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  1. M

    New Release Crew Dragon 2022

    Sorry, did not try your addon there in new BETA, but yes, they mostly do not work. Nevermind, it is not so important for now.
  2. M

    New Release Crew Dragon 2022

    I understand this addon is for Orbiter2016. Because of the new atmosphere model I would like to have something for beta orbiter. Most addons do not work there.
  3. M

    New Release D3D9Client Development

    Oops, I just was logged out of gitHub, but now it's OK. Hm, new atmosphere is really impressive, nothing bad to say. Only the sun's glare is not perfect (sun also shines through terrain and non-vessel objects), but it seems like a work is in the progress. Interesting when I accelerated time...
  4. M

    Project Space Shuttle Vessel

    I just "activated" OpenOrbiter with all new atmosphere effects, at last sunrise and sunset are quite realistic, just thought how difficult is to adjust SSV for OpenOrbiter? Although I will continue to use Orbiter 2016, but it would be interesting to launch at "new" sunrise\sunset at some later...
  5. M

    New Release D3D9Client Development

    Unfortunately I do not see how to download artifacts from #324 merge pull request (that seems latest). No link.
  6. M

    New Release D3D9Client Development

    Yes, I understood. It would be good to get some d3d9 release (compiled) at some moment later for OpenOrbiter.
  7. M

    New Release D3D9Client Development

    So I assume it wasn't new "atmospheric" version...
  8. M

    New Release D3D9Client Development

    I also had this bitDefender warning form Orbiter2016 version d3d9client.dll like "Gen:Variant.Babar.108092" I suppose it is false?
  9. M

    New Release D3D9Client Development

    And what is the correct way to install new D3D9? It was written about Orbiter itself (github: actions\merge etc.), but with this?
  10. M

    I need a mod for reentry!

    SSV has autopilot (but there are some procedures in GPC screen MM302).
  11. M

    OHM STS PAYLOADS v.2.01

    it should be somewhere on avsim.com...
  12. M

    Project Space Shuttle Vessel

    Wasn't it called "AutoFCS"? But since Orbiter 2016 it does not work. But as GLS wrote, SSV itself has it's own software, and I made successful auto landings. Did not use FDO, but looked for a moment which is 20 mins before half period (~ 2700 secs) of orbit (Orbit MFD gave me T, then in...
  13. M

    Idea Moonraker for Space Shuttle Vessel (SSV)

    I am not myself super-sim addict as well (also a kind of a gamer), only after GLS's SSV I have gotten deeper into the "panel"' "checklist thing". Space Transportation System 2016 also is super addon (gattispilot's project). And it is important that Orbiter allows to make some "quick things" in...
  14. M

    Idea Moonraker for Space Shuttle Vessel (SSV)

    I agree with GLS, for me is has been a bit strange feeling all these years, that there are people who have not any deep interest in realistic shuttle operations, just "shallow" gaming. They never care about PAM-D + satellite (and etc.) deployments, APU starting procedures or, that early ET's had...
  15. M

    Problem Space Shuttle Vessel Crashes

    Maybe APU's are not started? Then at 4:00 countdown stops...
  16. M

    Internet Best Space Films?

    I liked Pandorum...
  17. M

    Project Space Transportation System 2016

    Somehow STS-1...9 are not in that zip. As far as I can see...
  18. M

    Project Space Shuttle Vessel

    Thanks!
  19. M

    Project Space Shuttle Vessel

    SSV is huge project no doubt, customization options are already huge (transferred quite easily some my painted ET's to new textures). I forgot to ask about roll to heads up manouevre. When I created 1988-89 mission using STS-120 as a base (I think), it still rolled to heads up. I could not find...
  20. M

    Project Space Shuttle Vessel

    I have spent so much time in SSV that it is hard to write everything down. I've tried OPS105, OPS201, OPS 202, OPS 302, etc... 1) At first I was trying IUS deployment, long time trial and errors. I put TDRS good model on the stack. I know some things are not implemented yet, but I did...
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