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    OHM ForeFlight Map Plugin

    Brilliant add-on! Just gave it a whirl and it worked perfectly. Should be fun creating track logs in FF to then import to Google Earth, too.
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    SSU Development thread (4.0 to 5.0) [DEVELOPMENT HALTED DUE TIME REQUIREMENTS!]

    Running into a new odd issue. When I start a new scenario from launch, after I get to orbit and I go to try to open the cargo doors, none of the switches on the starboard aft panel (with the payload bay door controls) function. They don't move at all when I click on them. However, if I save...
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    Project Orbiter-Unity Virtual Reality Simulator

    See, I'm sitting here thinking that if one's goal was VR, then using Unity to do the visuals makes a lot of sense because there's tons of VR support readily available. Rather than trying to bake something from complete scratch with OVP. I am but a programming peon and I've made functional VR...
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    Project Orbiter-Unity Virtual Reality Simulator

    I know I'm resurrecting a very old thread here, but hoping you may still be online. Very curious to hear more about your project!
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    SSU Development thread (4.0 to 5.0) [DEVELOPMENT HALTED DUE TIME REQUIREMENTS!]

    That did the trick. Should have thought of that sooner! Ah well. Edited my original post with the answer so hopefully other people may see it as well.
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    SSU Development thread (4.0 to 5.0) [DEVELOPMENT HALTED DUE TIME REQUIREMENTS!]

    Ah. I should think of the simple things first! :rolleyes:? I'll give that a shot.
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    SSU Development thread (4.0 to 5.0) [DEVELOPMENT HALTED DUE TIME REQUIREMENTS!]

    Second question, this one from compiling: Any plans to move support over to OrbiterSound5.0 vs 4.0? Minor issue, nothing pressing. Just an extra step in the process for me to have to go get OrbiterSound4.0 and extract it to get the libraries when I'm running 5.0 otherwise.
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    SSU Development thread (4.0 to 5.0) [DEVELOPMENT HALTED DUE TIME REQUIREMENTS!]

    EDIT - resolved, update to latest DX9 client did the trick. Leaving it here in case anyone else has this problem. Thanks! Hey all, Just coming back to this addon after a bit away. I got a new 2016 setup, and compiled version r.3282 under VS 2019. Everything seems to have gone fine and it's...
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    New Release Project Mercury X for Orbiter 2016

    Stop, you're making me blush!! lol I appreciate the kind words. I'm actually curious now... I will take a look at my computer. I MAY have some of my old files... I'll let you know.
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    New Release Project Mercury X for Orbiter 2016

    Thank you! I just wish I could do more now, as there were always plenty of updates and inaccuracies I wanted to fix! lol But I am glad you are making use of them! I thought we actually had programmed in the periscope door and periscope movement, although it may have just been a beta version...
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    New Release Project Mercury X for Orbiter 2016

    I can confirm, I am having the same issue. Orbiter 2016, clean install, latest D3D9 client. I checked my logfile but it's not showing anything out of the ordinary that I can see. **** Orbiter.log 000000.000: Build Aug 28 2016 [v.160828] 000000.000: Timer precision: 1e-007 sec 000000.000...
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    New Release Project Mercury X for Orbiter 2016

    Hello there!! Brian Sikkema here, used to be known by the handle liljohn118th waaaaaay back in the day. I actually did some of the models (and a teeeeeny tiny bit of the coding - not holding a single candle to any of Rob Conley's work) on the original Mercury addon. I'm so glad to see someone...
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