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Apexset restructured as Eclipse Systems

Posted 03-07-2017 at 05:09 AM by Jupiter
Updated 03-07-2017 at 05:17 AM by Jupiter (Grammar edits)

In response to a growing space market, Apexset is to undergo a major organisational restructure to compete more effectively in this newly promising field, including the adoption of the latest modelling software and a new corporate identity - Eclipse Systems.

A new slate of projects has also been announced, including the Pyrios booster for NASA's Space Launch System, and development of the Sea Dragon big dumb booster (BDB) for potential manned flights to Mars; the first prototype is...
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Project Director
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Old

[MS Aerospace] Olympus Launchpad

Posted 12-07-2015 at 10:49 PM by Matias Saibene

Okay, I've corrected the problems of reflections and textures. I had a problem to tell to Orbiter where are the touchdown points, because I dont knew the mesh coordinates, and I did not knew how to find them.
Thanks to SolarLiner who told me how to find them using the 3D axes feature in Orbiter visual helpers.
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Cold fusion devices since 1948
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Old

Andromeda project

Posted 12-06-2015 at 10:50 PM by Matias Saibene

Some time ago I wrote a story about spaceships, and others topics. But due to I'm not a good writer, in 2009 I decided to start drawing the ships that I imagined in 3D, and I learned to draw in Google SketchUp.

This is how it looks currently the 7z folder where I store useless junk my models (407MB).
When I found Orbiter 2010, I decided to create my ships for Orbiter, but also found a lot of impossibilities...
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Cold fusion devices since 1948
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Old

Architect - The Basics

Posted 01-13-2014 at 03:30 AM by Aev

Hi everyone,

This will be the first of many upcoming biweekly blog posts. Realistically speaking, there may be times where I post weekly, but I will refrain from appearing inactive or passive by not posting for longer than two weeks. Anyway, hopefully this initial article will shed some light on any unanswered questions.

Suggestions, requests, or propositions for the project can be made here: http://www.orbiter-forum.com/showthread.php?t=32936

Alternatively,...
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Aev
The Architect
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Old

Auto-Min TransX' function behind the scenes

Posted 12-08-2013 at 04:33 PM by Enjo
Updated 12-09-2013 at 01:36 PM by Enjo

In my recent , we now have the Auto-Min functionality, available as variables' adjustment setting.

If anybody is interested how the optimal velocities are found - it's thanks to an self invented (reinvented?) algorithm, based on the , or more precisely the , applied for Optimisation task (finding minimum), instead of finding roots, as for the case of raw bisection method.
My implementations of these methods are available below:...
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Mostly harmless
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