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    Question Question regarding orbdamage.zip

    I am trying to customize OrbDamage.zip a little. I have my own ship I built to which I want to add damage capability. Orbdamage works for me but simply shows my destroyed ship as 2 metallic rocks. It appears to me from others' pics that if my ship were larger there would be lots of metallic...
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    Problem View Screen Grab for help with Attachment

    Attaching two fairings to a mother ship with "Payload Manager" was a snap, but after finding that "Payload Manager" hates the code that I used to adapt the autopilot to a tailsitter...I had to switch to "Attachment Manager"....I simply can't figure out how to do the same thing. Would someone...
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    Problem Recursive Warning Help

    Could someone tell me why I am getting the warning : c:\users\crice\documents\visual studio 2008\projects\chippersat\chippersat\chippersat.cpp(89) : warning C4717: 'chippersat::DefineAnimations' : recursive on all control paths, function will cause runtime stack overflow Its around the line...
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    SDK Question Respectfully asking help with PManager vs. RotateVector

    I know all you software developers are extremely busy, but if I might humbly ask for your expertise regarding an ongoing problem with development. My craft spent a year as a tail-sitter, but was oriented like a LEM. Its z axis was its thrust axis. This caused all sort of crazy landings due to TD...
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    Project $$$ for Forum/yourself exchange for help on autopilot

    OK, my desperation has hit an all-time low. I will pay 50 dollars to the first person who delivers a chippersat.cpp and chippersat.h file to my pm box that will compile successfully on VSExpress2008. The module has been tested and worked fine except for the fact that it is a tailsitter and...
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    Update Problem incorporating "RotateVector" into class

    Hlynkac posted code to override Orbiters default autopilot to function with a tailsitter +Y oriented craft instead of Orbiter default +Z. In his post he apologized for not adding that 'RotateVector' comes from an unspecified special orbitermath.h file....In that post it is never revealed as to...
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    Problem Re-defining Autopilot for +Y lunar lander type

    See new thread on incorporating "RotateVector" into my vessel class. The original problem I had is solved, obsolete and bred a completely different problem.
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    Problem MFD/ HUD visability VC mode

    oapiVCSetNeighbours(-1, -1, -1, -1); VCMFDSPEC mfd; VCHUDSPEC hud; hud.nmesh = 1;//WHICH MESH NUMBER hud.ngroup = 52;//HUD MESH GROUP hud.hudcnt = _V(0, 0, 0); hud.size = 0.15; oapiVCRegisterHUD(&hud); mfd.ngroup = 47;//LEFT MFD mfd.nmesh = 1; //WHICH MESH NUMBER...
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    Problem Init Panel/Redraw..MFD Linker/identifier problem

    Ok, in trying to assemble the VCockpit code for my vessel, I continue to get these three LNK: errors......if these are global and need not be put in the .h file, i've tried removing them and then I get that the three calls that are unfound identifiers. Do I need to link certain files from other...
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    Problem Vessel lands gently then flips quickly or turns

    What vessel specs or parameters would cause the following: I land the craft gently with hover thrusters, shut down the engines, all is well for a split second and then the ship turns or flips about its z axis about 45 degrees to a new position. My ship is a tail sitter. Its been hard to find td...
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    Question MFD's in VC cockpit Question

    Could someone paste me the code for having the basic 2 MFD's and HUD for window in a virtual cockpit...just THAT code only. It doesn't need to have the Vector 3's specified correctly, just specified. And only the code for MFD's and HUD. My VC contains these items but no other working instruments...
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    C++ Question Beacon light on/off switch

    If I am using the following code that is working to make 3 beacon lights on my ship, what code must i put in the buffered key area to make a switch that turns all three of them on/off at once say with OAPI_Key_L? static BEACONLIGHTSPEC beacon1; static VECTOR3 beacon1pos = {1.5,-1.75,.37}...
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    Problem ID Already returned =0 Ok Error Sound4.0

    I want a custom sound to play when my SolPanels open and when My Radar spins... Using OrbiterSound 4.0 I get the following in the Orbiter Sound Log:Orbiter directory: C:\Users\crice\Documents\orbiter\ Listing planets winds and bases sounds: 6 planet wind sound found 5 bases sound found...
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    C++ Question Orbiter Custom Sound error 4.0 Help?

    Ok, I'm trying to have two custom sounds to play, one when pressing the "1" key while the solar panels are opening, another with the "2" key as my radarflag is spinning. I am running OrbiterSound 4.0 the 2 waves are mono , 22500Mhz and pay no attention to the "are you crazy" >than 8MB wav or...
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    C++ Question Help with identifier spotlight error

    I am trying to make a spotlight as a vessel I can move around on my base. after toiling over this with others... I still get this 'identifier not found error' It seems to be something with member function calling Any ideas Here's the error: 1>Compiling... 1>spotlamp.cpp...
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    C++ Question Why am I getting these spotlight errors?

    When I use this code docking_light = (SpotLight*)AddSpotLight(_V(0.0,-1.022404,12.6), _V(0,0,1), 150, 1e-3, 0, 1e-3, RAD*25, RAD*60, col_white, col_white, col_a); docking_light->Activate(true); I get all these errors when trying to create a spotlight module. What have I forgotten in my...
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    C++ Question I don't understand the concept of MyID in Sound

    I am using Orbiter Sound 4.0 and want a custom sound to play when first, I open my solar panels (OAPI_KEY_1) does this. And when my radar starts Key_2 does that. I've read all the documentation and examples I can find. I don't understand the concept of " MyID" ...Do I make this up? Is it a...
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    General Question what is the parameter that causes bounce

    Just changed the parameters of my ship to what I thought was going to be more realistic. Now on the lunar surface as I'm am just about to land, ship touches surface and bounces thousand feet in the air. Cause???
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    SDK Question cryrogenic code???

    I want to add a thruster with little or no thrust to the side of a faring that completley covers my vessel. Then add contrail to it. By pressing a key the fog would stop like when a rocket stops fogging as it pressurizes before launch. Would I need to change FOCUS to the fairing module to do...
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    General Question Can someone explain setCrossSections, pitch/b moments

    If it is defined as a -V(*,*,*) point....why is it not always 0,0,0....where the x,y and z axis cross?? I know I'm being dumb...does it have to do with where the center of mass is... how can I find this for my mesh? Pitch and Bank moment scales .... API guide doesnt show units or range...just...
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