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    Update XR1 1.11 / XR2 1.6 / XR5 1.9 Maintenance Releases

    I was wondering which version was the beta dll's compiled against. Trying to run it on the latest beta (r.20 or 130101) yields a crash, but it works on 121103.
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    Project D3D11Client Development

    Hey guys. I saw there wasn't too much development on the client, so I thought I would poke around with it. My first objective was to update the plugin to the new beta, so I went and compiled it for the latest orbiter api [from svn, 130101 or r20]. It seems to be working properly. I'm not going...
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    Update [obsolet] OrbiterSound 4.0 - dev thread

    Im in the same boat as Zachstar, but after reading DanSteph's last post, I'd be willing to help out where I can. PM sent
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    Project D3D11Client Development

    There seems to be a bug on drawing the planet surface tiles. It looks like it's on all the planets, but its most noticeable on the moon. This only happens when I use a higher level texture, and I am currently using http://www.orbiter-forum.com/showthread.php?t=26097...
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    External MFDs for Orbiter

    Well, Rev 34 seems to work in the D3D11 client just fine. I only had one instance where it crashed, but I have been unable to re-create it. Got two tablets coming in the mail sometime this week, in the mean time, ill keep poking at it
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    Home cockpit for Orbiter

    I guess i'll chime in here, since I want to make a simpit too. Although I have a slightly different mindset. I have yet to find a good resource for making a cockpit to your liking (correct me if I'm wrong here). And generating the input has always linked to modding a consumer grade joystick or...
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    External MFDs for Orbiter

    Free time is always in short supply, or at least less than what you want. :) Further prodding reveled no direct clues, but here is what ive observed Testing different sketch pad modes; "GDI only" & "D3D11Pad for back buffer ¿only?" (doesnt all fit in my window) seem to exhibit the same...
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    External MFDs for Orbiter

    Hey kamaz First off, sdklfsdflasd. I wasn't expecting this to work out of the box. But it does, and for the most part, its awesome. I'm having a bit of trouble getting it to display correctly on a smaller device (3.2 in) but I figure tweaking the config will fix that. Now it seems that it...
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    Project D3D11Client download and installation instructions

    Bitbucket updated their UI, so I though I would post on how to change the how-to to reflect the changes Change 1. & 2. to the following 1. Go to https://bitbucket.org/asmi/ovp and click "Downloads" near the top middle of the screen. Then click the "Branches" subcategory under where you just...
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    Project Planetary Textures for D3D11

    Im getting a 404 error for all three of the Callisto files. Are the links right and are the files there?
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    Project D3D11Client Development

    To be honest, when I saw that that feature, I thought to myself "It's pretty cool, but I don't think I'll be using it that much". Then I did a de-orbit... during the night... and if it wasn't for the lights, I would not have been able to do an unpowered landing (First one, btw, thanks to...
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    Project D3D11Client Development

    I remember seeing this post when it was at 4 pages, thinking "This has a lot of potential", and now its pushing 17 pages with support and rapid development! First things first, great job guys. The normal maps & the terrain generation & the night runway lights & the kdhfklsdfhksdjf It's all just...
  13. Mach Cone

    Mach Cone

  14. DX11 bug Mach Cone

    DX11 bug Mach Cone

  15. Dx11 pics

    Dx11 pics

    These are pictures that ive taken from the DX11 addon
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    Help / tutorials on setting up OMP

    Hello everyone!| Im fairly new to orbiter and OMP, but not to computers or programming I was wondering if there were any newer help files, or even tutorials on omp. I would like to start my own server, but I need to know how to set up some things, like different scenerios, or adding...
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    OMP Support

    I have a slight problem. When i try to activate OMP on the modules tab, the whole app (orbiter 2010) closes without an error or warning. any suggestions?
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