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Minecraft jailbreak anyone?

Posted 12-04-2011 at 05:19 AM by RisingFury

Back in the (good old) UnrealTournament days, we had a game style called Jailbreak. Players were split into two teams and the point of the game was to imprison the other team by killing them. The enemy would then spawn inside of a jail cell.

There were two ways out of the jail: Any remaining free team members could push a button to open the jail, or if the game was in a stalemate for a while, the jails were opened by an automatic timer.

The maps were similar in layout to capture the flag, just that in place of the flag, there would be the button to free the team mates. Jails were usually at the middle of the map.

To my knowledge, nobody has done such a game style for Minecraft servers. I've seen plenty of competitive maps like Vech's race for wool where two teams race to (yes, you guessed it) get the wool. There are also plenty of adventure style maps, where people cooperate to achieve a certain goal. There is a Jailbreak map, but it's an adventure type map.

This would be a strictly player vs player (team vs team) type of map. The rules are simple:

1.) After players spawn, they walk into their respective jails. Inside of the jail, they'd find some basic weapons and a "Our team is ready" button. Once both teams press the button, the jail gates open and the teams are released.
2.) Players are not allowed to destroy the jail (which unfortunately cannot be built player proof, just very player resistant), bridge gaps to allow imprisoned players to escape or jam doors powered by pistons.
3.) After dying, players must immediately run into the team's jail cell and are forbidden from entering the other team's jail cell.
4.) Players are allowed to kill, harass and annoy the other team, with techniques including jail gate camping, release button camping or traps of any kind, as long as they do not destroy the other team's ability to free their team mates.
5.) Players are allowed to play Minecraft as they would, with the goal of imprisoning the other team, as long as they do not break the rules stated above.
6.) Since no mechanism exists that would count the jailed players without external mods, the losing team must report their loss the moment the entire team is jailed and are forbidden from exiting the jail in case the automatic timer opens the gate.
7.) Teams can agree to additional rules, as long as those rules do not conflict with the above, with the exception of tactics used to imprison the enemy team.
8.) The first team that imprisons the entire enemy team, wins. In case of uncertainty or draw (last two players killing each other simultaneously with arrows, falling in lava, etc...), both teams wait for the automatic timer to open the jail gates and the game is resumed.

I've already figured out the circuitry required to open the jail gates and a jail design that is most player resistant (no jail is player proof, because the only non breakable block is bedrock and it cannot be moved by pistons). The gates would be opened once every 5 to 10 minutes (depending on the size of the map and map design) and the doors would stay open for 5 to 10 seconds. The jail would be built from bedrock and would contain no windows. Inside of the jail would be basic weapons and tools (no windows, to prevent people from shooting arrows in or out). The easiest way to ensure people don't break the gates would be to have no gates. Instead, jumping out of the jail would result in taking a lava bath. The the jail release is activated, sticky pistons would push blocks in to create a bridge over the lava and then retract again after 10 seconds. If players destroy those blocks, they doom themselves and their team.


So, would there be any interest in such a game within the OF community? I'm over with this series of exams in a week, so I will have some time to design a map, if there is interest.

Comments, suggestions, improvement and criticism are welcome.
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Comments

  1. Old Comment
    Arrowstar's Avatar
    How do "dead" players enter their jail after dying? It appears to be "exit-proof," meaning that it also appears to be "entrance-proof."
    Posted 12-04-2011 at 05:19 PM by Arrowstar Arrowstar is offline
  2. Old Comment
    RisingFury's Avatar
    Quote:
    Originally Posted by Arrowstar View Comment
    How do "dead" players enter their jail after dying? It appears to be "exit-proof," meaning that it also appears to be "entrance-proof."
    They would spawn above the map and enter the jail through a hole or staircase in the ceiling.
    Posted 12-04-2011 at 08:43 PM by RisingFury RisingFury is offline
  3. Old Comment
    Quick_Nick's Avatar
    Um... why not put beds in the jails?

    Also, assuming the players only have weapons, isn't obsidian good enough for the jail?
    Posted 12-05-2011 at 02:03 AM by Quick_Nick Quick_Nick is offline
    Updated 12-05-2011 at 02:07 AM by Quick_Nick
  4. Old Comment
    RisingFury's Avatar
    Quote:
    Originally Posted by Quick_Nick View Comment
    Um... why not put beds in the jails?
    D0h! Now you made me feel really darn stupid

    In any case, an access through the roof is a must have, for first spawns and in case the beds get obstructed.



    Quote:
    Originally Posted by Quick_Nick View Comment
    Also, assuming the players only have weapons, isn't obsidian good enough for the jail?
    Well, I'm thinking tool should still be allowed. The jail would contain some basic weapons (wooden swords, arrows with no bows, leather with no crafting tables), but some of the more advanced goodies would be hidden and buried.

    Players could also use tools to create defensive buildings, or tare down enemy's structures.
    Posted 12-06-2011 at 09:32 PM by RisingFury RisingFury is offline
  5. Old Comment
    Pyromaniac605's Avatar
    Quote:
    Originally Posted by RisingFury View Comment
    Players could also use tools to create defensive buildings, or tare down enemy's structures.
    This made me think of another idea, what about a FortWars style game? Similar to this, but players are given a set amount of time in-game to build their fort (Creative mode might be better for this, that way they don't need to waste time collecting resources) with a few restrictions on building materials, then at the end of the build time the players begin to attack the other team's fort (Perhaps give them full diamond armour and a sword to make the battles more interesting). When killed the players spawn in a box somewhere so that they can observe, but not interfere with, the game. The team that kills all the players of the other team first wins.
    Posted 12-08-2011 at 12:32 PM by Pyromaniac605 Pyromaniac605 is offline
 

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