Recent content by Helios

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    Request Kulch's addons recompiled for Orbiter 2016

    Nice to see Kulch keeps popping in every so often, but his statement re: updating the addons was made almost 3 years ago. Pretty cool to see that someone is working on a new Energia all the same!
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    Request Kulch's addons recompiled for Orbiter 2016

    Anyone thought about recompiling Kulch's addons for Orbiter 2016? Specifically Energia (ENERGY Project), URMS and Delta Tug? Energia was my favorite launcher to you and I'm sad it no longer works, mainly due to how 2016 handles collision detection.
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    Apollo 11 TEI failue

    Well I'm not sure what happened but I've had zero problems with the AGC from the MCC-5 burn on. Save for an occasional PNGS flag (though that's probably because I somehow ended up doing a PTC at near gimbal lock) Now it's time to go home. ---------- Post added at 11:05 PM ---------- Previous...
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    Apollo 11 TEI failue

    Not that I know of, but I wouldn't be surprised if time acceleration has something to do with it. ---------- Post added at 06:37 PM ---------- Previous post was at 05:06 PM ---------- Alright after further testing, it seems the flags come up during 10x time acceleration. Program 00 terminates...
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    Apollo 11 TEI failue

    Now that you mention it, I did get some weird program alarms while setting up for the burn. When doing Star Select I got a PGNS flag and the Sextant was pointing nowhere near the target stars. I had to do a P51 realign to set it up properly again. Anyway, scenario works and Columbia's on her...
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    Apollo 11 TEI failue

    Sure, here's a quicksave I took two minutes before TEI. I had to paste the scenario file in Google Docs due to character limits here. https://docs.google.com/document/d/1UJtoz-wSIVKRRtpOWyDJGi03L-iT2YkXNJ2BhPbwegc/edit?usp=sharing
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    Apollo 11 TEI failue

    So I've been flying the 11 mission and I've reached the point where I do the TEI burn. I've followed the checklists to the letter and made sure that everything is where it needs to be. Yet when the burn begins, the entire CSM starts to tumble end over end. I'm at a loss to understand what's...
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    OHM SpaceX Mission Package (2016-present)

    Thanks for the update. Also updated to lasted D3D9 client release seems to have fixed the problem on my end. :woohoo:
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    OHM SpaceX Mission Package (2016-present)

    Not sure. Where can I find a download for that?
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    OHM SpaceX Mission Package (2016-present)

    Sure thing. **** Orbiter.log 000000.000: Build Aug 28 2016 [v.160828] 000000.000: Timer precision: 3.3094e-007 sec 000000.000: Found 2 joystick(s) 000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828] 000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]...
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    OHM SpaceX Mission Package (2016-present)

    Hey, think I found a possible bug with the D3D9 client. When the first stage does the reentry burn and switches to the "burned" textures, all the models become transparent. Does this happen to anyone else? I can provide screenshots if needed.
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    Problem Graphical Errors with ASVI Addons (Jarvis, Qusar, Antares, etc.)

    I actually hadn't installed it at all XD. Doubt it'll make a diff but I'll try anyway. Thanks though!
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    Problem Graphical Errors with ASVI Addons (Jarvis, Qusar, Antares, etc.)

    Hello fellow orbitnauts. I come out of lurking to inform you of a problem I am having, and to ask for your help. For the last few months I have had a consistent problem with the addons made by our friends on the Italian Orbiter forum. I of course refer to the Jarvis, Quasar, and Neptune launch...
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    Satellite mishap on the ground. Does anybody remember?

    I believe that was a GOES Satellite IIRC
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    Apollo AMSO Boost Protective Cover cap Black Tip

    Topping the rocket before launch was a small cap called the "Q-ball" cover which protected the angle of attack meter on the LES system. It was retracted about 5 minutes before launch.
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