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  1. J

    OHM Lunar Transfer MFD (LTMFD)

    jarmonik submitted a new addon: Lunar Transfer MFD - Lunar Transfer MFD (LTMFD) V1.4 for Orbiter 2010 Read more about this addon...
  2. J

    Lunar Transfer MFD (LTMFD) 1.4

    This is MFD addon for Orbiter space flight simulator versions 2010 LunarTransferMFD is a numerical lunar transfer trajectory calculator. It can be used to compute single impulse lunar transfer trajectories with better accuracy than typical patched conic applications such as IMFD...
  3. J

    General Question Sketchpad on transparent screen

    You can change the blend mode by using Sketchpad::SetBlendState() API function. The "COPY" should work in your case. enum BlendState { ALPHABLEND = 0x1, ///< AlphaBlend source.color to destination.color, will retain destination alpha unchanged (if exists). COPY = 0x2...
  4. J

    Question Making Valid Sketchpad object in Lua?

    I looked at the code and someone's been working on sketchpad implementation on LUA and likely encountered some problems since it's not finished. I didn't find the LUA analog of clbkDrawHud. I am totally unfamiliar with LUA and can't say much about it. Does LUA support callbacks from C++ code ...
  5. J

    Orbiter Screenshot Thread

    That should work fine in Open Orbiter after adding a mesh group flag 0x20 to the tree. It should enable Order Independent Transparency. This works only in a one bit basis. (i.e. either fully transparent or opaque).
  6. J

    New Release D3D9Client Development

    It should be. I can't think of any reason why it wouldn't be.
  7. J

    Software Orbiter not working on laptop

    You could try to delete Orbiter_NG.cfg and see if it works after that. If there is a problem in Orbiter 2016 it wont be patched. Open Orbiter is currently being worked on and any problems found from O2016 will be applied there. Open Orbiter can be downloaded from here...
  8. J

    Software Orbiter not working on laptop

    Could you click the box to make it crash and check if D3D9ClientLog.html is created. If yes then could you post it. It should have a little more details than the main log. It's located in /Modules/D3D9Client/ You could also check if these DLLs are found from your computer.
  9. J

    Software Orbiter not working on laptop

    I have been running Orbiter on my Intel HD Graphics 4000 laptop with 60fps, so Iris graphics should be fine. Has there been other reports D3D9Client crashing right after clicking the checkbox ? It was a known issue with DX7Client. Could you click the box and post the Orbiter.log after the crash...
  10. J

    New Release D3D9Client Development

    Here's a development patch (only for developers) for a ray-traced VC textures. It's been a while since I last time build a binary patch so I hope I didn't forget anything. Orbiter can be downloaded from the GitHub page by clicking a small "tag" icon next to "branches" and then select...
  11. J

    New Release D3D9Client Development

    Yes, it's being worked on.
  12. J

    New Release D3D9Client Development

    Here's a development patch (only for developers) for a ray-traced VC textures. It's been a while since I last time build a binary patch so I hope I didn't forget anything. Orbiter can be downloaded from the GitHub page by clicking a small "tag" icon next to "branches" and then select...
  13. J

    Discussion Tile making

    There is an updated version as a part of the OpenOrbiter which can work with water masks and nightlights. There are simply so many things to do that I haven't had much time for this tool. But I do have plans to continue the development.
  14. J

    General Question Does anyone know what this function is?

    Cubic Hermite Spline i.e. the same as smoothstep() function in HLSL. In other words "Hermite interpolation"
  15. J

    News Changes to the SpaceX BFR rocket.

    That ended up like many flights in KSP, uncontrolled spinning. Sad to see if it was something trivial like a stage separation that doomed the flight.
  16. J

    SDK Question Change Material setting

    At this point interior reflections are not yet supported (but I am working on it) so it's better to stay in a regular DX7 alike mesh/material setup for now when doing VC stuff. If metalness shader is used then interior material smoothness should be rough enough that no reflections are displayed...
  17. J

    SDK Question Change Material setting

    Here is a pretty good reference chart for metalness and smoothness https://docs.unity3d.com/Manual/StandardShaderMaterialCharts.html 1. You need to apply the metalness shader to every mesh for a consistency. 2. You need to apply metalness and smoothness parameters to every material. If not...
  18. J

    SDK Question Change Material setting

    I searched the source codes and found a problem. When using oapiLoadTexture() it's loaded in a DX7 compatibility mode and it doesn't support additional texture maps. It will typically decompress the texture or load it as a render target. OpenOrbiter has a function oapiLoadSurfaceEx() which will...
  19. J

    SDK Question Change Material setting

    Yes, the textures seems to be correct for the "Old PBR" shader but I haven't tested. Could you confirm which shader is being used "PBR (Old)" or "Metalness PBR" ? They use different textures and configurations. Old PBR has three main textures: MainTex.dds // color and alpha (rgba)...
  20. J

    New Release D3D9Client Development

    The right one seems unnaturally flat in contrast. On moon the contrast is pretty high. You can get a flatter microtexture (almost like the right one) by setting the "Blend Mode" to "soft light".
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