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Media added by Astronut25
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Rubiks Flag (USA) White(top) Blue(front) Fdb
Astronut25
Jul 4, 2013
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Approaching KSC at dusk
Astronut25
Oct 19, 2012
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Copernicus Crater, D3D11 expiramental terrain
Astronut25
Oct 9, 2012
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Rima Marius, D3D11 expiramental terrain
Astronut25
Oct 9, 2012
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Approaching KSC at dusk
Astronut25
Oct 6, 2012
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The Celestial Sphere does not line up with the constellation lines, and the stars for the constellation in the image are nowhere to be seen
Astronut25
Oct 6, 2012
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the Moon's texture is seen on the Celestial Sphere
Astronut25
Oct 6, 2012
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Earth's Normal Map is seen in the Celestial Sphere
Astronut25
Oct 6, 2012
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ShadowsLights&Bug
Astronut25
Oct 1, 2012
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Shadows&Lights
Astronut25
Oct 1, 2012
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Arrow & XR2 Lights
Astronut25
Oct 1, 2012
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Although this is from the DX9 client, the bug is the same but not as severe
Astronut25
Oct 1, 2012
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this is the light side of Jupiter (the night side is on the far side) so half of the day side's diffuse texture is being rendered as night
Astronut25
Oct 1, 2012
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there is a very minor bug in D3D11 client where the centrifuge from SSBB4.1 does not rotate. It appears that the D3D11 client handles attached vessel
Astronut25
Oct 1, 2012
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1stHead I've got a good UV (not perfect though, stretched at the cheeks) something doesn't seem right though, with the mesh.
Astronut25
Mar 16, 2012
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Ummu20TSGRibbons for O9 8 5 3 2
Astronut25
Mar 15, 2012
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12.03.15 Currently done UMmus O9 O8 O5 O3 O2 O1
Astronut25
Mar 15, 2012
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1st head from scratch for the TSG project
Astronut25
Mar 12, 2012
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Terran Space Guard All completed UMmus and the planned ones lined up in front of the XR2 Resolute and the XR5 Impervious.
Astronut25
Mar 8, 2012
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Update on the glowing spacecraft, the ones that glow have a normal map (with the only exception I've found being the space shuttle ET shown here) Thi
Astronut25
Dec 17, 2011
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Two inflatable modules on this space station. The inflated one is glowing brilliantly. Only this item is still glowing in RC38+
Astronut25
Nov 18, 2011
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Two URMSs attached to this spacecraft. The small one is the original size of the mesh, while the other one is enlarged Resoled in RC38 Partially
Astronut25
Nov 18, 2011
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DX9 some items appear to not agree with the spotlights (the URMS & my personal inflatable modules) Only this item is still glowing in RC38+
Astronut25
Nov 18, 2011
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DX7 example
Astronut25
Nov 18, 2011
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