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  1. N_Molson

    Gaming Space Station Designer (disclamer : might include a tiny bit of self-promotion! )

    Thanks ! The lead developper is Ignacio Liverotti, the 2D/3D artist Mauricio Sanjuro and we are a small independent studio (Polar Motion). :)
  2. N_Molson

    Discussion Tile making

    The whole texture systems work as a hierarchical "tree", with each branch giving birth to 4 smaller ones. So you need 4x level 2 tiles to cover the surface of 1x level 1 tile, and so on...
  3. N_Molson

    General Question Light source objects

    That last pic looks good to me ! (y) In real life ambient light at night depends of many things, clouds can diffuse city lights, and a clear full Moon can even cast shadows, I've seen that a couple of times.
  4. N_Molson

    General Question Light source objects

    As @LordCroussette wrote, you can add "props" vessels to your base as spotlights. There are a couple of addons that do that for illuminating launchpads. The "vessel" is only a directional light and should be defined as "forced landed". There are a lot of parameters you can tweak to adjust the...
  5. N_Molson

    General Question Light source objects

    Hello, you have to make texture mask files in Textures/Earth/Mask. The alpha channel is for specularity ("water" effect), full transparency mean full specularity. D3D9 adds the "waves" automatically, you have nothing to do. The .dds format should be DTX5. The RGB channel is for lighting. Full...
  6. N_Molson

    Orbiter Screenshot Thread

    Moar boosters please !
  7. N_Molson

    Launch News Luna 25 - Thursday, Aug. 10, 23:10 UTC

    "Engine failure" is a bit severe for the engine. Looks like it performed too well ! It probably never received the cutoff command and burned all its fuel like an honest rocket engine is supposed to do :salute:
  8. N_Molson

    Launch News Luna 25 - Thursday, Aug. 10, 23:10 UTC

    That's new, it is defintively cosmic 😅
  9. N_Molson

    Launch News Luna 25 - Thursday, Aug. 10, 23:10 UTC

    Looks like the R-7 did the job.
  10. N_Molson

    Orbiter Video Thread

    Note that KILLROT will fail if the thrusters positionning is a bit "exotic", which is often the case with spacecraft of the heroic age ! It assumes everything is perfectly symmetric I think.
  11. N_Molson

    Orbiter Video Thread

    That's some serious spin stabilization !
  12. N_Molson

    Gaming Space Station Designer (disclamer : might include a tiny bit of self-promotion! )

    Thank you very much, the information has been relayed to the coder (y)
  13. N_Molson

    Installation No Ecliptic or Celestial Grids Displayed in Planetarium Mode?

    D3D7 is quite an antique standard. Modern computers have limited backwards compatibility. D3D9 is defintively the way to go, @jarmonik 's client is today quite an essential part of Orbiter.
  14. N_Molson

    Gaming Space Station Designer (disclamer : might include a tiny bit of self-promotion! )

    Hello Orbinauts, I had little free time for Orbiter this last year because I was busy on a commercial project. The game is Space Station Designer, the main developer and coder is Ignacio Liverotti, and the studio is Polar Motion (we worked on BASPM too). https://polar-motion.com/devblog/...
  15. N_Molson

    Discussion Tile making

    If I had to do for Windows it I'd try PowerShell...
  16. N_Molson

    Discussion Tile making

    Sadly I'm not a GPU manufacturer, I only have knowledge based on 20 years of gaming experience. There's of course a proper mathematical explanation but that's way above my head 😅 See the links to Wiki below. Also don't forget the goal is visual improvement, so what you can do is to compare...
  17. N_Molson

    Discussion Tile making

    Be sure to enable mip maps in the D3D9 settings panels, and check your 3D card handles it. It helps. Also check you have trilinear filtering enabled and of course max anisotropy.
  18. N_Molson

    Discussion Tile making

    @jarmonik , if you ever plan to update the tools, you have a small fan base here ! :hailprobe:
  19. N_Molson

    Discussion Tile making

    Jarmonik's Terrain Tools are there : https://www.orbiter-forum.com/threads/terrain-toolkit.37665/ The trick is that you need a separate install, because they work only with an older version of D3D9 client. But once the tiles are "backed", they are of course compatible with any 2016 version...
  20. N_Molson

    Discussion Tile making

    If it can help you, I made some successful experiments there : https://www.orbiter-forum.com/threads/auch-gers-lfdh-airport.40560/ For me, Jarmonik's tools are a must-have.
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