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My personnal blog on pretty much everything. Dev posts goes here, non-dev posts goes here too.
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Old

AOSP Development - Read dem TLEs!

Posted 11-24-2013 at 02:03 AM by SolarLiner (SolarLiner's Blog)

Hi!

I've been making some progress, some of you might know about my launcher that copies seasonal textures for you, and some knew that I worked with the library. It was kind of a testing program, I resolved a lot of bugs there (it was my first try at running it "properly"), so it was a great achievement to get it working just fine.
Though, you might ask why using AOSP just to get the description and the MJD of the scenario. I'll answer then "Why not?" and...
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It's necessary, TARS.
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Old

AOSP or Advanced Orbiter Scenario Parser

Posted 07-12-2013 at 09:23 PM by SolarLiner (SolarLiner's Blog)

Here we go. Along with my Shuttle PB Mk2 project, I started this one with an idea: how simply can Orbiter scenarios can be handled ? The answer was definitely AOSP.

So, what is AOSP ?
It is a bunch of classes that allow developers using whatever .NET language to create, modify and save Orbiter Scenarios. It's a challenging project for me, and I sure will learn a lot about coding on this one too.
AOSP will provide the developer a nice set of classes, which are much easier...
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It's necessary, TARS.
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Old

New way to report Shuttle PB Mk2 bugs

Posted 06-02-2013 at 03:53 PM by SolarLiner (SolarLiner's Blog)
Updated 06-03-2013 at 03:31 PM by SolarLiner

Hi !
I worked on a Google Form to help you and me get the bug-report task easier.
So, you found any bug ? Let it posted here: https://docs.google.com/forms/d/1942...kiOfvVjdQZ2tHs

As for the dev, well, nothing is really new. Exams + exams + exams + no-infos school about these exams = no time to do hobbies. Sorry for that, I'll do the best I can do for my little ship
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It's necessary, TARS.
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Old

Dev blog booted up !

Posted 02-25-2013 at 09:00 PM by SolarLiner (SolarLiner's Blog)
Updated 06-02-2013 at 04:05 PM by SolarLiner

So guys, this is my very first post to my newly created blog, for a not so-new project for Orbiter !
Basically here I will put some updates on the state of the project, like right now:

I am doing some "decleaning" on the textures, just a Ambiant Occlusion pass here to avoid the "totally blank" textures. Here is a result:


Soon magically converted...
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It's necessary, TARS.
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