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I'm trying to simulate a Turbofan-like airbreathing engine and what i would like to do is simulate up- and downramping of the fan rotation speed. So i was looking for a way to intercept the thrust level set by user interaction (joystick throttle, +- buttons) to get the thrust level the user was aiming for and then slowly ramping the actual thrust level towards this value. I thought i had found a way to do this using SetThrusterLevel_SingleStep but unfortunately there is a bug with that.
One other way i could imagine is to set a main thruster with almost no thrust, read the users thrust value from that and apply it to an internal thruster. But that would prevent MFDs like IMFD from reading out the max thrustlevel of my ship.
I wonder if anybody has found a good way of doing this ?
One other way i could imagine is to set a main thruster with almost no thrust, read the users thrust value from that and apply it to an internal thruster. But that would prevent MFDs like IMFD from reading out the max thrustlevel of my ship.
I wonder if anybody has found a good way of doing this ?