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Heisenberg DLL Development

Posted 11-13-2010 at 06:18 AM by IgnoreThisBarrel

SO I've decided to abandon Spacecraft3 and instead create a custom DLL module for the Heisenberg (it'll probably have UMMU and hopefully UCGO support). Now I'm terrible at C++ so if anyone could recommend any tutorials on writing things specifically for Orbiter it would be very much appreciated.

So the current Heisenberg code is a modified version of the ShuttlePB code. Don't worry, I plan to add more... complex... code to it.

I have some questions, but first, I can't seem...
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File Type: zip HeisenbergDLL.zip (9.34 MB, 1 views)
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Heisenberg Might Have Been Here

Posted 11-06-2010 at 08:05 PM by IgnoreThisBarrel

Well, I made some major improvements to the mesh and code, although I can't get some of the animations to work.

Added features are:
Working, animated, gear. Although they look like bent toothpicks.
Landing points and updated center of gravity so the Heisenberg can now land.
Hover thrusters.
Custom exhaust textures (although I can't get the ship to use them).
Main docking port now retractable.
Heat shielded hangar bay, large enough to hold a small...
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File Type: zip Heisenberg.zip (1.07 MB, 5 views)
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Heisenberg Development - Progress

Posted 11-05-2010 at 06:20 AM by IgnoreThisBarrel
Updated 11-06-2010 at 08:14 PM by IgnoreThisBarrel

Well I got a considerable amount of things done, including the base model. I still need to add more details and, *shudder*, textures.

Anyway, here's a prototype of my ridiculously unrealistic ship. Enjoy!

Controls: As usual for main, retro and attitude thrust. Press "k" for hab truss rotation.

What I plan in future versions:
Better mesh
Textures
Landing gear/struts (the Heisenberg is also fun to fly as a ridiculously unrealistic...
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Heisenberg Development - Meshing

Posted 11-05-2010 at 12:02 AM by IgnoreThisBarrel
Updated 11-05-2010 at 03:13 AM by IgnoreThisBarrel

So like most Orbitnauts, I've tried my hand at making ships, and like quite a few of those Orbitnauts, became very lazy and/or "forgot" about the project.

This time however, I've decided to create a ship that will get past the first few minutes of modeling; the DSV Heisenberg. It's a Spacecraft3 vessel, which although extremely elongated can still manouvre pretty well.

EDIT: I managed to work around the thruster problem. Now I'll start texturing, provided I figure...
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