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  1. Old Comment
    tofitouf's Avatar

    Zorglub and tune your planet

    thanks a lot for the review, i'll try on a computer without directx sdk.
    Posted 07-15-2009 at 12:22 PM by tofitouf tofitouf is offline
  2. Old Comment

    Zorglub and tune your planet

    Hello tofitouf,

    Some new trys this morning.

    Collapse is OK and i can have the Moon's dds in the Moon folder.

    But always some problems with "All" and below a more complete screen capture from the pseudo DOS window.



    Good day

    fort
    Posted 07-15-2009 at 11:09 AM by fort fort is offline
    Updated 07-15-2009 at 11:35 AM by fort
  3. Old Comment

    Zorglub and tune your planet

    Hello tofitouf,

    - moon_Coca.tex renamed Moon.tex and placed in the file textures;

    - All the files intend for the file Utils placed in the file Utils ...

    First try:



    “D3dx9_35.dll not found. Reinstalling might help set up this."

    I download the D3dx...dll and put it in the file Utils.

    http://www.fichier-dll.fr/d3dx9-35.dll,4763

    Some warnings nevertheless concerning his installation.

    http://pcsupport.about.com/od/findby..._35dll-dll.htm

    But good, I decide, to do it simple: in Utils.

    Second try:



    I have Windows basic XP (SP1) and DirectX 9.0c.

    Is this a way question, of path, towards an eventual one under file of a DirectX SDK ?

    I attempted to find if it lacked something else with dependencywalker but this is very long and obscure for me.

    http://www.dependencywalker.com/


    Can be later other commentaries concerning the job of this program and of Pltex2.

    Bonne journée

    fort
    Posted 07-13-2009 at 03:42 PM by fort fort is offline
    Updated 07-15-2009 at 10:23 AM by fort
  4. Old Comment
    zerofay32's Avatar

    SL-S5: Skylab II Launch

    Unfortunately, no. While I have used this project to work on my add-on making skills, I have used a lot of other add-ons. Not the whole thing, just the bits and pieces that I need. I'm working on releasing the parts that I have made, but none are release ready. The main thing is an updated X-38 and its PLB carrier.
    Posted 07-12-2009 at 12:50 AM by zerofay32 zerofay32 is offline
  5. Old Comment
    MJR's Avatar

    Project: Deep Space Transportation System (DSTS)

    I am very anxious to see how this turns out.
    Posted 07-07-2009 at 04:48 PM by MJR MJR is offline
  6. Old Comment
    astrosammy's Avatar

    SL-S5: Skylab II Launch

    Beautiful project, and it's cool how you tell us about it. Do you plan to release your scenarios?
    Posted 07-04-2009 at 07:55 PM by astrosammy astrosammy is offline
  7. Old Comment
    flaugher's Avatar

    The 1-G Spaceship

    Ship Protection

    I guess one issue people have regarding long trips (like Saturn) is the chance of striking something like a rock (small asteroid, whatever) enroute. Speed of a 1-G craft would be very high at midpoint.

    I think the issue is one of "acceptable risk". We take acceptable risks every time we drive a car, ride a bike, or fly in an airplane. Arriving at Mars in under four days significantly lowers the cosmic ray and solar burst danger by lowering the total time spent in open space compared to 189 days for a Hohlmann transfer.

    As for space rocks, perhaps some kind of warning system that can redirect the path in time. Optical system illuminated by lasers?
    Posted 07-03-2009 at 11:06 AM by flaugher flaugher is offline
  8. Old Comment
    RangerPL's Avatar

    scrogneugneu

    Yeah, I'm planning to get Acronis too.
    Posted 07-02-2009 at 03:17 PM by RangerPL RangerPL is offline
  9. Old Comment
    xmariox's Avatar

    STS-203-LF3 Postponed

    This blog is really funny I like read your posts! Good job Zero
    Posted 06-28-2009 at 11:41 PM by xmariox xmariox is offline
  10. Old Comment
    Posted 06-28-2009 at 03:55 PM by Orbiter Orbiter is offline
  11. Old Comment
    Posted 06-25-2009 at 09:51 PM by jacquesmomo jacquesmomo is offline
  12. Old Comment
    tofitouf's Avatar

    scrogneugneu

    Thanks guys for advices. I always backup, i've lost too much data. I'm a little bit stressed about that now and I can't work without a subversion to post my code.

    I've looked at acronis, it's seem good, I'll try it. thank you
    Posted 06-23-2009 at 08:04 AM by tofitouf tofitouf is offline
  13. Old Comment
    dc3dreamer's Avatar

    scrogneugneu

    Look at Acronis True Image Home 2009
    Posted 06-20-2009 at 03:24 AM by dc3dreamer dc3dreamer is offline
  14. Old Comment
    Andy44's Avatar

    scrogneugneu

    Wow, you had me scared there, for a minute, tof!

    Backups, people, always back up your stuff!
    Posted 06-18-2009 at 11:29 PM by Andy44 Andy44 is offline
  15. Old Comment
    flaugher's Avatar

    The 1-G Spaceship

    Ship Control

    Probably most 1-G ships would be computer controlled, and eventually many cargo ships might be remote controlled. Not much to control anyway ... set the ship on course, make sure the turnaround happens, then make refinements for the approach.

    Might see waystations established (like ARTCC's) to make sure no one collides (unlikely anyway) and that turnarounds happen properly ... advise rescue if a ship gets off course, etc.

    Any ship that missed its turnaround would quickly get by the destination. Failsafes? Remote shutdown and/or braking procedures?

    Posted 06-14-2009 at 07:13 PM by flaugher flaugher is offline
  16. Old Comment
    flaugher's Avatar

    The 1-G Spaceship

    Late June 13, 2009

    Oh, a 14-year-old German boy was hit by a meteor today! Wow! Kinda makes a case for underground facilities on planets and moons without heavy atmosphere, especially out near the asteroid belt. Nothing like a good ton of rock over your head to deflect the occassional space gravel.
    Posted 06-14-2009 at 06:57 AM by flaugher flaugher is offline
  17. Old Comment
    flaugher's Avatar

    The 1-G Spaceship

    Thinking tonight about what might happen first once 1-G travel is achieved. Columbus may have used government funds to discover America, but it was capitalism that settled the colonies.

    Depending on how expensive things are initially, will probably start out with expensive sightseeing trips for the rich/famous, then some mix of private and govt funded explorers. Rough habitats will likely be next (like sod houses on the Plains), but if industry takes off that should quickly transition to complexes with amenities and eventually family living areas.

    Thinking that initial habits and depots will be orbiting and revolving; gravity by centrifugal force like many Orbiter stations. Surface bases maybe, but not for permanent living unless gravity is ok. POSSIBLY look into wheels that sit on ground or buried in shallow pits for protection/stability. Have to be the right planet/moon though.

    Probable commerce: Research, surveying and mapping, mining, possibly off-world heavy construction in low-G, and most certainly vacationing once costs come down.

    Probable support: Depots, maintenance and repair, rescue stations, medical, communications and navigation aids, and eventually consumer goods for habitat occupants (orbital or surface based).
    Posted 06-14-2009 at 06:53 AM by flaugher flaugher is offline
  18. Old Comment
    cr1's Avatar

    My experience with the "Award winning" Freeware YSFlight Part 2.

    Meanwhile, for the actual text of the blog post, I would rate your humor 10/10 :D
    Posted 06-05-2009 at 11:40 AM by cr1 cr1 is offline
  19. Old Comment
    cr1's Avatar

    My experience with the "Award winning" Freeware YSFlight Part 2.

    I've played that before (had to read thru the manual though). It is quite old-fashioned, and I agree that the graphics are pretty bad, but they are slightly better (anti-aliased) if you opened fsmaindx or fsmaino (probably uses DirectX or OpenGL instead of "CPU rendered" like you did). I think it's still playable, despite the fact that it is old.

    I spent some time figuring out and getting used to the fact that mouse click means firing weapon. By the time I did, the control tower, and a few other hangars, have already been destroyed.

    It is kind of fun when you know how to play it. You can play an air battle scenario or ground support scenario, for instance.

    Where did you see it declared as "better than FSX or Orbiter"? And... time to rt(f)m?
    Posted 06-05-2009 at 09:08 AM by cr1 cr1 is offline
  20. Old Comment
    tl8's Avatar

    My experience with the "Award winning" Freeware YSFlight Part 1

    Yes it is no Orbiter or FSX, but it is quick easy and fun.

    There can be a bit of pain to work some things out but that is part of the character behind the game.

    I like it alot. Well worth the 10Mb(not 60Mb for Orbiter or 1000'sMb for FSX) download
    Posted 05-29-2009 at 02:24 AM by tl8 tl8 is offline

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