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Heisenberg Development - Progress

Posted 11-05-2010 at 06:20 AM by IgnoreThisBarrel
Updated 11-06-2010 at 08:14 PM by IgnoreThisBarrel

Well I got a considerable amount of things done, including the base model. I still need to add more details and, *shudder*, textures.

Anyway, here's a prototype of my ridiculously unrealistic ship. Enjoy!

Controls: As usual for main, retro and attitude thrust. Press "k" for hab truss rotation.

What I plan in future versions:
Better mesh
Landing gear/struts (the Heisenberg is also fun to fly as a ridiculously unrealistic...
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Heisenberg Development - Meshing

Posted 11-05-2010 at 12:02 AM by IgnoreThisBarrel
Updated 11-05-2010 at 03:13 AM by IgnoreThisBarrel

So like most Orbitnauts, I've tried my hand at making ships, and like quite a few of those Orbitnauts, became very lazy and/or "forgot" about the project.

This time however, I've decided to create a ship that will get past the first few minutes of modeling; the DSV Heisenberg. It's a Spacecraft3 vessel, which although extremely elongated can still manouvre pretty well.

EDIT: I managed to work around the thruster problem. Now I'll start texturing, provided I figure...
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Thinking of better thread titles

Posted 11-01-2010 at 06:26 PM by jedidia

Seriously, look at three of my four latest blog entries, and it can really make you wonder how unimaginative a man can be... But I allways sucked at naming things. I'll try to do better in the future none the less!

Anyways, as every month my connection died a rather rapid death after the twentieth, with the last 6 days of the month being effectively in the grave. Precise like a swiss clock it came back on the first, so I can post again. I really have to have a chat with my provider,...
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Trying something different

Posted 10-26-2010 at 08:30 AM by jedidia

Of course, everything is not as easy as I thought it would be, beginning with the purely mathematical problems described in my last post, and now continuing with problems in the implementation: It turns out that my whole calculation assuming a legion of spherical cows suffers a problem not uncommon for overly generalised solutions, which is insufficient accuracy. Although the formulae seem to work more or less well, the error margins for a burn timing are terrifyingly small when racing around at...
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shoemaker without legs
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Urk! Teh Mathz!!

Posted 10-21-2010 at 08:50 PM by jedidia
Updated 10-21-2010 at 09:03 PM by jedidia

Developement is going as well as walking under water. That time-skip propagation function is giving me more trouble than I initially thought, one simple reason being that I didn't really think about what it involves... Anyone observing the space maths thread might have witnessed my extreme clumsiness to even identify the correct function when it was presented to me on a silver tablet. But I totally have to take fuel consumption into account, because the fuel masses we are talking about for an interstellar...
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