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#76 |
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shoemaker without legs
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#77 |
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Tutorial Publisher
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#78 |
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SA 2010 Soccermaniac
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Why?
I'd imagine if the stars were close enough or far out enough, planets should form fine. Barring other planets and/or metallicity issues. |
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#79 |
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Tutorial Publisher
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#80 |
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shoemaker without legs
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Hmmm, the hill sphere suffers a similiar problem as does soi: it is much bigger for planets that are further away, so taking it as a basis for an outer limit for moons that are formed leads to outer gas giants having much more moons than inner gas giants, a fact that I do not see reflected by our solar system. I guess I'll just play around with a gravity limit until I guet results that I like...
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Last edited by jedidia; 11-24-2009 at 08:13 PM. |
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#81 |
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Addon Developer
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Are you sure that that effect is not present in our solar system? The outer planets are harder to observe and may have many more moons than we currently know of. Especially moons of the barely-more-than-debris kind.
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#82 |
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Orbinaut
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And any given collection of stars is *less* bright than a single star of the same mass. The primary obstacle to planetary formation in multiple star systems is the gravitational influence of the stars. ---------- Post added at 01:47 ---------- Previous post was at 01:35 ---------- Quote:
Neptune has a pair of moons (capture moons I think, but am not sure), that have *very* wide orbits (SMa's around a third of an AU, apoapses even further out). The total Hill sphere radius is .775 AU. |
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#83 |
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shoemaker without legs
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I experimented around a bit more, set the outer limit to a simple gravity-limit (0.002 Gs, a bit less than the influence on the outmost "essential" not-captured moon in our solar system), and am currently playing around with the inner limit, which was set too far out by accrete to be usable for gas giants. However, it turns out that there aren't any relevant masses formed beneath that limit anyways, so reusing the accrete algorithm to simulate the accretion around gas giants might not be such a bright idea after all. I'll have to play around with it a bit more and see what other options I can come up with... |
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#84 |
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shoemaker without legs
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Did some further research into the matter. Pretty hard to find any material about the topic, there doesn't seem to have been too much research into the topic, at least not enough to produce some decent free documentation. So far I gathered bits of this and that together to improve my algorithms. I found information that the moons around the gas giants seem to take up roughly 0.01 percent of the mass of the planet they're orbiting.
Also, there is the theory of orbital contraction, which might just be what I need to get better results (given that currently most moons are formed much further out than they should be compared with the solar system). According to this theory, forming moons induce a wave into the accretion disk, leading to an orbital contraction, bringing the moons further in. The more mass a moon has, the stronger the contraction, resulting in an actual upper mass limit (since the orbits of more massive objects contract beneath the roche limit). Now the big problem is that I have found this described in a few words here: http://www.theregister.co.uk/2006/06...ons/print.html but have been unable to find any precise data about it. Obviously these guys made a computer simulation of their theory... I want that code! ![]() Meanwhile, I'll be conducting my own little experiments with orbital contraction to see if I get some results that I like... ---------- Post added 11-27-09 at 11:21 AM ---------- Previous post was 11-26-09 at 08:50 PM ---------- Just encountered a very nasty bug, and I'm not yet able to tell which elements of my code get screwed up by it, I'll have some cleaning to do. the problem was that in C any input that has no . deliminator is automatically handled as an integer, so an operation like 1/3 would return 0, while 1.0/3.0 returns the right result. It's well possible that a lot of my mathematical operations currently return bollocks. |
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#85 |
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Tutorial Publisher
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... I was thinking of the preasure from the higher radiation release but didn't express it correctly. The combined effects of the gravity wells and radiation preasure would clear out a wide area around a double star and inhibit planetary formation in the zone close to the stars where you would expect to find habitable worlds ..... but planets ( mostly gas giants and proto stars ) COULD form in the outter zones and get slung into closer or highly eccentric orbits by gravitational interactions with each other. ( the Jupiter effect )
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#86 |
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shoemaker without legs
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So, I cleaned out my mess and am finally getting some results I like. Now I have to fix the radius problem... stargen uses the Kothari equations to calculate a planet radius, I'll have to read up on that a bit.
Edit: I just solved the problem by NOT solving it. Instead I went through the mass-diameter relationships of the Galilean moons and noticed that the radius of my generated moons is within 2 decimal points when they have the same mass. It just seems a bit strange when looking at the numbers, but obviously that's just the way it is. Hoorray for the original programers! Now I'll have to do something to give impact moons a reasonable orbit (since stargen only creates the moons without their orbital elements) and I'm all set to plug it all into my galaxy generator.
Last edited by jedidia; 11-27-2009 at 02:43 PM. |
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#87 |
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Tutorial Publisher
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Excellent Smithers, excellent !
Soon the Galaxy will be ours. ( rubs dry boney hands together and grins maliciousely )
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#88 |
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shoemaker without legs
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I'm finished with the solar system generator for now. The future plan looks as follows:
- Plugging system generator into my galaxy generator (easy) - providing GUI for displaying system overview (will take a while) - finishing stellar evolution model and changing systems accordingly (already halfway there) - finishing touches to the galaxy creator (dunno how long this will take, this will probably involve some unforeseen trouble) - release of a demo of the galaxy generator (without interface to orbiter) for interested people to go bug-hunting and making suggestions about improvements that will certainly be in order (somewhen in January I guess) -wrapping up output routines, plugging in texture generator and making an MFD to interface the whole thing to orbiter (absolutely no Idea how long this will take, since the problems I will be facing will be completely new to me...) So for now, you can look forward to a release of the generator as a stand alone.
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#89 |
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Crazy about real time sims
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This is great !!...1 question....it will not be possible to actually add an extra star to the orbiter model yet right....but you have got a model for stellar evolution and galaxy creation....so how is this data visualized in orbiter....or is the output of the model stored in files ?....by output I mean the positions of the stars etc...
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#90 |
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shoemaker without legs
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Then of course the systems will be outputable to Orbiter format. The biggest concern here are textures, but I hope to be able to use Artlavs texture generation library (he agreed to that a while ago, and I think it shouldn't be too much hassle to implement them). Finally, there will be an MFD inside orbiter that will be able to show information on the selected target system and allow you to actually get there (similiar to MSSSmfd). Quote:
---------- Post added at 05:19 PM ---------- Previous post was at 09:19 AM ---------- System Quick overview implemented: ![]() Pops up whenever you move the mouse on a star. Guess I should put in a pop-up delay too, but that will be easy work later on. Now on to the detailed overview that opens on doubleclick, that will be a bit more work... ---------- Post added at 05:19 PM ---------- Previous post was at 05:19 PM ---------- Dang, I managed to double post... Last edited by jedidia; 12-09-2009 at 04:41 PM. |
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