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Coding a Lunar Lander from the ground up: Making your VC Interactive

Posted 03-26-2013 at 07:37 PM by Hlynkacg
Updated 03-26-2013 at 07:40 PM by Hlynkacg

PART 14: Making the Cockpit Interactive

So last we left off we had a cockpit and a shiny cockpit control class that didn't actually do anything. Now it's time to do stuff.

VC displays and user inputs are handled by "Active areas" that are registered when the VC is loaded. To generate these active area s I have created a function called "RegisterActiveAreas" in our cockpit control class. (See part 13) this function is a void and takes a single VECTOR3...
Hlynkacg's Avatar
Aspiring rocket scientist
Views 4769 Comments 2 Hlynkacg is offline

im a...Furry

Posted 03-26-2013 at 01:04 AM by communist

yes,I am
i think this will explain
this community has helped me to be more open-minded and ive made a lot of new friends
now,i have not,nor will ever,leave this community,Orbiter is still one of those things which never gets old,im just devloping new intrests
i probably will not be active on the fourms anymore,but,im not sure,it is hard to predict myself,but i am active on FurAffinity,if anyone wishes to contact me there
Have a good day Orbiter fans,until next...
Resident Crazy Person
Posted in Uncategorized
Views 3841 Comments 2 communist is offline

Coding a Lunar Lander from the ground up: Creating a member class

Posted 03-25-2013 at 09:24 PM by Hlynkacg
Updated 03-26-2013 at 07:41 PM by Hlynkacg

I've been putting of writing this part because it's complicated and it involves a bunch of programming that does not directly apply to Orbiter. That said I really need to post something before my "in-progress point" goes too much further, so without further ado...

PART 13: Classes and Objects
In C++ a class is an expanded concept of a data structure that can hold both data and functions. An object is specific instance of a class. In terms of variables, a class would...
Hlynkacg's Avatar
Aspiring rocket scientist
Views 2730 Comments 0 Hlynkacg is offline

Part 3: Oh Captain, My Captain...

Posted 03-21-2013 at 12:39 AM by MaverickSawyer

Part 3: Oh Captain, My Captain…

I’ll give you a quick recap of last week’s finale…

Originally Posted by Part 2
I was one of three FNGs (F***ing New Guys/Gals) who completed the training in time for this, and was promptly given a loaner vest and a pair of disposable ear plugs, and told, “Time to begin your On the Job Training.”
Now, as I put on the loaner vest, set my earplugs, and donned my sunglasses (it was about 1530 PDT), I thought back to the training I had been undergoing...
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Acolyte of the Probe
Views 5537 Comments 9 MaverickSawyer is offline

To add a fuel tank ?

Posted 03-18-2013 at 08:33 AM by Jose Gerard

Want to transfer fuel between modules in my space station using the Fuel Xfer MFD (Sorry, I can´t find the Author´s name)

This will imply to modify the Spacecraft .ini file, and later convert it to .DLL using the sc3.

After this process the new .DLL vessel apears in the scenario working beautifully except that, when opening the Refuel MFD a big note in red letters appears saying "This vessel has not a fuel tank"

Can somebody help me please?
Posted in Uncategorized
Views 1890 Comments 2 Jose Gerard is offline

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