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  1. Adam001d

    Orbiter Screenshot Thread

    Ravenstar flyby. :cool:
  2. Adam001d

    OHM US ISS A to Z v.3

    @Urwumpe, yes I am sure. @Donamy: hmm... I think - yes. latest SSU, Thorton's ISS and its required (shuttle fleet, proton, etc.), Hi-Res KSC, and... that's all. Did I forgot about something?
  3. Adam001d

    OHM US ISS A to Z v.3

    Sure, nothing wrong here: **** Orbiter.log Build Aug 30 2010 [v.100830] Timer precision: 3.94739e-007 sec Found 0 joystick(s) Module AtlantisConfig.dll .... [Build 100830, API 100830] Module AtmConfig.dll ......... [Build 100830, API 100830] Module DGConfigurator.dll .... [Build 100830, API...
  4. Adam001d

    OHM US ISS A to Z v.3

    Oh, I forgot about it, I'm trying to run your default scenario - 'ISS AtoZ'.
  5. Adam001d

    OHM US ISS A to Z v.3

    Hi! I've got a problem with running this addon on my Orbiter 2010 P1 with D3D9 client, I installed latest Space Shuttle Ultra addon, Thorton's ISS and Vinka's modules, Orbiter application couldn't run simulation and closes itself. Someone has an idea to solve my problem? I don't know how can I...
  6. Adam001d

    Wideawake with numeration 2014-05-13

    I present to you a new runway textures Wideawake International, which have numbered. In the archive you will find textures, lines to add to base.cfg and new base config file. Update: Decreased file size and fixed problem on some graphic cards.
  7. Adam001d

    Orbiter Screenshot Thread

    Reflections I did myself, using material editor in debugger D3D9. Used HST version is here: HST-Ex ---------- Post added at 19:51 ---------- Previous post was at 18:22 ---------- Postroduction? It's only D3D9 Graphic Client. ;) ---------- Post added at 20:30 ---------- Previous post was at...
  8. Adam001d

    Question Solar modules ITS

    Oh, thanks a lot, I had no idea it was the same thing. :)
  9. Adam001d

    Question Solar modules ITS

    Hi there! I'm looking for Solar modules ITS, because on OH is a dead link. Maybe someone has a copy on could setd me it? I'd be grateful.
  10. Adam001d

    Orbiter Screenshot Thread

    New hi-res screens, XR2 Ravenstar and Hubble Space Telescope: Higher resolution and other screens available on my Google+ Gallery: https://plus.google.com/photos/101975899810740086887/albums/5952521976456929345?authkey=CL7shdS9jtWs4wE
  11. Adam001d

    Orbiter Screenshot Thread

    Ultra hi-res ponoramas from new SSU and not only: Higher resolution and other screens available on my Google+ Gallery: https://plus.google.com/photos/101975899810740086887/albums/5952521976456929345?authkey=CL7shdS9jtWs4wE ---------- Post added at 22:00 ---------- Previous post...
  12. Adam001d

    SSU version 2.0 public alpha release bug report thread

    My problem solved, for other users with the same problem: Start scenario paused and after Orbiter run, open Scenario Editor, co to Angular Velocity and kill all velocities, after it, unpause scenario, now everything is all right. ;)
  13. Adam001d

    SSU version 2.0 public alpha release bug report thread

    Maybe somebody could make good scenario for SSU landing? I like to doing this operation in SSU. :)
  14. Adam001d

    SSU version 2.0 public alpha release bug report thread

    I think it is, because I can deploy landing gear.
  15. Adam001d

    SSU version 2.0 public alpha release bug report thread

    I have one more thing, namely when I run "KSC15 final approach" and I trying to control shuttle, it independently changes pich and bank, and turns pitch up and down without manual control, why?
  16. Adam001d

    SSU version 2.0 public alpha release bug report thread

    Oh, you're right, I totally forgot about that. Very thanks. ;)
  17. Adam001d

    SSU version 2.0 public alpha release bug report thread

    I have all required addons for this version and it was installed on clean Orbiter only with required addons. I had got this fail (orbiter.log): **** Creating simulation session D3D9Client: [DirectX 9 Initialized] D3D9Client: Sytem has XNA math support D3D9Client: [3DDevice Initialized]...
  18. Adam001d

    OHM DeltaGlider EX normal maps

    Factually, I'll fix it. ;) Thanks. ;)
  19. Adam001d

    DeltaGlider EX normal maps 2013-08-12

    Normal maps pack for DeltaGlider EX. To istall, just unzip archiwe into Orbiter's root. Requires D3D9/D3D11 Graphic Client. Hope you enjoy.
  20. Adam001d

    OHM Default Atlantis normal and specular maps

    My maps was made using DXT3 compression, and works good on D3D9 R11 client Atlantis, Shuttle Fleet and SSU. Which compession is the best for these specular textures?
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