OHM Scenery Texture Loading Problem

WillRak

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Hi all,

I am having an issue with texture loading for scenery packages. As an example, I am trying to install this texture pack for the Sydney area: https://www.orbithangar.com/showAddon.php?id=2bbb2f16-86a0-42b5-9aad-69e2d9571696

I extract the contents to the Orbiter folder following standard procedure, and when I load Orbiter, the new base is added on the system, however there are none of the high-res textures. I can see all of the relevant DDS files in the Textures2 folder, as well. Any help as to where I may be going wrong would be greatly appreciated!

Will
 

GLS

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That addon is probably for Orbiter 2010 and I guess you are using Orbiter 2016...? ?
The surface tiles now have a different format, so they would have to be converted to the new format.
 

WillRak

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Great, thank you, is there any way of doing this myself or is it strictly for the developer?
 

MaxBuzz

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converting tiles requires a high skill in mod building (in fact only one person succeeded:))
 

GLS

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Well, I just checked and at least 2 people worked the SSU VAFB surface tiles (me and DaveS), so it can be done.... can't remember how I did it... ?‍♂️
 

DaveS

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Well, I just checked and at least 2 people worked the SSU VAFB surface tiles (me and DaveS), so it can be done.... can't remember how I did it... ?‍♂️
As much as I'd like to get part of the credit for that, I believe you were the one that did the actual conversion from 2010-P1 to 2016. I actually don't know how to work with the 2016 tiles. If I did, I'd fix a few issues with KSC.
 

GLS

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As much as I'd like to get part of the credit for that, I believe you were the one that did the actual conversion from 2010-P1 to 2016. I actually don't know how to work with the 2016 tiles. If I did, I'd fix a few issues with KSC.
You did the initial surface tile conversion in VAFB, I later improved the tile resolution.
Anyway, I found the way to convert the tiles, and it seems very simple IMO. Martin explains it all in chapter 9 of Doc\PlanetTextures.pdf. Basically it's just a rename of the original tiles (and move them to the correct folders).
 
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