Orbiter-Forum  

Go Back   Orbiter-Forum > Blogs
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

Old
Rating: 2 votes, 5.00 average.

Distributed Version Control even for the smallest team

Posted 05-26-2013 at 12:02 PM by Face

Some readers of this blog series might have googled for DVCS, and found one of the IMHO cutest arguments against using a DVCS:

Still, I've never seen him without this one here, have you?

But whatever...

I'm so bold now to proclaim that especially for the lonesome cowboy coder, a DVCS fits the needs. Let me show - as promised - what the last post's...
Face's Avatar
Beta Tester
Posted in DVCS
Views 10947 Comments 9 Face is offline
Old
Rating: 2 votes, 5.00 average.

Coding a Lunar Lander from the ground up: OrbiterSound Support

Posted 01-21-2013 at 08:34 PM by Hlynkacg

This will be quick and simple, I just want to get it out of the way.

PART 11: OrbiterSound Support

Step 1 is obviously to install Dan Steph's OrbiterSound.

NOTE: my code uses v 4.0

Dan already included an excellent tutorial in his own documentation so I will only touch upon the basics. Once Orbitersound has been installed go to the sound/OrbiterSound_SDK folder in your Orbiter root directory and find the following files "OrbiterSoundSDK40.h"...
Hlynkacg's Avatar
Aspiring rocket scientist
Views 3265 Comments 0 Hlynkacg is offline
Old
Rating: 17 votes, 5.00 average.

Coding a Lunar Lander from the ground up: The virtual cockpit

Posted 01-21-2013 at 08:37 PM by Hlynkacg

So let's add a virtual cockpit.

Virtual cockpits can dramatically increase the immersion factor of a simulation and a custom cockpit and/or 2d panel is an absolute ust for any vessel that with advanced subsystem modeling. The historical LM had over 160 switches and displays spread across 14 panels and we've only got so many keyboard commands to work with.

PART 12: Adding a virtual cockpit.

First thing first, we need to declare a mesh for our VC....
Hlynkacg's Avatar
Aspiring rocket scientist
Views 5035 Comments 0 Hlynkacg is offline
Old
Rating: 3 votes, 5.00 average.

Coding a Lunar Lander from the ground up: Making your VC Interactive

Posted 03-26-2013 at 07:37 PM by Hlynkacg
Updated 03-26-2013 at 07:40 PM by Hlynkacg

PART 14: Making the Cockpit Interactive

So last we left off we had a cockpit and a shiny cockpit control class that didn't actually do anything. Now it's time to do stuff.

VC displays and user inputs are handled by "Active areas" that are registered when the VC is loaded. To generate these active area s I have created a function called "RegisterActiveAreas" in our cockpit control class. (See part 13) this function is a void and takes a single VECTOR3...
Hlynkacg's Avatar
Aspiring rocket scientist
Views 5425 Comments 2 Hlynkacg is offline
Old
Rating: 2 votes, 5.00 average.

Part 5: Bags and Tags

Posted 05-13-2013 at 04:56 PM by MaverickSawyer

Before I begin, I want to say that this may be the last one for a while, as I have a couple of real-life situations that are going to come to a nexus here in the next month or so, and I'm going to be going through some pretty dramatic changes in my life. I'll continue to post continuations of the series as I find time.


Beneath The Wing, Part 5: Bags and Tags.

Next time you fly with an airline, don't just cut off that little strip of paper and plastic that got...
MaverickSawyer's Avatar
Acolyte of the Probe
Views 8545 Comments 1 MaverickSawyer is offline

All times are GMT. The time now is 09:39 PM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Copyright 2007 - 2017, Orbiter-Forum.com. All rights reserved.