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  1. Saturn V

    Base The missing AMSO landing sites?

    Since I'm going to have a little time on my hands & I've got some new software I've been meaning to try out, I was just wondering...is there a need for the "missing" AMSO landing sites (Censorinus, Marius Hills, Copernicus & Tycho), or have they been done elsewhere and I just missed them?
  2. Saturn V

    Spinal Surgery Coming Up

    Saw the neurosurgeon this morning. Now scheduled for surgery next Wednesday (the 21st) so I'll likely be offline for at least a little while. If I've seemed grumpier than usual lately, I apologize to any I may have inadvertently offended. Just been in a lot of pain (herniated disc sitting...
  3. Saturn V

    Meshing Question How can I simplify a mesh without losing any of the detail?

    Trying to animate a gantry with SC3 and just realized the limitation on animatable groups is 1024. The mesh in question is 1755 groups. Any solutions?
  4. Saturn V

    Problem Adjusting jettison speed?

    I have an SC3 vessel set up with a payload I want to jettison. The vessel and payload show up fine in the scenario, but when I press the "J" key, the payload disappears from its stowed location and instantaneously re-appears on the ground below the mothership. I have indeed read (and re-read)...
  5. Saturn V

    General Question Transfer from one attachment point to another?

    As the title of the thread says, is it possible to transfer a vessel from one attachment point to another on the same SC3 configured vessel? In this particular case, I'm looking to transfer a recovered astronaut from the end of the winch cable (robotic arm) to an attachment point inside the...
  6. Saturn V

    General Question Vector & Rotation Points?

    Hi guys, Anybody know how to set the correct vector & rotation points in a situation like this... I need to get the rotation points along the red vector line so the door rotates properly (green arrow), but the "hinge" along the bottom of the door remains along the vector line. The image...
  7. Saturn V

    Problem Help setting up "robotic arm" in a spacecraft3 ini?

    Hi guys, I'm about at the end of my rope. Been trying (unsuccessfully) to configure the Recovery Helicopter to drop the cable (animation done & working), pick up an astronaut and retract (with the astronaut in tow). The "attachment" option has the astronaut "jumping" out of the Gemini &...
  8. Saturn V

    Question Animated attachment points?

    Hey all- I've been working on this most of today (resetting animations, height correction, astronaut meshes etc...) and I think my brain has turned to mush. If anyone is familiar enough with spacecraft3 animation and the ATTACHMENT feature, could you tell me... 1.) If I set an attachment...
  9. Saturn V

    Question Preventing shadows?

    Hello all- I have an aircraft carrier with the deck at "ground" level, and a spacecraft which has splashed down level with the bottom of the ship. So far, everything looks good, but is there a way to prevent the recovery helicopter (a spacecraft3 setup) from casting a shadow? It falls at...
  10. Saturn V

    New Release Gemini EVA Upgrade

    For anyone not following the Mercury/Gemini Improvement thread, the Orbithangar RSS feed failed to note this release: Gemini EVA Upgrade
  11. Saturn V

    Project Volunteer to animate launch pads

    I am attempting to finish updating the Mercury And Gemini launch pads (Launch Complexes 14 & 19). I beg the kind assistance of someone able to cleanly animate the gantry retraction at pad 14 (2 versions), and the gantry lowering sequence at Gemini Launch Complex 19. LC14 modeling is done and...
  12. Saturn V

    General Question More Launch Pad Smoke?

    Somebody (don't remember who) posted directions on the old forum how to add an invisible engine mesh to a launch pad flame trench to generate more smoke at launch. While tinkering with some ideas, I got one to belch more smoke than an old steam calliope, but the problem is, no matter how...
  13. Saturn V

    Meshing Question Flickering models in Orbiter?

    Hi all - Reworked a few launch pads with higher detail,and all looks fine in anim8or, but once I get the model into Orbiter, the model flickers. Or rather, parts of it do. I've tried everything I can think of to eliminate it, to no avail. It might be worth noting that it only happens...
  14. Saturn V

    Project Apollo Recovery Ships

    Decided to finish up the Apollo Recovery Force for AMSO I started over a year ago. It will consist of the 2 different carrier classes used during the program and NON-functional deck aircraft. The primary intention is just to have a bit more realism while flying the recovery phase of a mission...
  15. Saturn V

    Question Worth finishing?

    Hi guys, Found this file I started maybe a year and a half ago in my archived stuff... It's extremly poly-heavy (22MB) and would likely only get bigger if I pursue it (too lazy/too impatient/not skilled enough to start all over). It was intended for the Mercury/Gemini/Apollo recovery...
  16. Saturn V

    Paging Kev33

    Anybody know what happened to, or how to reach kev33? I'd like to contact him regarding the use of several of his addons in a new addon. Thanks...
  17. Saturn V

    Black Sky problem...

    Hi all, Still trying to rebuild my Orbiter installation and I'm getting that weird atmospheric thing where the horizon is okay, but overhead is black (and the stars are visible) after the scenario loads. Takes about 30 seconds to go from normal at loading to the weird effect. I know this...
  18. Saturn V

    Trouble with Moon Level 9 textures and AMSO

    Hi all, Been away for awhile and had to start all over (all of my files and customized installations are gone). My question is this: I installed the most recent Moon Level 9 textures (mcwoggs?) and while AMSO runs fine otherwise, as soon as the LM descent engine fires into the initial...
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