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  1. Old Comment

    One of those weird sequences of events

    Quote:
    Originally Posted by Graham2001 View Comment
    Have you ever played Call of Cthulhu, that looks like one of the creatures from that game.
    I have, and I do not remember anything like that!
    Posted 03-02-2014 at 07:51 PM by jamesraykenney jamesraykenney is offline
  2. Old Comment
    Posted 02-17-2014 at 07:53 AM by IronRain IronRain is online now
  3. Old Comment
    Graham2001's Avatar

    One of those weird sequences of events

    Have you ever played Call of Cthulhu, that looks like one of the creatures from that game.
    Posted 02-16-2014 at 03:48 AM by Graham2001 Graham2001 is offline
  4. Old Comment
    Urwumpe's Avatar

    Design philosophy

    Generally yes, but you should try keeping the number of major classes as low as possible. For example, it might not make sense modelling a new type of sensor, if only the detection range changes, that you can already cover well by setting parameters.

    What happens behind the major classes, that is your choice again... you can have many smaller classes implementing subsystems, so you again have building blocks.

    By exploiting inheritence, you can reduce your testing times. For example, you can make an abstract superclass for all engines, and test it with a stub class.

    For testing (and many other funny things, that I recommend) you should look at the Boost library for C++.

    http://www.boost.org/doc/libs/1_37_0...tml/index.html

    Such tools become extremely useful once you have many classes and thus many classes to test. The more tests you can make automatic, the better, remember that you can't test all automatically, but making those automatic, that you can, saves you time for testing the bigger problems.
    Posted 09-29-2013 at 06:26 AM by Urwumpe Urwumpe is offline
  5. Old Comment

    Design philosophy

    You might want to check in with the current IMS project (IMS 2.0, not the recently released IMS 1.0 RC3). This sort of question has been discussed in that group and the framework being used in IMS 2.0 is a much more flexible system along the same lines as your thoughts.

    Dantassii
    HUMONGOUS IMS shipbuilder
    Posted 09-29-2013 at 03:12 AM by Dantassii Dantassii is offline
  6. Old Comment
    River Crab's Avatar

    WIP Starship (read: Giant Cone)

    You don't give yourself enough credit for this. Although it does remind me of the stylish vacuum cleaner I have.

    Also, I'd be be more than happy to give you my old Potatoshuttle mesh to use for atmospheric landers! If you don't mind its huge amount of...derp.
    Posted 02-05-2012 at 05:47 AM by River Crab River Crab is offline
  7. Old Comment
    Posted 01-31-2012 at 08:56 PM by Izack Izack is offline
  8. Old Comment
    Posted 01-31-2012 at 05:30 PM by Scruce Scruce is offline
  9. Old Comment
    Izack's Avatar

    WIP Starship (read: Giant Cone)



    Main engines are operational, gimballing not yet implemented. Attitude control system operating at 10% capability, will be operational by Tuesday.
    Posted 01-31-2012 at 04:23 AM by Izack Izack is offline
  10. Old Comment
    Eli13's Avatar

    WIP Starship (read: Giant Cone)

    No, not bad at all!

    Keep it up!
    Posted 01-31-2012 at 02:15 AM by Eli13 Eli13 is offline
  11. Old Comment
    Izack's Avatar

    WIP Starship (read: Giant Cone)

    Hmm, incidentally the author of the book that inspired my design, Alastair Reynolds, drew a sketch of what he thought it would look like, 12 years after writing the book:


    Considering a novel was all I had to go on, I'd say mine isn't bad!
    Posted 01-30-2012 at 11:53 PM by Izack Izack is offline
  12. Old Comment
    Izack's Avatar

    WIP Starship (read: Giant Cone)

    Ah, of course all vessels will receive proper modules. C++ writing is already underway.

    Also, hardened some of the lighthugger's edges, so the docking bays are actually visible:
    Posted 01-30-2012 at 11:15 PM by Izack Izack is offline
  13. Old Comment
    Izack's Avatar

    WIP Starship (read: Giant Cone)

    MDWF. Something like that, yes.

    A little work done on the Leo airless lander:


    Posted 01-30-2012 at 08:56 PM by Izack Izack is offline
    Updated 01-30-2012 at 09:03 PM by Izack
  14. Old Comment
    Mandella's Avatar

    WIP Starship (read: Giant Cone)

    I actually think clean and sleek looks good for a starship. Maybe it's just an aesthetic thing, but it reminds me of the lines of a cigarette design speedboat, which confers a feeling of speed to it.

    I take it you're also going to have a Magical Deflection Whatever Field (MDWF) to push aside relativistic space dust? Or will the nose simply be composed of lightweight foamed Unobtanium alloy?
    Posted 01-30-2012 at 08:31 PM by Mandella Mandella is offline
  15. Old Comment
    Codz's Avatar

    Searching for telescope

    I like Meade myself. I use a 102mm frac and Jupiter looks amazing in it. What aperture are you in the market for, and what kind of scope? Are you wanting DSO's or planets?
    Posted 12-09-2011 at 08:11 AM by Codz Codz is offline
    Updated 12-09-2011 at 08:14 AM by Codz
  16. Old Comment
    Izack's Avatar

    Searching for telescope

    Would go for another website but apparently i'm not allowed to. Can't wait to move out and be free of this sillyness

    That's the one I had been eyeing.

    There are some complaints about the other Celestrons having crappy eyepiece sets. Probably still good enough for a beginner
    Posted 12-08-2011 at 11:26 PM by Izack Izack is offline
  17. Old Comment

    Searching for telescope

    It's a pity there aren't any Sky-Watcher 130s on there - I would really recommend that one, if you're willing to try another website. If you want to buy from there, go for the Celestron Powerseeker:

    [url]http://www.canadiantelescopes.com/Shop-By-Type/Reflectors/Celestron-PowerSeeker-127EQ-Telescope[/url]

    It's pretty much the same, and it has a great mount and setup.
    Posted 12-08-2011 at 09:11 PM by george7378 george7378 is offline
  18. Old Comment
    Izack's Avatar

    Underwhelming Python labs (compsci)

    Wonderful news, tl8. Looking forward to the free time.

    Challenge accepted. Eventually.
    Posted 09-28-2011 at 01:31 PM by Izack Izack is offline
  19. Old Comment
    Urwumpe's Avatar

    Underwhelming Python labs (compsci)

    Ouch... if you feel underwhelmed, what about doing the output in OpenGL. :D
    Posted 09-26-2011 at 09:12 PM by Urwumpe Urwumpe is offline
  20. Old Comment
    tl8's Avatar

    Underwhelming Python labs (compsci)

    You are in for a dull semester.

    By the end you will be doing something very similar but 3 times longer
    Posted 09-26-2011 at 09:08 PM by tl8 tl8 is offline

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