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Phobos, Deimos meshes not visible Issue Tools
issueid=129 07-28-2009 08:37 PM
Orbinaut
Phobos, Deimos meshes not visible

Phobos & Deimos meshes/textures not visible.

Clean installation of Beta 090331+090722, repeatable on two machines - one XP SP3; one Vista Home Premium.

Modules: D3DClient + Scenario Editor

Scenario: \Demo\Today

Use CTRL+F1 to change camera.

Phobos/Deimos are 'visible' to Orbit MFD and to Scenario Editor (a ship can be located on to the surfaces) - and ground contact can be made.
Issue Details
Project ORBITER: 2010-P1 and newer
Status Fixed
Priority 10 - Lowest
Affected Version 090722
Fixed Version (none)
Users able to reproduce bug 0
Users unable to reproduce bug 2
Assigned Users martins
Tags (none)

07-28-2009 11:30 PM
Tutorial Publisher
 
The actual surface is not exactly the visible surface of the mesh. Depending on where you are sitting on Deimos actual surface, sometimes you are appearing high above the mesh and sometimes you are below the mesh. And if below, the mesh disappears. This is normal.

Is this what you mean by the mesh disappearing?
Reply
07-29-2009 07:47 AM
Orbinaut
 
Quote:
Originally Posted by flytandem
 The actual surface is not exactly the visible surface of the mesh. Depending on where you are sitting on Deimos actual surface, sometimes you are appearing high above the mesh and sometimes you are below the mesh. And if below, the mesh disappears. This is normal.

Is this what you mean by the mesh disappearing?
No, the mesh/texture representations don't appear at all for me, whether using the camera dialog to view them, or Scenario Editor to locate a ship on the surface.

Changing the camera FOV and/or viewing distance makes no difference. The bodies' physical properties are clearly present - there are no Orbiter.log errors (and in fact the log displays Phobos and Deimos dlls loading ok) and Planetarium mode displays their labels in the correct place -I just don't see the graphical representations.

Every other celestial body displays correctly (except the Sun, which I believed was a known problem, and oddly, Jupiter's texture does not display either).

Indeed, changing the "MaxPatchResolution" > 0 in the config files for Phobos and Deimos gets me an untextured sphere (I realise there are usually dedicated meshes for them).

I hesitated to post this, assuming user error or some problem caused by my bloated XP installation or Vista 'issues', but the fact that I could reproduce it on two separate machines led me to believe it was a bug.

I should add that I've tried full-screen and windowed mode; and changed planet rendering options between LOD and pre-load; also tried all the mip-map options - none seem to have any effect.

What I haven't tried is either a) earlier Betas (to check for this problem) or b) Artlav's OpenGl renderer. I'll try those various options and check back.

Regards
Reply
07-29-2009 09:46 AM
Orbinaut
 
I've just done a 'quick and dirty' test using Beta 090523 (installed on top of a clean 090331) plus Artlav's OGLA client 090612:-

D3D7 client does not display Phobos, Deimos meshes/textures and Jupiter texture.

OGLA client displays all meshes/textures.

Tested on WinXP SP3.

Regards
Reply
08-01-2009 03:50 AM
Orbiter Founder
 
Rendering mesh-based planet surfaces isn't yet supported by the D3D7Client.
Reply
11-09-2009 01:36 AM
Orbiter Founder
 
This issue should be fixed in the latest betas.
Reply
11-09-2009 02:12 PM
Orbinaut
 
Affirm, fixed in 091109.
Reply
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