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OBSP - Progress report 2 / Nellis AFB development

Posted 11-27-2012 at 12:13 AM by RisingFury

Hello, people!

It's been a while since I last posted any updates on how OBSP's doing, so I figured I'd throws something up.

Well, we've been working hard on OBSP since the last updates. Just to jog your memory, the last update brought taxiing, takeoff and landing autopilots and AI into Orbiter:


I've been continuing the work in AI and also improving the "low level" code that allows...
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OBSP developer
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Hello there, beautiful!

Posted 07-19-2012 at 06:12 AM by RisingFury

Intel I7 3770K
GeForce GTX 680 running at 1058 MHz and 2 GB of RAM
2x4 GB of 1600 MHz RAM
120 GB Solid State Drive with a read and write speed at around 500 MB/s
1 TB HD with 64 MB cache
ASUS P8Z68-V/Gen3 motherboard

It is a BEAST. Running Skyrim, the CPU load is about 25%.
Windows 7 boots in 7 seconds, along with AVG, various messengers, Skype...
Stock Orbiter...
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OBSP developer
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Rating: 2 votes, 5.00 average.

OBSP - Progress report 1

Posted 03-05-2012 at 08:43 PM by RisingFury
Updated 09-25-2012 at 01:09 AM by RisingFury

Hey guys!

It's been a while since our last update, so I'll bring you up to speed on what's been going on behind the scenes.

We resumed work on OBSP in the last few weeks because the exams ended and we have a few exciting features we're working on.

ETF learned how to hook functions so we can introduce new features to OBSP that Orbiter normally wouldn't let us create. With that, ETF is working on bringing a custom HUD into OBSP. That'll allow vessels to...
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OBSP developer
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iamwearingpants hate club

Posted 12-27-2011 at 07:25 PM by RisingFury

Originally Posted by iamwearingpants View Post
Sure she does, everyone has a set of haters.
Including me
And with that, I'm opening the first official iamwearingpants hate club. Anyone welcome, except for iamwearingpants, of course. We hate him.

This blog is intended as a joke and is continued from this thread.

For addon developers:
Learn from destructive criticism and improve your work. Don't let it stop you.
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OBSP developer
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Minecraft jailbreak anyone?

Posted 12-04-2011 at 05:19 AM by RisingFury

Back in the (good old) UnrealTournament days, we had a game style called Jailbreak. Players were split into two teams and the point of the game was to imprison the other team by killing them. The enemy would then spawn inside of a jail cell.

There were two ways out of the jail: Any remaining free team members could push a button to open the jail, or if the game was in a stalemate for a while, the jails were opened by an automatic timer.

The maps were similar in layout to...
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OBSP developer
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