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    Problem Some celestial bodies aren't rendered when using D3D9 client in Orbiter 2016

    Thanks for the help, BrianJ. I may try your suggestion over the weekend - don't know how difficult that would be, I have little experience with meshes and all that. But I'll try and report the results then. Until then, I'll do without asteroids. Thanks again!
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    Problem Some celestial bodies aren't rendered when using D3D9 client in Orbiter 2016

    kuddel, it's a different issue. I have all the files, and the problem only happens with add-ons. Vanilla Orbiter textures and meshes are ok. BrianJ, so there's no solution? On reddit I was suggested to alter the MaxPatchResolution parameter in the cfg files from 0 to 14 or 16, but it didn't...
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    Problem Some celestial bodies aren't rendered when using D3D9 client in Orbiter 2016

    Hi everyone. I'm coming back to Orbiter after some time. I've updated to the new version (last time I played it was Orbiter 2010), but I'm experiencing a curious problem with some celestial bodies add-ons when I launch Orbiter with Orbiter_ng.exe using the D3D9 client: the "asteroid-shaped"...
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