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Coding a Lunar Lander from the ground up: Creating a member class

Posted 03-25-2013 at 09:24 PM by Hlynkacg
Updated 03-26-2013 at 07:41 PM by Hlynkacg

I've been putting of writing this part because it's complicated and it involves a bunch of programming that does not directly apply to Orbiter. That said I really need to post something before my "in-progress point" goes too much further, so without further ado...

PART 13: Classes and Objects
In C++ a class is an expanded concept of a data structure that can hold both data and functions. An object is specific instance of a class. In terms of variables, a class would...
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Aspiring rocket scientist
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