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    OHM LVL 10 Earth Clouds with improved coverage

    galleto submitted a new addon: LVL 10 Earth Clouds with improved coverage - Clouds upscaled from high resolution NASA 2001 "blue marble" catalog Read more about this addon...
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    Textures LVL10 cloud detail for Orbiter 2016 ***OUTDATED***

    ***** This is outdated and doesn't make much sense with the d3d9 client improvements. I'm working on a new version I modified NASA's BMNG clouds in photoshop to make them look more fluffy and "cloudy" and less like big square chunks at LEO and athmospheric flight. The file is 1,4 Gigs and...
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    Problem Very high resolution texture conversion problems.

    Hi, I'm trying to make a cloud map for the earth out of a 43200X21600 texture, and afaik first I have to convert it to a .tex file, and then convert that to a .tree file. The problem is that the pltex converter for whatever reason only accepts .bmp images, which seem to have a limit of...
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    General Question Very high resolution texture conversion problems.

    Hi, I'm trying to make a cloud map for the earth out of a 43200X21600 texture, and afaik first I have to convert it to a .tex file, and then convert that to a .tree file. The problem is that the pltex converter for whatever reason only accepts .bmp images, which seem to have a limit of...
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    Problem Night textures for meshes

    I'm building a moon base as my first ever attempt of making something for orbiter and i dont know how to implement the night textures i created for my own meshes. I can see that they have to be in the same folder as the day textures and with a _n suffix in the name of the file but they dont seem...
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    Hello everyone

    Hi :hello:, I registered in this forum to learn more about this simulator and from more experienced users than me. First time I tested it I had to go to KSP as I was overwhelmed by it's complexity. Now i'm back with some basic knowledge of orbital mechanics. My highest archievement at this...
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