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Here, I describe the evolution of Project Mercury and I describe object-oriented design related to Orbiter that I use in this project. Happy reading!
Old

Easily avoid memory leaks

Posted 01-13-2012 at 01:13 AM by Bibi Uncle (Project Mercury and object-oriented design)
Updated 08-14-2012 at 03:55 PM by Bibi Uncle

Hi!

If you are like me and love pointers, you probably found yourself in deep trouble when you have...

MEMORY LEAKS!!!
What are memory leaks
A lot of you have heard this word, but what is it actually?

Mermory leaks are memory used by a program, but that is not released to the operating system once finished. In C++, we are talking about when you use the operator new and that you don't delete it afterwards.

When you create datas on the heap
...
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50% Orbinaut, 50% Developer
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Old

Reusability: A essential concept in Project Mercury

Posted 01-03-2012 at 03:31 AM by Bibi Uncle (Project Mercury and object-oriented design)

It's me again!

Today, I would like to write about a fundamantal of my main desing of Project Mercury. This concept is called reusability. If you are a bit experienced in object-oriented designs, you probably have heard this word often.
Why is it important?
Reusability is often an important strategy to use when making designs. However, sometimes, it simply creates headaches more then results. In our case, Project Mercury, reusability is essential in order to produce an effective...
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50% Orbinaut, 50% Developer
Posted in Project Mercury
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Old

Objects interaction inside a vessel

Posted 12-29-2011 at 03:13 PM by Bibi Uncle (Project Mercury and object-oriented design)
Updated 12-29-2011 at 03:20 PM by Bibi Uncle

There we are, my first entry about something really related to programming.

I found out, working on various testing project that the main problem was interaction between elements in the vessel when we are programming for Orbiter. In this entry, I will explain my idea to correct that problem and ease the development of vessels.
Making the objects know each other
The first thing I had to correct was that each component of the vessel needs to know about the other objects and interact...
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50% Orbinaut, 50% Developer
Posted in Project Mercury
Views 3856 Comments 4 Bibi Uncle is offline
Old

Presentations

Posted 12-28-2011 at 11:42 PM by Bibi Uncle (Project Mercury and object-oriented design)
Updated 01-13-2012 at 01:11 AM by Bibi Uncle

Hi everyone!

This is my first blog entry and I hope it will not be my last one. In this post, I would like to present myself and the project I am currently working one.
Presentation of myself
I think it is important to present myself in this first entry in order to familiarize yourself with my ideas. My name is Émile Grégoire, but I am commonly known as Bibi Uncle. I am from Québec in Canada, a French province. That's why my name seems strange to some of you (and that's why...
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50% Orbinaut, 50% Developer
Posted in Uncategorized
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