x1690) eVP = 0xFEEE790B
(34: 385.00s 354200us)(0x1690) eTex0 = 0xFEEE78B7
(35: 385.00s 354230us)(0x1690) eColor = 0xFEEE7863
(36: 385.00s 354329us)(0x1690) eData = 0xFEEE780F
(37: 385.00s 354435us)(0x1690) [NEW FONT] ( Courier New), Size=16, Weight=400 Pitch&Family=31
(38: 385.04s 393143us)(0x1690) TextMetrics: Ascent = 12
(39: 385.04s 393207us)(0x1690) TextMetrics: Descent = 4
(40: 385.04s 393238us)(0x1690) TextMetrics: Height = 16
(41: 385.04s 393267us)(0x1690) TextMetrics: AvgWidth= 8
(42: 385.04s 393295us)(0x1690) TextMetrics: MaxWidth= 9
(43: 385.08s 435955us)(0x1690) Font and Charter set creation succesfull
(44: 385.93s 1281679us)(0x1690) Starting to initialize basic a rendering technique...
(45: 388.23s 3582455us)(0x1690) Starting to initialize basic a rendering technique...
(46: 391.41s 58us)(0x1690) [NEW FONT] ( Arial), Size=15, Weight=400 Pitch&Family=31
(47: 391.43s 17830us)(0x1690) TextMetrics: Ascent = 12
(48: 391.43s 17941us)(0x1690) TextMetrics: Descent = 3
(49: 391.43s 17991us)(0x1690) TextMetrics: Height = 15
(50: 391.43s 18039us)(0x1690) TextMetrics: AvgWidth= 5
(51: 391.43s 18087us)(0x1690) TextMetrics: MaxWidth= 32
(52: 391.48s 74694us)(0x1690) Font and Charter set creation succesfull
(53: 391.48s 74889us)(0x1690) [NEW FONT] ( Courier New), Size=18, Weight=400 Pitch&Family=31
(54: 391.51s 97213us)(0x1690) TextMetrics: Ascent = 14
(55: 391.51s 97322us)(0x1690) TextMetrics: Descent = 4
(56: 391.51s 97372us)(0x1690) TextMetrics: Height = 18
(57: 391.51s 97455us)(0x1690) TextMetrics: AvgWidth= 10
(58: 391.51s 97502us)(0x1690) TextMetrics: MaxWidth= 11
(59: 391.57s 164707us)(0x1690) Font and Charter set creation succesfull
(60: 391.57s 164849us)(0x1690) ================ Scene Created ===============
(61: 393.14s 89us)(0x1690) [NEW FONT] ( Courier New), Size=-15, Weight=400 Pitch&Family=31
(62: 393.15s 13071us)(0x1690) TextMetrics: Ascent = 13
(63: 393.15s 13137us)(0x1690) TextMetrics: Descent = 4
(64: 393.15s 13167us)(0x1690) TextMetrics: Height = 17
(65: 393.15s 13196us)(0x1690) TextMetrics: AvgWidth= 9
(66: 393.15s 13224us)(0x1690) TextMetrics: MaxWidth= 10
(67: 393.19s 53137us)(0x1690) Font and Charter set creation succesfull
(68: 393.19s 53301us)(0x1690) [NEW FONT] ( Arial), Size=15, Weight=400 Pitch&Family=31
(69: 393.19s 53644us)(0x1690) TextMetrics: Ascent = 12
(70: 393.19s 53690us)(0x1690) TextMetrics: Descent = 3
(71: 393.19s 53722us)(0x1690) TextMetrics: Height = 15
(72: 393.19s 53752us)(0x1690) TextMetrics: AvgWidth= 5
(73: 393.19s 53781us)(0x1690) TextMetrics: MaxWidth= 32
(74: 393.20s 59604us)(0x1690) Font and Charter set creation succesfull
(75: 394.79s 21043us)(0x1690) Texture 0x3030670 (VAB_TL1.dds) added in repository
(76: 394.82s 35652us)(0x1690) Texture 0x30307B0 (VAB_FR01.dds) added in repository
(77: 394.85s 30142us)(0x1690) Texture 0x30308F0 (VAB_TL2.dds) added in repository
(78: 394.88s 26847us)(0x1690) Texture 0x3030A30 (VAB_FR02.dds) added in repository
(79: 394.93s 51223us)(0x1690) Texture 0x3030B70 (VAB_BK01.dds) added in repository
(80: 394.96s 25631us)(0x1690) Texture 0x3030CB0 (LCC_WNDS.dds) added in repository
(81: 394.97s 17698us)(0x1690) Texture 0x3030DF0 (LCC_DRS.dds) added in repository
(82: 398.68s 26617us)(0x1690) Texture 0x3030F30 (ISS_DC.dds) added in repository
(83: 398.72s 39482us)(0x1690) Texture 0x3031070 (ISS_DCS.dds) added in repository
(84: 398.75s 30597us)(0x1690) Texture 0x30311B0 (D_RING.dds) added in repository
(85: 398.81s 55227us)(0x1690) Texture 0x30312F0 (ISSPANEL.dds) added in repository
(86: 398.82s 13545us)(0x1690) Texture 0x3031430 (ISSMOD.dds) added in repository
(87: 398.84s 13698us)(0x1690) Texture 0x3031570 (ISSCOVER.dds) added in repository
(88: 398.88s 41087us)(0x1690) Texture 0x30316B0 (ISSB.dds) added in repository
(89: 398.90s 18438us)(0x1690) Texture 0x30317F0 (ISSP2.dds) added in repository
(90: 398.94s 42919us)(0x1690) Texture 0x3031930 (ISSDOT.dds) added in repository
(91: 398.96s 16932us)(0x1690) Texture 0x3031A70 (ISSB3.dds) added in repository
(92: 399.02s 63539us)(0x1690) Texture 0x3031BB0 (ISSZMOD.dds) added in repository
(93: 399.05s 29462us)(0x1690) Texture 0x3031CF0 (ISSB2.dds) added in repository
(94: 399.09s 32483us)(0x1690) Texture 0x3031E30 (ISSSOLAR.dds) added in repository
(95: 399.10s 17280us)(0x1690) Texture 0x3031F70 (ISSB4.dds) added in repository
(96: 399.13s 26701us)(0x1690) Texture 0x30320B0 (ISSKU.dds) added in repository
(97: 399.16s 25106us)(0x1690) Texture 0x30321F0 (ISSKU1.dds) added in repository
(98: 399.17s 14155us)(0x1690) Texture 0x3032330 (ISSDISH.dds) added in repository
(99: 399.19s 14451us)(0x1690) Texture 0x3032470 (ISSKU2.dds) added in repository
(100: 399.22s 39320us)(0x1690) Texture 0x30325B0 (ISSBSO.dds) added in repository
(101: 399.25s 25242us)(0x1690) Texture 0x30326F0 (ISSBSO2.dds) added in repository
(102: 399.28s 28634us)(0x1690) Texture 0x3032830 (ISSMB.dds) added in repository
(103: 399.32s 39091us)(0x1690) Texture 0x3032970 (ISSUSAF.dds) added in repository
(104: 399.36s 39434us)(0x1690) Texture 0x3032AB0 (NASDA.dds) added in repository
(105: 399.38s 23093us)(0x1690) Texture 0x3032BF0 (ISSRAD.dds) added in repository
(106: 399.41s 33285us)(0x1690) Texture 0x3032D30 (ISSESA.dds) added in repository
(107: 399.46s 44407us)(0x1690) Texture 0x3032E70 (ISSBS.dds) added in repository
(108: 399.49s 29993us)(0x1690) Texture 0x3032FB0 (ISSCUP.dds) added in repository
(109: 399.52s 36539us)(0x1690) Texture 0x30330F0 (METALCON.dds) added in repository
(110: 399.56s 33806us)(0x1690) Texture 0x3033230 (ISSINS.dds) added in repository
(111: 399.58s 21413us)(0x1690) Texture 0x3033370 (QUESTCOV.dds) added in repository
(112: 399.62s 34793us)(0x1690) Texture 0x30334B0 (GRAPLE.dds) added in repository
(113: 399.65s 39509us)(0x1690) Texture 0x30335F0 (ISSCOV2.dds) added in repository
(114: 399.68s 29200us)(0x1690) Texture 0x3033730 (ISSHAND.dds) added in repository
(115: 399.72s 37622us)(0x1690) Texture 0x3033870 (ISS_UN.dds) added in repository
(116: 399.73s 7410us)(0x1690) Texture 0x30339B0 (ISSRED.dds) added in repository
(117: 399.77s 39320us)(0x1690) Texture 0x3033AF0 (ISSUSA.dds) added in repository
(118: 399.90s 24530us)(0x1690) Texture 0x3033C30 (036MB.dds) added in repository
(119: 399.93s 36241us)(0x1690) Texture 0x3033D70 (036METAL.dds) added in repository
(120: 399.96s 28261us)(0x1690) Texture 0x3033EB0 (036MIRM.dds) added in repository
(121: 399.99s 30836us)(0x1690) Texture 0x3033FF0 (036MC1.dds) added in repository
(122: 400.02s 21065us)(0x1690) Texture 0x3034130 (036PANEL.dds) added in repository
(123: 400.03s 16560us)(0x1690) Texture 0x3034270 (036MOD1.dds) added in repository
(124: 400.08s 44000us)(0x1690) Texture 0x30343B0 (036MC3.dds) added in repository
(125: 400.08s 7747us)(0x1690) Texture 0x30344F0 (036POINT.dds) added in repository
(126: 400.17s 52823us)(0x1690) Texture 0x3034630 (Station2.dds) added in repository
(127: 400.94s 117396us)(0x1690) Texture 0x3034858 (Contrail1a.dds) added in repository
(128: 401.37s 147762us)(0x1690)[ERROR] Format 861165636 isn't supported for normal map. (DG\DGMK4_4_norm.dds)
(129: 401.46s 237966us)(0x1690) Normal Map DG\DGMK4_4_norm.dds Loaded Successfully
(130: 401.72s 494694us)(0x1690) Texture 0x30354A8 (DG\DGMK4_4.dds) added in repository
(131: 401.83s 108612us)(0x1690)[ERROR] Format 861165636 isn't supported for normal map. (DG\DGMK4_1_norm.dds)
(132: 401.90s 177000us)(0x1690) Normal Map DG\DGMK4_1_norm.dds Loaded Successfully
(133: 402.10s 384300us)(0x1690) Texture 0x30355E8 (DG\DGMK4_1.dds) added in repository
(134: 402.21s 101286us)(0x1690)[ERROR] Format 861165636 isn't supported for normal map. (DG\DGMK4_2_ns_norm.dds)
(135: 402.27s 169984us)(0x1690) Normal Map DG\DGMK4_2_ns_norm.dds Loaded Successfully
(136: 402.52s 414850us)(0x1690) Texture 0x3035728 (DG\DGMK4_2_ns.dds) added in repository
(137: 402.63s 111266us)(0x1690)[ERROR] Format 861165636 isn't supported for normal map. (DG\DGMK4_3_norm.dds)
(138: 402.70s 184130us)(0x1690) Normal Map DG\DGMK4_3_norm.dds Loaded Successfully
(139: 402.93s 409802us)(0x1690) Texture 0x3035868 (DG\DGMK4_3.dds) added in repository
(140: 402.96s 35798us)(0x1690) Texture 0x30359A8 (DG\IDPANEL1.dds) added in repository
(141: 403.05s 66933us)(0x1690) Texture 0x3035AE8 (DG\DGPILOT1.dds) added in repository
(142: 403.17s 126249us)(0x1690) Texture 0x3035C28 (DG\PSNGR2.dds) added in repository
(143: 403.30s 130113us)(0x1690) Texture 0x3035D68 (DG\PSNGR1.dds) added in repository
(144: 403.44s 135579us)(0x1690) Texture 0x3035EA8 (DG\PSNGR3.dds) added in repository
(145: 403.57s 124707us)(0x1690) Texture 0x3035FE8 (DG\PSNGR4.dds) added in repository
(146: 404.03s 110058us)(0x1690)[ERROR] Format 861165636 isn't supported for normal map. (DG\DGMK4_2_norm.dds)
(147: 404.11s 192844us)(0x1690) Normal Map DG\DGMK4_2_norm.dds Loaded Successfully
(148: 404.33s 416741us)(0x1690) Texture 0x303FBE8 (DG\DGMK4_2.dds) added in repository
(149: 404.48s 48630us)(0x1690) Texture 0x303FD28 (DG\DGIP_01.dds) added in repository
(150: 404.52s 35689us)(0x1690) Texture 0x303FE68 (DG\DGIP_04.dds) added in repository
(151: 404.56s 40760us)(0x1690) Texture 0x303FFA8 (DG\DGIP_02.dds) added in repository
(152: 404.60s 42713us)(0x1690) Texture 0x30400E8 (DG\DGIP_03.dds) added in repository
(153: 404.65s 48172us)(0x1690) Texture 0x3040228 (DG\DGIP_05.dds) added in repository
(154: 404.69s 40183us)(0x1690) Texture 0x3040368 (DG\DGIP_06.dds) added in repository
(155: 404.73s 42699us)(0x1690) Texture 0x30404A8 (DG\DG_VC2.dds) added in repository
(156: 404.77s 35593us)(0x1690) Texture 0x30405E8 (DG\DG_VC1.dds) added in repository
(157: 404.84s 55056us)(0x1690) Texture 0x3040728 (DG\DG_VC3.dds) added in repository
(158: 404.99s 153748us)(0x1690) Texture 0x3040868 (DG\dg_instr.dds) added in repository
(159: 406.60s 44821us)(0x1690) Texture 0x304D238 (SHA1TX1.dds) added in repository
(160: 406.63s 34000us)(0x1690) Texture 0x304D320 (SHA1TX2.dds) added in repository
(161: 406.68s 50683us)(0x1690) Texture 0x304D408 (SHA1TX4.dds) added in repository
(162: 406.73s 45454us)(0x1690) Texture 0x304D548 (SHA1TX3.dds) added in repository
(163: 406.76s 31008us)(0x1690) Texture 0x304D688 (SHA1FT1.dds) added in repository
(164: 406.80s 41788us)(0x1690) Texture 0x304D7C8 (SHA1CP1.dds) added in repository
(165: 406.86s 60127us)(0x1690) Texture 0x304D908 (SHA1TX5.dds) added in repository
(166: 407.25s 197745us)(0x1690) Texture 0x3052EE0 (ShuttleA\panel1.dds) added in repository
(167: 407.33s 78360us)(0x1690) Texture 0x3053020 (ShuttleA\panel2.dds) added in repository
(168: 407.39s 55673us)(0x1690) Texture 0x3053160 (ShuttleA\Thrust.dds) added in repository
(169: 407.42s 36593us)(0x1690) Texture 0x30532A0 (ShuttleA\PodAngle.dds) added in repository
(170: 407.47s 48630us)(0x1690) Texture 0x30533E0 (ShuttleA\NavMode.dds) added in repository
(171: 407.53s 56120us)(0x1690) Texture 0x3053520 (ShuttleA\MFD_buttons.dds) added in repository
(172: 407.57s 47842us)(0x1690) Texture 0x3053660 (ShuttleA\FuelMgmt.dds) added in repository
(173: 407.59s 16798us)(0x1690) Texture 0x30537A0 (ShuttleA\Indicator.dds) added in repository
(174: 407.63s 38619us)(0x1690) Texture 0x30538E0 (ShuttleA\CargoCnt.dds) added in repository
(175: 407.65s 106us)(0x1690) [NEW FONT] ( Arial), Size=38, Weight=700 Pitch&Family=31
(176: 407.67s 16268us)(0x1690) TextMetrics: Ascent = 31
(177: 407.67s 16373us)(0x1690) TextMetrics: Descent = 7
(178: 407.67s 16424us)(0x1690) TextMetrics: Height = 38
(179: 407.67s 16472us)(0x1690) TextMetrics: AvgWidth= 16
(180: 407.67s 16519us)(0x1690) TextMetrics: MaxWidth= 87
(181: 407.73s 79331us)(0x1690) Font and Charter set creation succesfull
(182: 408.01s 463us)(0x1690) [NEW FONT] ( Courier New), Size=-12, Weight=400 Pitch&Family=31
(183: 408.04s 22803us)(0x1690) TextMetrics: Ascent = 12
(184: 408.04s 22930us)(0x1690) TextMetrics: Descent = 3
(185: 408.04s 22981us)(0x1690) TextMetrics: Height = 15
(186: 408.04s 23029us)(0x1690) TextMetrics: AvgWidth= 7
(187: 408.04s 23075us)(0x1690) TextMetrics: MaxWidth= 8
(188: 408.09s 77441us)(0x1690) Font and Charter set creation succesfull
(189: 408.16s 77us)(0x1690) [NEW FONT] ( Courier New), Size=-11, Weight=400 Pitch&Family=31
(190: 408.17s 13101us)(0x1690) TextMetrics: Ascent = 11
(191: 408.17s 13146us)(0x1690) TextMetrics: Descent = 3
(192: 408.17s 13176us)(0x1690) TextMetrics: Height = 14
(193: 408.17s 13205us)(0x1690) TextMetrics: AvgWidth= 7
(194: 408.17s 13234us)(0x1690) TextMetrics: MaxWidth= 7
(195: 408.21s 57929us)(0x1690) Font and Charter set creation succesfull
(196: 408.21s 58086us)(0x1690) [NEW FONT] ( Arial), Size=-8, Weight=400 Pitch&Family=31
(197: 408.22s 68484us)(0x1690) TextMetrics: Ascent = 8
(198: 408.22s 68533us)(0x1690) TextMetrics: Descent = 2
(199: 408.22s 68564us)(0x1690) TextMetrics: Height = 10
(200: 408.22s 68593us)(0x1690) TextMetrics: AvgWidth= 4
(201: 408.22s 68622us)(0x1690) TextMetrics: MaxWidth= 21
(202: 408.26s 101226us)(0x1690) Font and Charter set creation succesfull
(203: 408.26s 101380us)(0x1690) [NEW FONT] ( Arial), Size=-11, Weight=400 Pitch&Family=31
(204: 408.27s 111432us)(0x1690) TextMetrics: Ascent = 11
(205: 408.27s 111481us)(0x1690) TextMetrics: Descent = 3
(206: 408.27s 111511us)(0x1690) TextMetrics: Height = 14
(207: 408.27s 111540us)(0x1690) TextMetrics: AvgWidth= 5
(208: 408.27s 111568us)(0x1690) TextMetrics: MaxWidth= 29
(209: 408.29s 135661us)(0x1690) Font and Charter set creation succesfull
(210: 408.41s 4301us)(0x1690) [NEW FONT] ( Arial), Size=15, Weight=400 Pitch&Family=31
(211: 408.44s 35635us)(0x1690) TextMetrics: Ascent = 12
(212: 408.44s 35707us)(0x1690) TextMetrics: Descent = 3
(213: 408.44s 35739us)(0x1690) TextMetrics: Height = 15
(214: 408.44s 35768us)(0x1690) TextMetrics: AvgWidth= 5
(215: 408.44s 35798us)(0x1690) TextMetrics: MaxWidth= 19
(216: 408.47s 70092us)(0x1690) Font and Charter set creation succesfull
(217: 408.47s 70292us)(0x1690) [NEW FONT] ( Courier New), Size=15, Weight=400 Pitch&Family=31
(218: 408.49s 85706us)(0x1690) TextMetrics: Ascent = 12
(219: 408.49s 85785us)(0x1690) TextMetrics: Descent = 3
(220: 408.49s 85823us)(0x1690) TextMetrics: Height = 15
(221: 408.49s 85853us)(0x1690) TextMetrics: AvgWidth= 7
(222: 408.49s 85897us)(0x1690) TextMetrics: MaxWidth= 8
(223: 408.51s 109452us)(0x1690) Font and Charter set creation succesfull
(224: 408.51s 87us)(0x1690) [NEW FONT] ( Arial), Size=-21, Weight=400 Pitch&Family=31
(225: 408.52s 10516us)(0x1690) TextMetrics: Ascent = 19
(226: 408.52s 10566us)(0x1690) TextMetrics: Descent = 5
(227: 408.52s 10597us)(0x1690) TextMetrics: Height = 24
(228: 408.52s 10625us)(0x1690) TextMetrics: AvgWidth= 9
(229: 408.52s 10654us)(0x1690) TextMetrics: MaxWidth= 56
(230: 408.56s 51690us)(0x1690) Font and Charter set creation succesfull
(231: 408.60s 3us)(0x1690) ================ clbkPostCreation ===============
(232: 408.60s 3us)(0x1690) RegisteringVisual (Sun) hVessel=0x0, hObj=0xE29158, Vis=0x304A690, Rec=0x3078798, Type=3
(233: 408.60s 49us)(0x1690) RegisteringVisual (Mercury) hVessel=0x0, hObj=0x3549400, Vis=0x30787D8, Rec=0x30787B8, Type=4
(234: 408.65s 52909us)(0x1690) Texture 0x3084D50 (cloud1.dds) added in repository
(235: 408.65s 52980us)(0x1690) RegisteringVisual (Venus) hVessel=0x0, hObj=0xE2CD58, Vis=0x307CA38, Rec=0x307CA18, Type=4
(236: 408.70s 46824us)(0x1690) Texture 0x30890E8 (waves.dds) added in repository
(237: 410.61s 1870366us)(0x1690) FogParams: alt_ref=4000, dens_0=5e-005, dens_ref=3e-005
(238: 410.61s 1870546us)(0x1690) RegisteringVisual (Earth) hVessel=0x0, hObj=0xE2E810, Vis=0x3084EB0, Rec=0x3084E90, Type=4
(239: 412.69s 2085279us)(0x1690) RegisteringVisual (Moon) hVessel=0x0, hObj=0x3624B48, Vis=0x308ECB0, Rec=0x308A150, Type=4
(240: 412.69s 117us)(0x1690) RegisteringVisual (Mars) hVessel=0x0, hObj=0x3537028, Vis=0x30936B8, Rec=0x308A180, Type=4
(241: 412.79s 46658us)(0x1690) Texture 0x3097C60 (Phobos.dds) added in repository
(242: 412.79s 47789us)(0x1690) RegisteringVisual (Phobos) hVessel=0x0, hObj=0x361F848, Vis=0x30978E0, Rec=0x308A1C0, Type=4
(243: 412.90s 60002us)(0x1690) Texture 0x30982C8 (Deimos.dds) added in repository
(244: 412.90s 61185us)(0x1690) RegisteringVisual (Deimos) hVessel=0x0, hObj=0x3619008, Vis=0x3097F18, Rec=0x3097EF8, Type=4
(245: 412.90s 23us)(0x1690) RegisteringVisual (Jupiter) hVessel=0x0, hObj=0x3619800, Vis=0x30985F0, Rec=0x30985D0, Type=4
(246: 412.90s 42us)(0x1690) RegisteringVisual (Io) hVessel=0x0, hObj=0x3685818, Vis=0x309AF18, Rec=0x309AEF8, Type=4
(247: 412.90s 11us)(0x1690) RegisteringVisual (Europa) hVessel=0x0, hObj=0x3642048, Vis=0x309B780, Rec=0x309B760, Type=4
(248: 412.90s 51us)(0x1690) RegisteringVisual (Ganymede) hVessel=0x0, hObj=0x35EE810, Vis=0x309BCE8, Rec=0x309BCC8, Type=4
(249: 412.90s 11us)(0x1690) RegisteringVisual (Callisto) hVessel=0x0, hObj=0x3670828, Vis=0x309C240, Rec=0x309C220, Type=4
(250: 412.90s 12us)(0x1690) RegisteringVisual (Saturn) hVessel=0x0, hObj=0x3677838, Vis=0x309C7B0, Rec=0x309C790, Type=4
(251: 412.90s 13us)(0x1690) RegisteringVisual (Mimas) hVessel=0x0, hObj=0x3644160, Vis=0x309D018, Rec=0x309CFF8, Type=4
(252: 412.90s 51us)(0x1690) RegisteringVisual (Enceladus) hVessel=0x0, hObj=0x3644848, Vis=0x309D880, Rec=0x309D860, Type=4
(253: 412.90s 39us)(0x1690) RegisteringVisual (Tethys) hVessel=0x0, hObj=0x3654050, Vis=0x30A1AF0, Rec=0x30A1AD0, Type=4
(254: 412.90s 39us)(0x1690) RegisteringVisual (Dione) hVessel=0x0, hObj=0x3654738, Vis=0x30A2FD8, Rec=0x30A2FB8, Type=4
(255: 412.90s 15us)(0x1690) RegisteringVisual (Rhea) hVessel=0x0, hObj=0x36B9DA8, Vis=0x30A44C0, Rec=0x30A44A0, Type=4
(256: 412.90s 72us)(0x1690) RegisteringVisual (Titan) hVessel=0x0, hObj=0x36BA490, Vis=0x30A59A8, Rec=0x30A5988, Type=4
(257: 412.90s 11us)(0x1690) RegisteringVisual (Hyperion) hVessel=0x0, hObj=0x3678008, Vis=0x30A82B0, Rec=0x30A8290, Type=4
(258: 412.90s 15us)(0x1690) RegisteringVisual (Iapetus) hVessel=0x0, hObj=0x36786F0, Vis=0x30A8820, Rec=0x30A8800, Type=4
(259: 412.90s 40us)(0x1690) RegisteringVisual (Uranus) hVessel=0x0, hObj=0x36A1008, Vis=0x30A9D10, Rec=0x30A9CF0, Type=4
(260: 412.90s 11us)(0x1690) RegisteringVisual (Miranda) hVessel=0x0, hObj=0x36A8008, Vis=0x30AA578, Rec=0x30AA558, Type=4
(261: 412.90s 38us)(0x1690) RegisteringVisual (Ariel) hVessel=0x0, hObj=0x36A16F0, Vis=0x30AAAE8, Rec=0x30AAAC8, Type=4
(262: 412.90s 11us)(0x1690) RegisteringVisual (Umbriel) hVessel=0x0, hObj=0x36A1DD8, Vis=0x30AB050, Rec=0x30AB030, Type=4
(263: 412.90s 11us)(0x1690) RegisteringVisual (Titania) hVessel=0x0, hObj=0x36A24C0, Vis=0x30AB5C0, Rec=0x30AB5A0, Type=4
(264: 412.90s 37us)(0x1690) RegisteringVisual (Oberon) hVessel=0x0, hObj=0x36A2BA8, Vis=0x30ABB30, Rec=0x30ABB10, Type=4
(265: 412.90s 11us)(0x1690) RegisteringVisual (Neptune) hVessel=0x0, hObj=0x36A35C0, Vis=0x30AC098, Rec=0x30AC078, Type=4
(266: 412.90s 70us)(0x1690) RegisteringVisual (Triton) hVessel=0x0, hObj=0x368DF80, Vis=0x30AC908, Rec=0x30AC8E8, Type=4
(267: 412.90s 11us)(0x1690) RegisteringVisual (Proteus) hVessel=0x0, hObj=0x368F828, Vis=0x30AF210, Rec=0x30AF1F0, Type=4
(268: 412.90s 10us)(0x1690) RegisteringVisual (Nereid) hVessel=0x0, hObj=0x368E6F0, Vis=0x30AF5D8, Rec=0x30AF5B8, Type=4
(269: 412.90s 5us)(0x1690) Vessel(0x36889B0) ProjectAlpha_ISS has 1 meshes
(270: 412.95s 48532us)(0x1690) Mesh(0x436E880) Offset = (0, 0, 0)
(271: 412.95s 48652us)(0x1690) Vessel(ISS) Vis=0x303B558 has no animations
(272: 412.95s 48706us)(0x1690) RegisteringVisual (ISS) hVessel=0x36889B0, hObj=0x3687B88, Vis=0x303B558, Rec=0x30AF978, Type=10
(273: 412.95s 5us)(0x1690) Vessel(0x3806FF0) Mir has 1 meshes
(274: 412.96s 11652us)(0x1690) Mesh(0x436E880) Offset = (0, 0, 0)
(275: 412.96s 11766us)(0x1690) Vessel(Mir) Vis=0x303B698 has no animations
(276: 412.96s 11832us)(0x1690) RegisteringVisual (Mir) hVessel=0x3806FF0, hObj=0x38061D8, Vis=0x303B698, Rec=0x30B2110, Type=10
(277: 412.96s 4us)(0x1690) Vessel(0x38028A0) Wheel has 1 meshes
(278: 412.96s 1117us)(0x1690) Mesh(0x436E880) Offset = (0, 0, 0)
(279: 412.96s 1200us)(0x1690) Vessel(Luna-OB1) Vis=0x30B33B8 has no animations
(280: 412.96s 1254us)(0x1690) RegisteringVisual (Luna-OB1) hVessel=0x38028A0, hObj=0x36861C0, Vis=0x30B33B8, Rec=0x30B3398, Type=10
(281: 412.96s 4us)(0x1690) Vessel(0x4240444) DeltaGlider has 2 meshes
(282: 412.97s 1147us)(0x1690) Mesh(0x3802AF8) Offset = (0, 0, 0)
(283: 412.97s 2428us)(0x1690) Mesh(0x4256748) Offset = (0, 0, 0)
(284: 412.97s 2513us)(0x1690) Vessel(GL-01) Vis=0x30B3E50 has 37 animations
(285: 412.97s 2570us)(0x1690) RegisteringVisual (GL-01) hVessel=0x4240444, hObj=0x368A2B8, Vis=0x30B3E50, Rec=0x30B3E30, Type=10
(286: 412.97s 5us)(0x1690) Vessel(0x435081C) DeltaGlider has 2 meshes
(287: 412.97s 1316us)(0x1690) Mesh(0x3802AF8) Offset = (0, 0, 0)
(288: 412.97s 2713us)(0x1690) Mesh(0x4256748) Offset = (0, 0, 0)
(289: 412.97s 2799us)(0x1690) Vessel(GL-02) Vis=0x30BF448 has 37 animations
(290: 412.97s 2854us)(0x1690) RegisteringVisual (GL-02) hVessel=0x435081C, hObj=0x4239D70, Vis=0x30BF448, Rec=0x30BF428, Type=10
(291: 412.97s 4us)(0x1690) Vessel(0x35D1CFC) ShuttleA has 2 meshes
(292: 412.97s 1110us)(0x1690) Mesh(0x4349508) Offset = (0, 0, 0)
(293: 412.97s 1554us)(0x1690) Mesh(0x4372B60) Offset = (0, 0, 0)
(294: 412.97s 1619us)(0x1690) Vessel(SH-01) Vis=0x30CAA40 has 17 animations
(295: 412.97s 1672us)(0x1690) RegisteringVisual (SH-01) hVessel=0x35D1CFC, hObj=0x42439A8, Vis=0x30CAA40, Rec=0x30CAA20, Type=10
(296: 412.97s 1732us)(0x1690) =============== Loading Completed and Visuals Created ================
(297: 413.02s 165us)(0x1690) New Base Visual(0x30471B8) hBase=0x35CD168, nsbs=1, nsas=0
(298: 413.02s 102us)(0x1690) New Base Visual(0x3047340) hBase=0x35CD4D0, nsbs=1, nsas=0
(299: 413.02s 84us)(0x1690) New Base Visual(0x30D1390) hBase=0x35D6008, nsbs=1, nsas=0
(300: 413.02s 89us)(0x1690) New Base Visual(0x30D16A8) hBase=0x3617D10, nsbs=1, nsas=0
(301: 422.12s 87us)(0x1690) New Base Visual(0x30D2CF0) hBase=0x35C76D8, nsbs=1, nsas=0
(302: 442.97s 40436us)(0x1690) New Base Visual(0x30D2A28) hBase=0x358A008, nsbs=1, nsas=2
(303: 443.03s 32140us)(0x1690) Texture 0x30E0A88 (Taxiway1.dds) added in repository
(304: 443.08s 47486us)(0x1690) Texture 0x30E0BC8 (Concrete.dds) added in repository
(305: 443.08s 49109us)(0x1690) New Base Visual(0x30E0778) hBase=0x358F6A0, nsbs=2, nsas=1
(306: 489.41s 3us)(0x1690) ================ clbkCloseSession ===============
(307: 489.41s 109us)(0x1690) ================ Deleting Scene ===============
(308: 489.41s 732us)(0x1690) Deleting Visual 0x304A690
(309: 489.41s 775us)(0x1690) Deleting Visual 0x30787D8
(310: 489.41s 808us)(0x1690) Deleting Visual 0x307CA38
(311: 489.41s 878us)(0x1690) Deleting Visual 0x3084EB0
(312: 489.41s 913us)(0x1690) Mesh 0x30D7750 Removed from catalog
(313: 489.41s 1141us)(0x1690) Mesh 0x30D93B0 Removed from catalog
(314: 489.41s 1281us)(0x1690) Mesh 0x30D9C00 Removed from catalog
(315: 489.41s 1378us)(0x1690) Mesh 0x30DFF08 Removed from catalog
(316: 489.41s 1669us)(0x1690) Base visual deleted
(317: 489.41s 1702us)(0x1690) Mesh 0x30E0D18 Removed from catalog
(318: 489.41s 1766us)(0x1690) Mesh 0x30E1238 Removed from catalog
(319: 489.41s 1851us)(0x1690) Mesh 0x30E15C0 Removed from catalog
(320: 489.41s 1989us)(0x1690) Base visual deleted
(321: 489.41s 2024us)(0x1690) Mesh 0x30D0F28 Removed from catalog
(322: 489.41s 2111us)(0x1690) Base visual deleted
(323: 489.41s 2143us)(0x1690) Mesh 0x30D1210 Removed from catalog
(324: 489.41s 2189us)(0x1690) Base visual deleted
(325: 489.41s 2219us)(0x1690) Mesh 0x30D2E88 Removed from catalog
(326: 489.41s 2270us)(0x1690) Base visual deleted
(327: 489.41s 2300us)(0x1690) Mesh 0x30D1528 Removed from catalog
(328: 489.41s 2344us)(0x1690) Base visual deleted
(329: 489.41s 2374us)(0x1690) Mesh 0x30D1840 Removed from catalog
(330: 489.41s 2418us)(0x1690) Base visual deleted
(331: 489.44s 30636us)(0x1690) Deleting Visual 0x308ECB0
(332: 489.46s 45295us)(0x1690) Deleting Visual 0x30936B8
(333: 489.46s 45397us)(0x1690) Deleting Visual 0x30978E0
(334: 489.46s 45433us)(0x1690) Mesh 0x3097DA0 Removed from catalog
(335: 489.46s 45515us)(0x1690) Deleting Visual 0x3097F18
(336: 489.46s 45549us)(0x1690) Mesh 0x3098408 Removed from catalog
(337: 489.46s 45599us)(0x1690) Deleting Visual 0x30985F0
(338: 489.46s 45635us)(0x1690) Deleting Visual 0x309AF18
(339: 489.46s 45667us)(0x1690) Deleting Visual 0x309B780
(340: 489.46s 45699us)(0x1690) Deleting Visual 0x309BCE8
(341: 489.46s 45740us)(0x1690) Deleting Visual 0x309C240
(342: 489.46s 45771us)(0x1690) Deleting Visual 0x309C7B0
(343: 489.46s 45802us)(0x1690) Deleting Visual 0x309D018
(344: 489.46s 45833us)(0x1690) Deleting Visual 0x309D880
(345: 489.46s 45879us)(0x1690) Deleting Visual 0x30A1AF0
(346: 489.46s 45913us)(0x1690) Deleting Visual 0x30A2FD8
(347: 489.46s 45955us)(0x1690) Deleting Visual 0x30A44C0
(348: 489.46s 45990us)(0x1690) Deleting Visual 0x30A59A8
(349: 489.46s 46023us)(0x1690) Deleting Visual 0x30A82B0
(350: 489.46s 46055us)(0x1690) Deleting Visual 0x30A8820
(351: 489.46s 46087us)(0x1690) Deleting Visual 0x30A9D10
(352: 489.46s 46163us)(0x1690) Deleting Visual 0x30AA578
(353: 489.46s 46197us)(0x1690) Deleting Visual 0x30AAAE8
(354: 489.46s 46229us)(0x1690) Deleting Visual 0x30AB050
(355: 489.46s 46260us)(0x1690) Deleting Visual 0x30AB5C0
(356: 489.46s 46291us)(0x1690) Deleting Visual 0x30ABB30
(357: 489.46s 46321us)(0x1690) Deleting Visual 0x30AC098
(358: 489.46s 46353us)(0x1690) Deleting Visual 0x30AC908
(359: 489.46s 46386us)(0x1690) Deleting Visual 0x30AF210
(360: 489.46s 46417us)(0x1690) Deleting Visual 0x30AF5D8
(361: 489.46s 46449us)(0x1690) Deleting Visual 0x303B558
(362: 489.46s 46479us)(0x1690) Deleting Vessel Visual 0x303B558 ...
(363: 489.46s 46509us)(0x1690) Mesh 0x30AF9B0 Removed from catalog
(364: 489.46s 47654us)(0x1690) Vessel visual deleted succesfully
(365: 489.46s 47707us)(0x1690) Deleting Visual 0x303B698
(366: 489.46s 47737us)(0x1690) Deleting Vessel Visual 0x303B698 ...
(367: 489.46s 47767us)(0x1690) Mesh 0x30B2148 Removed from catalog
(368: 489.46s 47880us)(0x1690) Vessel visual deleted succesfully
(369: 489.46s 47916us)(0x1690) Deleting Visual 0x30B33B8
(370: 489.46s 47945us)(0x1690) Deleting Vessel Visual 0x30B33B8 ...
(371: 489.46s 47975us)(0x1690) Mesh 0x30B3510 Removed from catalog
(372: 489.46s 48048us)(0x1690) Vessel visual deleted succesfully
(373: 489.46s 48083us)(0x1690) Deleting Visual 0x30B3E50
(374: 489.46s 48113us)(0x1690) Deleting Vessel Visual 0x30B3E50 ...
(375: 489.46s 48143us)(0x1690) Mesh 0x30B3FB0 Removed from catalog
(376: 489.46s 48817us)(0x1690) Mesh 0x30B92D8 Removed from catalog
(377: 489.46s 49030us)(0x1690) Vessel visual deleted succesfully
(378: 489.46s 49069us)(0x1690) Deleting Visual 0x30BF448
(379: 489.46s 49099us)(0x1690) Deleting Vessel Visual 0x30BF448 ...
(380: 489.46s 49129us)(0x1690) Mesh 0x30BF5A8 Removed from catalog
(381: 489.46s 49669us)(0x1690) Mesh 0x30C48D0 Removed from catalog
(382: 489.46s 50158us)(0x1690) Vessel visual deleted succesfully
(383: 489.46s 50197us)(0x1690) Deleting Visual 0x30CAA40
(384: 489.46s 50227us)(0x1690) Deleting Vessel Visual 0x30CAA40 ...
(385: 489.46s 50258us)(0x1690) Mesh 0x30CABA0 Removed from catalog
(386: 489.46s 50662us)(0x1690) Mesh 0x30CE508 Removed from catalog
(387: 489.46s 50787us)(0x1690) Vessel visual deleted succesfully
(388: 489.46s 50842us)(0x1690) ================ Deleting Mesh Manager ===============
(389: 489.46s 50874us)(0x1690) Mesh 0x3036230 Removed from catalog
(390: 489.46s 51069us)(0x1690) Mesh 0x30409A8 Removed from catalog
(391: 489.46s 51303us)(0x1690) Mesh 0x304DA48 Removed from catalog
(392: 489.46s 51471us)(0x1690) Mesh 0x3053A20 Removed from catalog
(393: 489.46s 51613us)(0x1690) MeshManager Deleted
(394: 489.51s 4us)(0x1690) ================ clbkDestroyRenderWindow ===============
(395: 489.54s 25495us)(0x1690) =============== Deleting 192 Tile Buffers =================
(396: 489.54s 25949us)(0x1690) Sketchap Exiting... All resources released
(397: 489.54s 25986us)(0x1690) Clearing Font Cache... 13 Fonts are stored in the cache
(398: 489.54s 26851us)(0x1690) ================ Clearing Texture Repository ===============
(399: 489.55s 37049us)(0x1690) ================ Texture Repository Cleared ===============
(400: 489.55s 37680us)(0x1690) ## MeshCatalog Cleared ##
(401: 491.51s 2897us)(0x1690) D3D9Client destructor called
(402: 491.51s 4469us)(0x1690) Deleting Framework
(403: 491.51s 4770us)(0x1690) --------------ExitModule------------
(404: 491.51s 4974us)(0x1690) Log Closed
In the D3D9 config file "EnableNormalMapping" is set to 1.
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Old 08-20-2011, 12:09 AM   #738
Astronut25
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Quote:
Originally Posted by diogom View Post
 ...
I converted them to .dds, and put them in the DG's texture folder, but now I get the DG all black:

The .log file

...
Code:
(128: 401.37s 147762us)(0x1690)[ERROR] Format 861165636 isn't supported for normal map. (DG\DGMK4_4_norm.dds)
(131: 401.83s 108612us)(0x1690)[ERROR] Format 861165636 isn't supported for normal map. (DG\DGMK4_1_norm.dds)
(134: 402.21s 101286us)(0x1690)[ERROR] Format 861165636 isn't supported for normal map. (DG\DGMK4_2_ns_norm.dds)(137: 402.63s 111266us)(0x1690)[ERROR] Format 861165636 isn't supported for normal map. (DG\DGMK4_3_norm.dds)
(146: 404.03s 110058us)(0x1690)[ERROR] Format 861165636 isn't supported for normal map. (DG\DGMK4_2_norm.dds)
There was only one format I couldn't test (CxV8U8), I'm guessing it was saved in that. What program did you use to save the texture? Was there any options for different formats?

You could try some of the normal maps I uploaded earlier to see if they work.
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Old 08-20-2011, 12:25 AM   #739
diogom
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Quote:
Originally Posted by Astronut25 View Post
 
Code:
(128: 401.37s 147762us)(0x1690)[ERROR] Format 861165636 isn't supported for normal map. (DG\DGMK4_4_norm.dds)
(131: 401.83s 108612us)(0x1690)[ERROR] Format 861165636 isn't supported for normal map. (DG\DGMK4_1_norm.dds)
(134: 402.21s 101286us)(0x1690)[ERROR] Format 861165636 isn't supported for normal map. (DG\DGMK4_2_ns_norm.dds)(137: 402.63s 111266us)(0x1690)[ERROR] Format 861165636 isn't supported for normal map. (DG\DGMK4_3_norm.dds)
(146: 404.03s 110058us)(0x1690)[ERROR] Format 861165636 isn't supported for normal map. (DG\DGMK4_2_norm.dds)
There was only one format I couldn't test (CxV8U8), I'm guessing it was saved in that. What program did you use to save the texture? Was there any options for different formats?

You could try some of the normal maps I uploaded earlier to see if they work.
I used DDS Converter 2. The options are .bmp, .dds, .png, .psd, .jpg, .jif, .jpeg. I'll try your normal maps.

---------- Post added at 01:25 AM ---------- Previous post was at 01:13 AM ----------

I tryed your ISS normal maps, same result: all black.

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Old 08-20-2011, 01:30 AM   #740
Astronut25
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Quote:
Originally Posted by jarmonik View Post
 
Quote:
Originally Posted by Astronut25 {image}
{image} Anyone else notice that RC19 had support for lvl 14 planet textures

Had a support ? RC30 should still have it. Is anyone else having this problem ?
It started working again with RC32.


Quote:
Quote:
Quote:
Originally Posted by Astronut25
One more thing, I cant get 3d to work anymore, so I reloaded previous DX9 RCs and noticed that somewhere around RC12 it stopped working.
You mean stereoscopic 3D. It won't work in windowed modes so, does it work if you uncheck the "Full Screen Window" from the Video Tab ?
I didn't even know that was there, 3D is working again.


Also, the HUD and MFD issue was fixed.

Any ideas on the "Albeto" issue from that post?

Is there a way to make a link to one of my photo albums in O-F to here, I have an album called Bugs (DX9), where I put pictures of all the bugs I've seen in the most current version of the client (whatever is fixed goes to another album).


---------- Post added at 01:30 AM ---------- Previous post was at 12:39 AM ----------

Quote:
Originally Posted by diogom View Post
 ...

I tryed your ISS normal maps, same result: all black.
I seem to have missed this post.

Quote:
Originally Posted by jarmonik View Post
 Just an incompatibility between executable and shaders, nothing to worry about.

...
have you tried the debug file on that post? I'm not sure if that was for fixing the textures or the CTD problem, but I guess it couldn't hurt to try.

Last edited by Astronut25; 08-20-2011 at 02:23 AM.
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Old 08-20-2011, 02:12 AM   #741
diogom
Survivor of 21/10/2011
 
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Quote:
Originally Posted by Astronut25 View Post
 

have you tried the debug file on that post? I'm not sure if that was for fixing the textures or the CTD problem, but I guess it couldn't hurt to try.

Didn't work
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Old 08-20-2011, 02:45 AM   #742
dbeachy1
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I noticed a difference in font size in recent RC builds for custom HUD text. Here is the code:

Code:
m_pHudNormalFont = oapiCreateFont(20, false, "Lucida Console", FONT_BOLD);
...elsewhere...
skp->SetFont(GetNormal2DHUDFont())
skp->SetTextAlign(oapi::Sketchpad::LEFT);
sprintf(str, "%s meters", altitudeStr);   // e.g., "10,292.6 meters"
skp->Text(x, y, str, static_cast<int>(strlen(str)));
Here is how it looks in the internal DX7 renderer (OK):



On recent D3D9 builds, however, the font looks about four points too large:



Has something changed in recent D3D9 builds? Also, is there a documented API call to detect which external graphics client is running, if any? If so, I can work around the font size differences between clients.
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Old 08-20-2011, 06:59 AM   #743
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Originally Posted by diogom View Post
 I used DDS Converter 2. The options are .bmp, .dds, .png, .psd, .jpg, .jif, .jpeg. I'll try your normal maps.
What color format and/or compression format did you choose?
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Old 08-20-2011, 10:12 AM   #744
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Originally Posted by dbeachy1 View Post
 I noticed a difference in font size in recent RC builds for custom HUD text. Has something changed in recent D3D9 builds?
Unfortunately yes, The inline engine and previous versions of D3D9Client were forced to use three default fonts "Courier New", "Arial" and "Times New Roman". From the current version of the D3D9Client this limitation is removed and a user requested font will be used if available. In your case "Lucida console". I'll just need to remove two character from the source code to restore the original behaviour. I suppose this can cause problems with other add-ons as well so it's probably better to restore it.

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Originally Posted by dbeachy1 View Post
 Also, is there a documented API call to detect which external graphics client is running, if any?
Nothing that I am aware of. It would be good to have that kind of API call.

---------- Post added at 13:08 ---------- Previous post was at 12:59 ----------

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Originally Posted by diogom View Post
 Ok, thanks . I did put orb's textures in the same folder, but I didn't know the .dds part.
I converted them to .dds, and put them in the DG's texture folder, but now I get the DG all black:
Format 861165636 is DXT3 and it isn't supported because a typical compressions will produce a bad compression artifacts in normal maps. The uncompressed RGB format is the most easiest to get working.

---------- Post added at 13:12 ---------- Previous post was at 13:08 ----------

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Originally Posted by Astronut25 View Post
 Any ideas on the "Albeto" issue from that post?
Albedo value isn't available from the Orbiter therefore graphics clients can't use it. However, I am hoping that it would be available in the next release of Orbiter.

ShaderModel20: I have uploaded a shader files for shader model 2.0 to allow a testing of the client with a hardware that doesn't have shader model 3.0 support.

Last edited by jarmonik; 09-20-2012 at 09:42 PM.
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Old 08-20-2011, 07:53 PM   #745
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I downloaded RC33 last night took all the necessary files and now even at night i get full lighting on my ship. like the suns shining from all directions. any clues?
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Old 08-20-2011, 08:18 PM   #746
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Originally Posted by orb View Post
 What color format and/or compression format did you choose?
Converted with 90% opacity, all I can say. The compression format is mentioned in the top right corner but has a " - " after it. Looking at the options, there's a DDS part. DXTc format is DXT3, build mipmaps enabled, tool set to nVidia.

Quote:
Originally Posted by jarmonik
 Format 861165636 is DXT3 and it isn't supported because a typical compressions will produce a bad compression artifacts in normal maps. The uncompressed RGB format is the most easiest to get working.
So, a .rgb file? Or any option I have to choose in the converter

Thanks for the help by the way.
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Old 08-20-2011, 08:34 PM   #747
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So, a .rgb file? Or any option I have to choose in the converter
When you save a file to ".dds" in Paint.NET (as an exemple), there are several attributes options like DTX1 to 5, and a lot of codes like "R8G8B8". The right format is DTX1 "R8G8B8", at least it is working on my machine.
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Old 08-20-2011, 09:04 PM   #748
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Originally Posted by N_Molson View Post
 When you save a file to ".dds" in Paint.NET (as an exemple), there are several attributes options like DTX1 to 5, and a lot of codes like "R8G8B8". The right format is DTX1 "R8G8B8", at least it is working on my machine.
Ok, thanks.
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Old 08-20-2011, 09:09 PM   #749
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Originally Posted by diogom View Post
 Converted with 90% opacity, all I can say. The compression format is mentioned in the top right corner but has a " - " after it. Looking at the options, there's a DDS part. DXTc format is DXT3, build mipmaps enabled, tool set to nVidia.



So, a .rgb file? Or any option I have to choose in the converter

Thanks for the help by the way.
The file format stays as DDS. If you want an RGB normal map (or V8U8), find "uncompressed" or something like that, and not DXTc for the DDS file.


If you want DXTc compressed normal map, choose DXT5, but:
  1. Decompose your normal map into channels in graphics editor (you need a greyscale image created from red channel, and a greyscale image created from green channel).
  2. Then, if you can separately choose file for alpha channel in the DDS converter, open greyscale image created from green channel of normal map as your image, and use for it the greyscale image created from red channel as the alpha channel (in DDS converter).
  3. If you can't do the above point in the DDS converter, move the red channel of your image to its alpha channel, and then convert that image to DXT5 DDS.
DXT1 with standard RGB mapping for the normal map (without alpha) would give you smaller file, but the normal map will be more distorted.
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Old 08-20-2011, 09:12 PM   #750
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Originally Posted by N_Molson View Post
 When you save a file to ".dds" in Paint.NET (as an exemple), there are several attributes options like DTX1 to 5, and a lot of codes like "R8G8B8". The right format is DTX1 "R8G8B8", at least it is working on my machine.

Tryed it, and the DG still appears all dark. Used Pain.NET to save them with the R8G8B8
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