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  1. TCR_500

    OHM Better ISS

    Looks good. Perhaps you could create a low-poly version (1/10 the polys from this version) for low-end computers.
  2. TCR_500

    OHM Fly-By-Wire 0.9 beta

    This plugin has great potential, but there are a few downsides: (1) It mixes English with another language (I think it's German). Making it all in English and making another version all in the other language, or making a language option, would be a great improvement. (2) On some controllers...
  3. TCR_500

    OHM MyVessel_2013 Template v1.0

    You're welcome.
  4. TCR_500

    New Feature Post Thanks Button

    Very nice feature.
  5. TCR_500

    Orbiter Forum Space Station

    Can I join? I can fly the DeltaGlider IV.
  6. TCR_500

    Request AI System for Orbiter

    Those questions were not specific to orbiter. "Game AI" can be any game. And NR2003 has the best of that. Right now, "REAL AI" is not possible, but it may be in the future. Right now, the "Game AI" is the best that we've got. Which technicly isnt real AI, but it's "AI" enogh to do it's job...
  7. TCR_500

    Request AI System for Orbiter

    Your third one is wrong. You obviously don't have rFactor or NR2003 which have the best AI. They do respond to each other and the player. They race each other and the player. They do try to avoid contact with other cars and the wall. They are effected by physics. Now they're not perfect...
  8. TCR_500

    Request AI System for Orbiter

    Simple, but even a simple condition can get complicated very fast. If you ever watched a NASCAR race, you'll probably notice that each driver uses a different method of avoiding the big one. If you have a racing simulator, like NR2003 or rFactor, the AI cars respond to you and each other and are...
  9. TCR_500

    Request AI System for Orbiter

    The intelligence is what the vehicle does in certain situations. The AI vehicles are allowed to deviate from the line in those situations. In the racing simulators like NR2003 and rFactor, the AI will deviate from the "defined" racing line to try to pass another car, to let a faster car past...
  10. TCR_500

    Request AI System for Orbiter

    Ok, scene I've just done mostly racing on simulators, AI only meant one thing. Artificial Intelligence. Or, computer controlled traffic on a predetermined path. Usually, this path is written by doing a private testing session and using the car to draw a line for the AI cars to follow. And...
  11. TCR_500

    Request AI System for Orbiter

    Is there actually an AI system for orbiter in progress or released? And if there is, where do I find it (or the Beta Version)? I couldn't find anything in the search results.
  12. TCR_500

    Comment by 'TCR_500' in media 'In from the Cape and with runway to spare!'

    Thanks. Well, the good news is that I think I missed the grand stands. The bad news is that I think I flattened the ship when I hit the back streach. However I did enjoy flying around the track.
  13. TCR_500

    Project Bases to Land Planet Hopper Class star ships

    I don't know anything about what's going on with the code. And skipping through that C++ book wasn't a good idea. Warning: C++ Overload
  14. TCR_500

    Comment by 'TCR_500' in media 'In from the Cape and with runway to spare!'

    I've landed in the delta glider before. Once I did it out of fuel and tried to ditch it, but that didn't go too well. I got myself a metal pancake but I don't like those kinds. Well, good thing it's just a simulator. Oh, and I don't have the add-on, but I'm going to get it (once I go to...
  15. TCR_500

    Project Bases to Land Planet Hopper Class star ships

    Ok then. I'll see what I can do. This is getting quite annoying. I can't compile the thing! Here's a screenshot explaining the details. Did I miss anything or do anything wrong?
  16. TCR_500

    Project Bases to Land Planet Hopper Class star ships

    Thanks for the help.
  17. TCR_500

    Project Bases to Land Planet Hopper Class star ships

    Thanks for the code, but I don't realy understand what to do with it or where to put it. But I'll see what I can do. Do I make an H file or CPP file for the code to go into?
  18. TCR_500

    Project Bases to Land Planet Hopper Class star ships

    Ok, I just ran right into another problem. The sdk documents don't seem to cover adding an object type to surface bases. And I just found out that skipping through the book wasn't a good idea. I do have another idea. Simular to the one I listed, except, I'm going to replace the variable...
  19. TCR_500

    Project Bases to Land Planet Hopper Class star ships

    Yes. Sence my idea of a pressurized dome has an object inside the config file of the base, we'll need to modify how the bases are read. Unfortunatly, I'm only up to input for a consol application in my C++ book. I wonder what would happen if I just skipped to the DLL section. Another problem...
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