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  1. Old Comment

    Universal Grappling Hook

    OMG! i can't wait for this! Ima be grappling myself on UMMU's that will be flung out of the solar system using the UCGO Demolition Charge...
    Posted 11-13-2011 at 10:46 PM by
  2. Old Comment
    Scruce's Avatar

    Universal Grappling Hook

    Refer to the API .pdfs in Orbiter/orbitersdk/doc folder. They should help with some custom DLL making in Orbiter.

    Good luck, I can't wait to make pirate themed dockings easier!
    Posted 11-13-2011 at 10:28 PM by Scruce Scruce is offline
  3. Old Comment
    Urwumpe's Avatar

    .dll Diving

    Not closer - further away in the oceans of half-wit.

    You want to include the following static libraries from the folder "OrbiterSDK/lib" :

    Orbiter.lib
    OrbiterSDK.lib
    Posted 10-22-2011 at 08:04 AM by Urwumpe Urwumpe is offline
  4. Old Comment
    PeriapsisPrograde's Avatar

    .dll Diving

    Well, that didn't quite work...
    Code:
    1>------ Build started: Project: LeisurePod, Configuration: Debug Win32 ------
    1>LINK : fatal error LNK1104: cannot open file 'C:\Users\Jill\Documents\Orbiter2010\Orbitersdk\lib.obj'
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    Closer, though!
    Posted 10-22-2011 at 02:17 AM by PeriapsisPrograde PeriapsisPrograde is offline
  5. Old Comment
    PeriapsisPrograde's Avatar

    .dll Diving



    Thanks, Orb!
    Posted 10-22-2011 at 01:52 AM by PeriapsisPrograde PeriapsisPrograde is offline
  6. Old Comment
    orb's Avatar

    .dll Diving

    About warnings:
    Code:
    THRUSTER_HANDLE th_main, th_hover, th_rcs[16], th_group[2];
    You don't use th_main & th_hover anywhere in the function yet, hence there are 2 warnings:
    Quote:
    1>c:\users\jill\documents\visual studio 2010\projects\leisurepod\lpod.cpp(105): warning C4101: 'th_main' : unreferenced local variable
    1>c:\users\jill\documents\visual studio 2010\projects\leisurepod\lpod.cpp(105): warning C4101: 'th_hover' : unreferenced local variable
    The third warning -
    Quote:
    1>c:\users\jill\documents\visual studio 2010\projects\leisurepod\lpod.cpp(160): warning C4789: destination of memory copy is too small
    - is related to th_group, which is declared as 2 element array, and there will be defined only th_group[0] & th_group[1] elements at the runtime. Writing to an element of index beyond that will cause problems, and you have:
    Code:
    th_group[2] = th_rcs[3];
    th_group[3] = th_rcs[7];
    If th_group[3] is the last element, You need to declare the th_group as 4 element array, i.e. th_group[4].



    The linker errors are caused by missing dependencies - Orbiter.lib & Orbitersdk.lib. You need to add those libraries to additional dependencies in your project.

    How to do it was explained many times on forums, so simple forum search should reveal you at least 2 methods how you can do it.
    Posted 10-22-2011 at 01:34 AM by orb orb is offline
  7. Old Comment
    PeriapsisPrograde's Avatar

    Sunrise Spaceport -- Day Seven

    Nah. This base doesn't have the space for one launch pad safely, (real shuttle pads are miles away, these are 1km), so I thought, why not?

    It probably does need a rethought...
    Posted 10-07-2011 at 09:44 PM by PeriapsisPrograde PeriapsisPrograde is offline
  8. Old Comment
    Eli13's Avatar

    Sunrise Spaceport -- Lights

    But do you want two launch facilities so close to each other?
    Posted 10-07-2011 at 04:22 PM by Eli13 Eli13 is offline
  9. Old Comment

    Sunrise Spaceport -- Day Seven

    Have you finished the textures? and i think you should place this base near the shore (maybe south of Spain, or Hawaii...:rofl:)



    EDIT:

    Don't you think the Launch Pads are a bit [U]too[/U] close to each other? (see background)
    Posted 10-07-2011 at 12:15 PM by
  10. Old Comment
    Samuel Edwards's Avatar

    Sunrise Spaceport -- Lights

    Looks nominal to me.
    Posted 10-06-2011 at 11:10 PM by Samuel Edwards Samuel Edwards is offline
  11. Old Comment

    Sunrise Spaceport -- Lights

    You could put lights on the tower. ;)
    Posted 10-06-2011 at 06:31 AM by
  12. Old Comment
    PeriapsisPrograde's Avatar

    Sunrise Spaceport -- Lights

    There are two shuttle pads inside the red lights, but you can't see them in the dark.
    Posted 10-05-2011 at 09:22 PM by PeriapsisPrograde PeriapsisPrograde is offline
  13. Old Comment
    mojoey's Avatar

    Sunrise Spaceport -- Lights

    it looks super good, isnt there a vertical launch pad?
    Posted 10-05-2011 at 05:16 PM by mojoey mojoey is offline
  14. Old Comment
    PeriapsisPrograde's Avatar

    Sunrise Spaceport -- Lights

    The blue lights mark the outside of the tarmacs. The reds just extend along the base border.
    Posted 10-05-2011 at 12:20 PM by PeriapsisPrograde PeriapsisPrograde is offline
  15. Old Comment
    RisingFury's Avatar

    Sunrise Spaceport -- Day One

    Why bother with 20 hangars, 3 passenger terminals and multiple launch pads if you only have one runway?
    Posted 10-05-2011 at 08:38 AM by RisingFury RisingFury is offline
  16. Old Comment

    Sunrise Spaceport -- Lights

    What are those Blue & Red lights in the background for?
    Posted 10-05-2011 at 07:52 AM by
  17. Old Comment
    PeriapsisPrograde's Avatar

    Sunrise Spaceport -- Lights

    Is that good or bad? (I don't pick up sarcasm well, if that's it...)
    Posted 10-05-2011 at 12:59 AM by PeriapsisPrograde PeriapsisPrograde is offline
  18. Old Comment
    mojoey's Avatar

    Sunrise Spaceport -- Lights

    looks like a christmas tree

    A damn good looking one
    Posted 10-05-2011 at 12:43 AM by mojoey mojoey is offline
  19. Old Comment
    mojoey's Avatar

    Sunrise Spaceport -- Day Seven

    40.597271,-114.085694

    Im a bit partial, to that area but hey i could have said austrailia
    Posted 10-02-2011 at 09:00 AM by mojoey mojoey is offline
  20. Old Comment
    Scruce's Avatar

    Sunrise Spaceport -- Day Seven

    Looking good there!
    Posted 10-02-2011 at 01:06 AM by Scruce Scruce is offline

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