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  1. Old Comment
    jedidia's Avatar

    No Man's Sky Part 4 - technicalities and gameplay

    Yeah, I suspected something along those lines.
    Posted 08-26-2016 at 01:25 PM by jedidia jedidia is offline
  2. Old Comment
    Artlav's Avatar

    No Man's Sky Part 4 - technicalities and gameplay

    Quote:
    And floating islands and boulders. I'm not sure whether that was hard to optimise out of the engine and they decided to like it rather than trying to get on top of it, or if they genuinely liked and wanted them.
    My bet is the former.
    It looks like they are slicing a 4D function, which would inevitably produce both closed off caves and floating pieces of land. The latter are nearly impossible to get rid of with anything less that a regression to a 3D slice (the kind i have in Spaceway).
    Posted 08-26-2016 at 01:04 PM by Artlav Artlav is offline
  3. Old Comment
    Fabri91's Avatar

    No Man's Sky Part 1: Overhyped, underdelivering, game of my dreams.

    Thanks for the clarification! Goes to show that I really am not familiar with the genre, apparently!
    Posted 08-20-2016 at 05:35 PM by Fabri91 Fabri91 is offline
  4. Old Comment
    jedidia's Avatar

    No Man's Sky Part 1: Overhyped, underdelivering, game of my dreams.

    Quote:
    As far as I know that series would indeed be part of the "space exploration" genre, but I see it's missing from your list.
    That's kind of why I go into that much detail with this stuff: No, neither Elite nor any of its successors including Dangerous, are space exploration games in the sense of the old genre, they are generally considerd "Space trading games". In fact, the original elite predates the birth of the genre in Starflight by 2 years, and it is doubtful that it has influenced starflight very much, considering it was in development for 6 years.

    Basically, the space trading genre can be summed up as "Flying between the stars making money following some kind of vocation, traditionally trading, but more likely by blowing stuff up". The genre employs various degrees of exploration, but it's not the core gameplay.

    The space exploration genre, on the other hand, is perfectly summarised by the Mission assignement you get in Starflight:

    Quote:
    1. Seek out and explore strange new worlds
    2. Boldly go where no man has gone before
    3. Establish contact with any sentients
    4. Capture and bring back non-sentient lifeforms
    5. Record alien lifeform data
    6. Bring back alien artifacts
    7. Bring back any valuable minerals
    8. Keep from getting brutally killed
    Space exploration games have emphasised these aspects differently, but they were all in there in one way or another. I'll go into more details on how No Mans Sky is distributed over these aspects.
    Posted 08-20-2016 at 02:54 PM by jedidia jedidia is offline
  5. Old Comment
    Fabri91's Avatar

    No Man's Sky Part 1: Overhyped, underdelivering, game of my dreams.

    Looking forward to the following parts of this post.

    My only contact with this genre, at least until a possible future sale where I might get NMS, has been Elite, specifically Elite: Dangerous.
    As far as I know that series would indeed be part of the "space exploration" genre, but I see it's missing from your list. Have you had any experience with them?
    Posted 08-20-2016 at 02:26 PM by Fabri91 Fabri91 is offline
  6. Old Comment
    jedidia's Avatar

    No Man's Sky - A journey about to end, another about to begin

    Quote:
    Thanks for the heads up and mini-review!
    Not a review, just a summary of the currently available information
    Posted 03-13-2016 at 12:25 PM by jedidia jedidia is offline
  7. Old Comment
    Mandella's Avatar

    No Man's Sky - A journey about to end, another about to begin

    Welp, now I'm interested.

    I kind of agree with you about Elite: Dangerous. And Star Citizen, well, less said the better I guess, but this one sounds like it might just have enough fiction in the science to make it an interesting game.

    Thanks for the heads up and mini-review!
    Posted 03-12-2016 at 05:36 AM by Mandella Mandella is offline
  8. Old Comment
    PeterRoss's Avatar

    Xeno... NUTS!

    I've heard about the development of this game long ago, but it was your post what convinced me to aquire this game and try it.

    What I like about it:

    1) Yes, it reminds original UFO greatly.
    2) Real life weapons and aircrafts! I was always wondering why they had to invent these weird-looking thick-barreled assault rifles with some weird caliber in original UFO.
    3) UFO fomations, air combat control - this is just cool.
    4) Death toll counter, events - something what makes the atmosphere deeper and scarier.
    5) Different layouts for missions in different parts of the worlds. Civilians in turbans in missions at Middle East, yay!
    6) Armed locals! One American redneck... farmer helped my guys greatly by sneaking behind alien's back and shoting him down with his shotgun.
    7) Description of scientific research results. They tried to explain many things which weren't very convincing the way they were explained (or weren't explained at all) in UFO. Funny too, mocking engineering squad and stuff. Soviet engineer, he-he-he.

    What I don't like:

    1) No sectoids! I dunno, I like little grey men. They're canonical aliens and any alien invasion force without them looks wrong.
    2) Automated research of some articles, automated selling, automated upgrades (yes, I like it all being manual!)
    3) Unlimited flares. Now, I see logic behind the decision of making them unlimited, I'm throwing these in dozens during night missions. I just don't like it.
    4) Weird design of UFOs. It's not saucers anymore, it's weird saucers. I liked round design more.
    5) Nothing connected with Terror from the Deep. I always hoped they will combine two games together, but they didn't. It's partially done in XCOM: Enemy Within, but still not what I wanted.

    I'm sure I've missed some points, but in the whole - I like the game!

    The funny moment here is that although I bought it on Steam I can't download it from there because of some weird reason. So, while I'm waiting for techsupport answer I'm playing the version pirated from torrents.
    Posted 07-05-2014 at 12:25 PM by PeterRoss PeterRoss is offline
  9. Old Comment
    SHADO's Avatar

    Xeno... NUTS!

    I loved the original and spent hundreds of hours on it but never enjoyed the follow ups as much. The dumbed down game play spoiled the experience for me.
    Saw this on steam but thought it was probably another poor copy.
    Will definatly buy this and give it a bash on your recommendation.
    Posted 06-10-2014 at 08:18 AM by SHADO SHADO is offline
  10. Old Comment
    PhantomCruiser's Avatar

    Xeno... NUTS!

    Same here. I've got UFO Defense in my Steam library, and really enjoyed playing it again. If this is a giant leap, but essentially the same game, I think I may be all in.

    Thanks for the excellent write-up.
    Posted 06-03-2014 at 07:31 PM by PhantomCruiser PhantomCruiser is offline
  11. Old Comment
    Mandella's Avatar

    Xeno... NUTS!

    Well, you successfully sold me!

    And so far so good...
    Posted 06-03-2014 at 02:23 PM by Mandella Mandella is offline
  12. Old Comment
    PhantomCruiser's Avatar

    Doctor Who classic season 1 review

    The "new" Who is pretty good, the effects are far-and-away improved over the original. Chris Eccleston I thought was credible as a Doctor, a bit brooding, but then again he did just finish the Time Lord vs Dalek war. David Tennant was an excellent mix of originality, with a good dose of Doctors 4 and 5 thrown in the mix.
    Matt Smith seems a bit too much like Tennant. Maybe a mix of Tennant and Eccleston? He really needs to stretch the character a bit and "own" it, but I think he's doing well with it [/opinion]. IIRC David Tennant did suggest the role to him.
    I would have like to have seen Paul McGann have more opportunity than that horrible made-for-TV movie (really, the Doctor in San Francisco, what the heck?). But it did have a cool opening music theme.
    Posted 03-16-2012 at 02:34 AM by PhantomCruiser PhantomCruiser is offline
  13. Old Comment
    Izack's Avatar

    Doctor Who classic season 1 review

    Quote:
    Originally Posted by jedidia View Comment
    Yeah, I noticed after posting that all text formatting was gone. No idea what happened, but fixed.
    Thanks! Great review, by the way; wasn't intending on watching older Who but at least now I'm not completely ignorant of it.
    Posted 03-15-2012 at 08:59 PM by Izack Izack is offline
  14. Old Comment
    jedidia's Avatar

    Doctor Who classic season 1 review

    Quote:
    but then Dr. Who isn't really known for being cannon now is it?
    Hell no!
    Posted 03-15-2012 at 07:54 PM by jedidia jedidia is offline
  15. Old Comment
    PhantomCruiser's Avatar

    Doctor Who classic season 1 review

    Nice review! I've been a fan of the Doctor since the early 80's. The first episode I can remember seeing is when the second Dr. was forced to change into the third Doctor. So in a roundabout fashion John Pertwee was "my" Doctor. My daughter nearly lusted after David Tennant (which caused me a bit of distress since she was, like 15 or something...).
    Anyway, I remember reading that one of the Doctors repaired, the chameleon circuit, but she (the TARDIS) remained a Police Box anyway. For the life of me though I can;t remember which book I read that in. I may still have it tucked away with all my other paperbacks (covered with still more paperbacks). If I can find it, I'll post the name/title.
    I've got another one (closer to the top of the pile) that had to do with the schism that caused the Doctor to leave Gallifrey in the first place. He didn't exactly "steal" the TARDIS (well, yes he took it), but the TARDIS chose him to take.
    The books are not exactly cannon, but then Dr. Who isn't really known for being cannon now is it? That is one thing I like about Whovians over Trekkers. Whovians generally don't take themselves too seriously.
    Posted 03-15-2012 at 05:10 PM by PhantomCruiser PhantomCruiser is offline
  16. Old Comment
    jedidia's Avatar

    Doctor Who classic season 1 review

    Yeah, I noticed after posting that all text formatting was gone. No idea what happened, but fixed.
    Posted 03-15-2012 at 04:41 PM by jedidia jedidia is offline
  17. Old Comment
    Izack's Avatar

    Doctor Who classic season 1 review

    That is one formidable wall of text.
    Posted 03-15-2012 at 04:30 PM by Izack Izack is offline
  18. Old Comment

    Orbiter Galaxy is taking a break

    I was wondering if Orbiter Galaxy can be used to simulate a complete trip to a nearby star system. Say in scenario 1 the ship is in system A. Then as the ship leaves the system, Orbiter Galaxy loads an empty scenario with no planets or asteroid. This is to simulate the trip through interstellar space. The force acting on the ship to make it drift from its path etc can be calculated by an external application or Orbiter Galaxy itself in this scenario. Then when the ship is about to enter system B then load a 3rd scenario with the proper planets etc.
    Posted 05-08-2011 at 03:28 PM by dumbo2007 dumbo2007 is offline
  19. Old Comment
    Izack's Avatar

    Orbiter Galaxy is taking a break

    Hahah, I know exactly what you mean. I doubt I'll play Orbiter for a year once Skyrim is released.
    Posted 03-20-2011 at 12:31 AM by Izack Izack is offline
  20. Old Comment
    jedidia's Avatar

    Orbiter Galaxy is taking a break

    The latest build is not consistent within itself (only the standalone .exe has been worked on, and since the generation routines have been re-arranged it's not even producing the same galaxy as the orbiter plug-in currently), and the only feature that has been added is the planning of FTL-jumproutes. I've got your p.m., I'll send you the file somewhen today, but I don't think it will be of much interest to anyone else, and it certainly isn't suited for public release.
    Posted 03-18-2011 at 08:19 AM by jedidia jedidia is offline

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