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OBSP needs YOU! - Tester(s) and developers wanted

Posted 07-10-2011 at 02:47 PM by escapetomsfate
Updated 07-10-2011 at 02:54 PM by escapetomsfate

Orbiter Battle Simulation Project (as the name suggests) is an attempt to add combat functionality to Orbiter. For nearly 2 years now, RisingFury and I have been working on this ambitious project, and we're getting closer to a first release! We already have an autopilot (capable of carpet bombing and formation flying, to name a few of its features), a damage model, weaponry, a scripting system that integrates with Orbiter's lua engine and more...

Now we're looking for one or two testers...
Attached Images
File Type: jpg Bomb5.jpg (233.6 KB, 28 views)
File Type: jpg Bomb3.jpg (374.7 KB, 25 views)
escapetomsfate's Avatar
OBSP Developer
Posted in Uncategorized
Views 3174 Comments 1 escapetomsfate is offline

Adding an interactive panel to a vessel

Posted 08-14-2009 at 12:55 PM by escapetomsfate
Updated 08-15-2009 at 09:04 AM by escapetomsfate
Tags panel, tutorial

So, I thought I'd make a short tutorial covering panels in vessel modules. I'm currently adding a panel to EOP, so I'll use it as an example.

Part 1: Preparing the Panel

1. First, get a panel drawn. I'm using wehaveaproblem's panel that he drew specifically for EOP. I'd reccomend you make the dimensions 1024 x 768, as this is compatible with most resolutions.

2. Bring the panel to the bottom of the image, and leave the rest white:
Attached Images
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escapetomsfate's Avatar
OBSP Developer
Posted in Tutorials
Views 2931 Comments 0 escapetomsfate is offline

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