Recent content by Nemoricus

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    Gaming The Kerbal Space Program - Version 1.2.x

    0.18.3 is the new demo. 0.18.4 is the newest release of the paid version, and includes Unity 4 plus a few tweaks.
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    Question The XR2 normal/anti-normal autopilot

    That's not the autopilot drifting, but the plane of your orbit changing. At high thrust, the autopilot can't keep up with the change. If you want to use the orbit normal autopilots to change plane, you either need to burn slow or at high power for short periods of time. However, it's more...
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    Advanced Question Calculating Launch Windows

    I am afraid that, while these responses are informative, none of them answer the question I'm actually trying to work on. That is, I'd like to be able to *calculate* when the launch windows are. Assuming that the target orbit is reachable from the launch site and that you have the orbital...
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    Advanced Question Calculating Launch Windows

    I've been trying to find materials that talk about how to calculate launch windows, and come up rather empty so far, so I thought I'd ask if anyone here knows how to do so. I'm well aware of Launch MFD and similar, but these provide an answer to the question without giving any information on...
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    Flight Question Time warping to Mars

    While it's true that the time warp window only allows you to go up to 1000x time acceleration, pressing the 'T' button will allow you to reach up to 100000x. I've personally not noticed any problems with that level of acceleration, and in any case I make correction burns about as frequently as...
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    Bug XR series: APU won't turn on

    It's handy whenever you want to precisely control when something happens. The tail end of TransX burns are a good example. It's also the lowest time setting you can play at, so if you want to fiddle with things without worrying about time, it's useful.
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    OHM Spacecraft3 to DLL&C++ converter 141006

    It longer occurs in the current version, so evidently it's been fixed.
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    XR5 High Payload XR5 Ascent

    Here's another attempt of mine. jthill's 40 degree ascent through the lower atmosphere seems to work well, by at least a full percentage point of main fuel. I trim to keep about 100m/s vertical speed starting at 10km, then level off at 25km to reach scram velocity. From there my ascent is much...
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    XR5 High Payload XR5 Ascent

    Unfortunately, that data log is fairly impenetrable, and leaves out some important information, like pitch and thrust settings. However, I do have some good news. For people with less beefy computers who nonetheless want to attempt this challenge, there's a handy little setting in the config...
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    XR5 High Payload XR5 Ascent

    Nice run. Would you mind giving more details of the ascent?
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    XR5 High Payload XR5 Ascent

    My own ascent attempt. 24.8 % main fuel left after the final orbit insertion burn. Final orbit - 300.00 x 300.08 Main fuel - 57320.6 kg RCS fuel - 13001.3 Playback is attached.
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    XR5 High Payload XR5 Ascent

    I couldn't find a way to set the configuration in the scenario file, but here's a suitable starting point. BEGIN_DESC Contains the latest simulation state. END_DESC BEGIN_ENVIRONMENT System Sol Date MJD 55985.5070969905 END_ENVIRONMENT BEGIN_FOCUS Ship XR5-01 END_FOCUS BEGIN_CAMERA...
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    XR5 High Payload XR5 Ascent

    My own experience suggests that a low power ascent actually does save you fuel in an XR5, but the difference isn't that big. Still, you're not fighting gravity as much as with a high pitch ascent, and your drag losses aren't actually that bad since you aren't trying to power through the dense...
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    OHM Spacecraft3 to DLL&C++ converter 141006

    Mashing keys randomly until something worked. >.>
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    Project XR2 Ravenstar - Mk II

    Everything that I've heard so far sounds really cool and exciting! I think the XR2 Ravenstar MkII will be an excellent addition to the latest version of Orbiter.
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