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MFDSound++
Sound.hpp
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// ==============================================================
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// ORBITER AUX LIBRARY: Dan's MFD Sound C++ wrapper
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// http://sf.net/projects/enjomitchsorbit
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// Part of the ORBITER SDK
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//
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// Copyright (C) 2011 Szymon "Enjo" Ender
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// All rights reserved
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//
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// Sound - Hides all the dynamic sample loading
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//
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// Multiple Vessels Support is free software: you can redistribute it
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// and/or modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation, either version
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// 3 of the License, or (at your option) any later version.
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//
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// Multiple Vessels Support is distributed in the hope that it will
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// be useful, but WITHOUT ANY WARRANTY; without even the implied
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// warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with Multiple Vessels Support. If not, see
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// <http://www.gnu.org/licenses/>.
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// ==============================================================
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#ifndef SOUND_HPP_INCLUDED
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#define SOUND_HPP_INCLUDED
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#include "SoundMap.hpp"
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#include <string>
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namespace
EnjoLib
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{
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namespace
MFDGoodies
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{
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class
Sound
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{
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public
:
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Sound
(
const
SoundMap
& soundMap );
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virtual
~Sound
();
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void
Reinit();
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void
PlaySound
(
const
int
sample );
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void
PlaySoundOnce(
const
int
sample );
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void
ResetSoundOnce(
const
int
sample );
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void
ResetSoundsOnce();
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void
SetUseSound
(
const
bool
use );
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void
SwitchUseSound
();
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void
Connect
(
const
char
* uniqueName );
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private
:
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bool
IsUsingSound();
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const
static
int
m_maxSlotID;
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const
SoundMap
& m_soundMap;
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std::map<int, bool> m_soundPlayOnceFlags;
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int
m_soundSystemID;
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int
m_numReinited;
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int
m_currentlyLoadedSampleOnLastSlot;
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bool
m_useSoundUser;
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};
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}
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}
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#endif // SOUND_HPP_INCLUDED
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