FIRST STEPS IN 3D MODELLING USING ANIM8OR

By José Pablo Luna Sánchez. 2006.

We want to learn about how to use Anim8or.
We are going to make a cylinder and turn it into a plane

Before we start, we need to learn the basics about anim8or.
It takes at least two clicks to do whatever we want.

In the diagram, 1 are the main mode buttons, 2 are the tool (secondary mode) buttons and 3 is the area where you work.
When you work, normally you have to click in that order.

You probably may want to select and move an object in the drawing area, but it doesn't work that way.
You need to press the select tool and then click on the object to select it.
Then you need to press the Move button and drag the mouse on the drawing area to move it.

Once you get used to it, you will be able to handle it.

When your mouse pointer passes over a button its name appears at the bottom of the screen.
From now on, we will refer to the names of each button in this tutorial.

This tutorial includes a file named blueprint.jpg that you will need.


BUILDING A SIMPLE PLANE BY DEFORMING A SHAPE

Notice you will need to match those points with the blue dotted lines and with the wing corners.
Those lines are useful because they tell us where the shape should be adjusted.
In actual blueprints, you may have cross sections that are placed at a certain point of the craft.
So with these blue lines we are pretendinf that we have cross sections at different places of this plane.

Sometimes you may need to add points by using the Cut faces button.

MAKING THE TAIL

Why did I make such an exercise to push you to the limits?
Because you may like to model a real craft instead of a tin can, or a shape made only with primitives.
I could have made a very cartoonish plane, but you may end up having a cartoonish mesh.

You may have noticed how useful the blueprints were.
Learning to draw is very important if you want to model the craft you imagine.

Modelling planes and spacecraft requires drawings.
And even if you completed this exercise, you may find that modelling an F-16 or a P-51 pose extra challenges.
Even modelling a Space Shuttle external tank or SRBs is somehow challenging because you need pipelines and other details.

Modelling is a very challenging task.
With every new object you can imagine, you face new challenges.
You won´t be discouraged if you didn't make it in the first trial.
Don´t you?