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  1. Mr Martian

    Project ISV Pegasus 3.0

    Hi All, Just wanted to make a small announcement and see if I could get an expression of interest for a project I have been working on for the past few months. For those unfamiliar with the previous 2 instalments I made many years ago, ISV Pegasus is an attempt to recreate the Epping voyage of...
  2. Mr Martian

    C++ Question Very strange behaviour / memory???

    Hi All, I have encountered a very strange proplem, twice now, in totally different projects. I have no idea what this is, if it is something wrong with my code, or bug of somesort. The only thing I can do is describe it and see if anyone might know what is causing this. Say I have a header...
  3. Mr Martian

    Project OrbiterCrews / OMMU Development

    Hi All, I just wanted to make an announcement/ask for some suggestions regarding a project I am currently working on. The project is a UMmu alternative for Orbiter 2016, which will include a SDK for addon developers to add crew functionality to their addons. Based on current development rate...
  4. Mr Martian

    No Gravity After Small Body?

    Hi All, Apologies if this has already been discussed. I have encountered an issue in Orbiter 2016. When I set my surface position to a small body (say Enceladus for example), after this, intermittently my vessel acts as if it is in zero gravity. Even when i then set the surface location to say...
  5. Mr Martian

    SDK Question Dynamically updating vessel vextures? is it possible?

    Hi All, I'm experimenting with a vessel class which updtaes some of its textures in realtime. I have this in clbkPreStep: SURFHANDLE surf[2]; surf[0] = oapiLoadTexture ("texture_1.dds", false); surf[1] = oapiLoadTexture ("texture_2.dds", false); if (light == ON) {...
  6. Mr Martian

    Advanced Question Help with Static Libraries (.lib) and classes

    Hi All, I have made a static library (.lib) which I am hoping to release later as a part of an SDK. the library defines a class type, which can be then be called by vessel classes. My issue is, I would like to be able to interface with the class in the same way as the example below...
  7. Mr Martian

    C++ Question Advice for recording key events in a plugin

    Hi All, I am trying to develop a simple plugin which interacts with vessels in a simulation (for example refuel all vessels). This is not a dialog box but rather a plugin which when active will always run. However I cannot seem to be able to record key events. I can interact with Orbiter's...
  8. Mr Martian

    C++ Question Help Compiling a Vessel Class in Visual Studio 2022

    Hi All, Wondering if anyone can point me in the direction of some tutorials / advice. I am trying to create a vessel class using Visual Studio 2022. I have always used Visual Studio 2010 and am familiar with the project configuration settings. In VS 2022, I cannot seem to create the right...
  9. Mr Martian

    Question Orbiter 2010 or Orbiter 2016?

    Hi All, First of all, apologies if this is poasted in the wrong section. I was wondering, what seems to be the general consensus regarding Orbiter player's preferred version: Orbiter 2010, or Orbiter 2016? The main reason I ask this is mainly due to Dansteph's UMmu, and the loss of most...
  10. Mr Martian

    C++ Question Compile Error with OrbiterSound5.0?

    Hi All, Wondering if anyone else encountered this issue. I am using Visual C++ 2010, and cannot compile my project since adding the libraries for OrbiterSound5.0. I eng up with a string of errors I don't fully understand, I think relating to how Dansteph's libraries were compiled, or another...
  11. Mr Martian

    SDK Question Vessels of the Same Class Interacting?

    Hi All, Wondering if someone can help me with this. I feel it's a simple and obvious problem I've missed. I am currently developing a vessel class, however when I have two of the same class in one scenario, they "interact" with each other, as in the custom parameters I have defined will...
  12. Mr Martian

    API Question Advice for Applying Orientation to Spawned Vessel

    Hi All, I am creating a vessel which will jettison a component. This is simple enough, however I would like the spawned vessel to be rotated 90 degrees relative to the parent vessel. This is something I have always struggled to achieve, my guess is that I am improperly converting between...
  13. Mr Martian

    SDK Question Advice for Creating EXHAUSTSPEC Without Thrusters

    Hi All, I am trying to create an exhaust whose level is not defined by a thruster handle, but is instead based on my own custom level. I have run into difficulties and I am not sure if this is something that Orbiter's SDK does not support, or if anyone else has found a workaround for this...
  14. Mr Martian

    C++ Question Drawing MFD button labels in a 3D cockpit

    Hi All, Firstly, I hope you have all been safe and well during these times, I've busy and away from the Orbiter community for a long while now. I am working on an new project, and am trying to figure out a problem I have always struggled with; drawing the labels on MFD buttons in a VC. I am...
  15. Mr Martian

    Question about rotations off 90 degrees

    Hi There, wondering if anyone had a similar issue and found a fix. I am trying to code an animation that rotates not along X, Y or Z axis by 90 degrees, but rather along both the X and Z axis (essentially rotating along an axis 45 degrees from Z, if that makes sense, here is the code I have for...
  16. Mr Martian

    Question orbital Elevators and satellites/moons/space debris

    Okay so first off let me start by apologizing if this post is in the wrong section. So I have been thinking about the real-world implementation of Orbital Elevators/space elevators and I just don't see how one could be constructed and maintained without it being constantly bombarded by orbiting...
  17. Mr Martian

    Programming Question Help with parent/child animations

    Hey there guys, I am trying to make an International Space Station addon in which the solar panel truss rotates along the X-axis, and the individual panels rotate along the truss's Y-axis, (as the truss's starting angle is 90 degrees). I am sure you are all familiar with the International Space...
  18. Mr Martian

    Programming Question adding Dialog Boxes

    Hey there, I am trying to make a vessel that opens a dialog box, much like the Orbiter default Atlantis spacecraft. the dialog box I want to create is really very simple; just operates a few animations. I have looked over the Atlantis dialog box code and the section in the Orbiter API guide...
  19. Mr Martian

    Programming Question Buoyancy in Orbiter

    hey there, I was thinking about making an airship like craft. I originally thought of simply using hover engines to create the effect of buoyancy, but I thought it would be way cooler and much more realistic if I could actually make my vessel buoyant. I was wondering if this was even possible in...
  20. Mr Martian

    Programming Question Help with changing docked vessel fuel content

    Hi, I am wondering how I would go about changing the amount of fuel in a docked vessel? (Example being, say I am in a.delta glider and am docked to a ShuttlePB, the focus vessel is the Delta Glider (im in that) and iI want to change the fuel content of the ShuttlePB from the Delta Glider)...
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