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Old 02-03-2011, 12:07 PM   #1
Carmen A
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Project Real Time Solar System Tour

This is a spin-off from the Firefly Squadron Operations discussion on 3 February 2011.

V0.11 uploaded with linear RCS as close-maneuvering drives. Do not use main engines for delicate maneuvers like planetfall and docking.

It was proposed to retrofit the "Arrow 18" class interplanetary freighter with Firefly-type fusion drives to allow for interplanetary flights with a duration of 1-4 hours, as opposed to days or weeks.

The larger size of the "Arrow 18" will directly counter the Firefly-J class "Jumbo" transport's short range and limited fuel.

The "Arrow X" may be regarded as the Earth Federation's first FTL capital vessel, with a delta V beyond lightspeed. (However, gigametres/sec velocities are never achieved unless the vessel is deployed as an unmanned interstellar "UltraProbe".) Fitted with advanced contragravity equipment, the "Arrow X" may also fly in direct support of planetfall operations.

---
FOR OMP USE ONLY
---

Arrow X Interplanetary freighter package.
Warning: Backup your default Arrow freighter configuration and the checklist files.
To make this package foolproof, the backups are duplicated within this package.

This package contains:
Arrow freighter replacement cfg for Earth hover and "real time" interplanetary main engine capability. You can execute a direct flight from Earth to Jupiter in 4 hours. However this leaves you with only two hours of reserve fuel for the slower trip home.

There is also a custom checklist for the right-hand side bridge MFD containing a very simple procedure for an interplanetary direct transit, with some minor backstory.

Addons required:
UCGO + UMMU 2.0
Latest OMP Package
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Last edited by Carmen A; 03-15-2011 at 08:43 PM.
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Old 02-03-2011, 12:33 PM   #2
Rtyh-12
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What is the acceleration for that thing? Will it kill me the instant I engage the engines?
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Old 02-03-2011, 12:39 PM   #3
Carmen A
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Quote:
Originally Posted by Rtyh-12 View Post
 What is the acceleration for that thing? Will it kill me the instant I engage the engines?
Last time I checked my calculations it was like 1187Gs. Seriously, we need that for real time interplanetary without spending days/weeks in front of computer. Even Star Trek ships are too slow!

Just imagine you have Stargate style inertial dampers and you'd be fine :D
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Old 02-03-2011, 01:26 PM   #4
Bonanza123d
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What about renaming the vessel configs and other things to allow for it to work.
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Old 02-03-2011, 01:30 PM   #5
Rtyh-12
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Quote:
Originally Posted by Carmen A
 Last time I checked my calculations it was like 1187Gs.
1187 Gs?

On a more serious note, though, can't you make a LOT of DeltaV but keep the acceleration to normal? I assume it will take quite a lot of time even to finish the burn, but at least you don't get squashed. Also, I'm not sure whether it would work with multiplayer, but
this add-on
is quite useful.

Last edited by Rtyh-12; 02-03-2011 at 01:32 PM.
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Old 02-03-2011, 02:13 PM   #6
Carmen A
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Quote:
can't you make a LOT of DeltaV but keep the acceleration to normal?
The 'air boss' did try the Star Trek ships I gave him but apparently the Firefly beat them all.
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Old 02-03-2011, 02:19 PM   #7
River Crab
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Would you like an Arrow X skin? I skinned the Arrow at one point for OFMM.

I believe I'm the only person to ever do so, as the awkward UV maps make it a pain.
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Old 02-03-2011, 02:31 PM   #8
Carmen A
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Prometheus! My favourite Stargate SG-1 ship.

We sure can use that skin but maybe with some OMP custom livery. I'll take a look at the Arrow's texture later see if I can do a simple recolouring, ad placement, etc.
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Old 02-03-2011, 06:59 PM   #9
Bonanza123d
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Ok. So how much power do i need to get off the ground in this thing?
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Old 02-04-2011, 01:34 AM   #10
River Crab
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Quote:
Originally Posted by Carmen A View Post
 Prometheus! My favourite Stargate SG-1 ship.

We sure can use that skin but maybe with some OMP custom livery. I'll take a look at the Arrow's texture later see if I can do a simple recolouring, ad placement, etc.
No, I mean I'll do it for you!
I already have the PSD file and I know my way around it. Trust me, the Arrow UV maps make no sense in terms of placement, especially when you can't even see where they go... >w>
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Old 02-04-2011, 04:01 AM   #11
Carmen A
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Oh I'm sure it'll be fine - the bus needed a lot of trial and error to get things where they should be, too!

---------- Post added at 12:01 ---------- Previous post was at 10:11 ----------

Version 0.11

Increased power to RCS thrusters to allow their function as auxiliary drives for precision hovering and landing planetside. The main drives are way too sensitive for low velocity ops.
Attached Files
File Type: zip OMP - Arrow X Interplanetary 0.11.zip (9.0 KB, 372 views)
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Old 02-04-2011, 09:32 AM   #12
Carmen A
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Quote:
Originally Posted by River Crab View Post
 No, I mean I'll do it for you!
I already have the PSD file and I know my way around it. Trust me, the Arrow UV maps make no sense in terms of placement, especially when you can't even see where they go... >w>
Hi,

Feel free to go ahead with the Arrow X custom skin for us, we'll appreciate any help we can get.

I don't have any suggestions right now except for...

I'd like it to look like a US Air Force C17 or Stargate SG-1 X-303 starship which means grey and black wordings. Feel free to put on USAF livery i.e., "UNITED STATES AIR FORCE" on the side hull, no fancy colours for now

Why this approach? It's hopefully, a simple recolour project, and secondly, the performance of this ship reminds me of the SG1 Prometheus.

(Your PM is full so..)
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Old 02-04-2011, 11:28 AM   #13
Wally
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Quote:
Originally Posted by Carmen A View Post
 Just imagine you have Stargate style inertial dampers and you'd be fine :D
What's wrong with the Federation's inertial dampers? Just reverse the polarity on the verteron cascade generator, isolate the slower graviton in a tachyonic flux and they will withstand up to 5.34 kG, according to my computations.
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Old 02-04-2011, 12:54 PM   #14
jedidia
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Quote:
Last time I checked my calculations it was like 1187Gs. Seriously, we need that for real time interplanetary without spending days/weeks in front of computer. Even Star Trek ships are too slow!
Why not just use Warp MFD in this case?
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Old 02-04-2011, 02:55 PM   #15
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Quote:
Originally Posted by jedidia View Post
 Why not just use Warp MFD in this case?
or the scenario editor...
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