gee Urwumpe i thought you had blond hair judging by ur avatar in a well known answers forum
i cant post my pic because i have posted my name
Posting my pic would make it easier to the Greek Police to id me
using the standart orbiter mesh specification ; importing orbiter meshes
The attachment points could be defined using .cfg files or within your 3d prog
and remove the Restrictions - allow the user to freely attach parts
When i switch from surface to orbit HUD the velocity vector (the circle with a cross inside ) is not at the same point , in my opinion it should.
I was thinking of posting this to the bug section but i am not sure if it's a bug
Quoting from the video 3:30
"..and i hope the station becomes extraordinary scientifically productive but it is NOT today.. "
reflects my beliefs that the iss is decoration and wont be useful even in the future, after all he knows much more than me :P
The idea is to find the percentage of the illuminated surface to the vessel's visual 3d sphere.
we find the percentage of the bright side to the planet's visible circle THEN (not mentioned here) we find the percentage of the planet's visible circle to the vessel's visual 3d sphere...
can you simplify your equations ? i'm lost
is this for the 2d or the 3d ?
the 'z' is the yellow arc ?
heres what i figure out so far for the 2d version...
we know f so the <ab> angle = 180 - 90 - f
we divide it to the 360 degrees
FRAC=( 180 - 90 - f ) / 360 degrees
The Yellow area versus brown area percentage of the 2dPLANE is equal to
the SPHERE's Yellow area versus brown area percentage ?
i mean the 2d vs the 3d have the same Yellow %
do they have the same analogy ?