| Addon Development Developers post news, updates, & discussions here about your projects in development. |
![]() |
|
|
|
Thread Tools |
|
|
#31 |
|
GFX Staff
![]() ![]() ![]() |
i have found a bug you cannot attach DGIV cargo to a ummu or the DGIV when you are on the platform
|
|
|
|
|
|
#32 |
|
Orbinaut
|
Hey, is this station a craft or a base?
|
|
|
|
|
|
#33 |
|
Orbinaut
|
Both. Since it's not attached to the surface of a planet, it has to be programmed into Orbiter as a vessel, but it's function for the user is that of a base.
|
|
|
|
|
|
#34 |
|
Addon Developer
![]() |
|
|
|
|
|
|
#35 |
|
Resident Orbiter Slave
![]() ![]() |
|
|
|
|
|
|
#36 | |||
|
Aperiodic traveller
![]() ![]() |
Ok, let's continue.
I've remapped the movement keys to ADWS array, please try it now, so to determine whether it is input problem or system problem: http://orbides.1gb.ru/orbf/shukra-keyup-080812.zip Quote:
The only way to jump in it is to get over the edge, where it would leap up and clear into the abyss. Quote:
Nothing can be done with DGIV payloads dropped to the deck. Putting a turbo pack is not impossible, but tricky. It is both and the same. Quote:
|
|||
|
|
|
|
|
#37 |
|
Resident Orbiter Slave
![]() ![]() |
|
|
|
|
|
|
#38 |
|
Orbinaut
|
This is hard to land on, is there a way to mark the runways at a distance?
|
|
|
|
|
|
#39 | |
|
Addon Developer
![]() |
Quote:
Otherwise, just do training. the best landing strategy I have for the swift 1 is to approach the runway with 90 m/s at about 8° angle for better aiming. closer to the runway, usually when the proximity warning of Orbitersound starts, cut thrust and increase AOA with dropping velocity until you are 70 m/s fast. If you make this right, the velocity vector marker is still exactly at the touchdown point. Use thrust now again to keep velocity stable. When you are above the runway, close to the controlled crash into it, cut thrust again and prepare for hitting the brakes. I flew about 10 landings with the Swift 1 until I was happy with the outcome, and missed the first 4 landings. Be lucky that, while air pressure is the same as on Earths surface, the density of the atmosphere is still about 50% higher - and thus, you have 50% more lift&drag for the same velocity. Artlav: The WASD steering works, I only notice once small bug now: When I want to jump backwards over the rim, the UMMU astronaut jumps forward a few meters and then slowly moves forward until dropping over another rim, without player control. But still an improvement. |
|
|
|
|
|
|
#40 | |||
|
Aperiodic traveller
![]() ![]() |
Quote:
You can still stop the motion with wheel arrest button. Why the keypad controls not working is a question, i'll keep the ADWS for a backup. Once again, can anyone else reproduce the UMMU control problem? Quote:
Quote:
![]()
|
|||
|
|
|
|
|
#41 |
|
Rocket Tinker
![]() |
You mean that the numeric keypad doesn't work? The numeric keypad doesn't work for... just a second... Aha! I just tried turning off NumLock and it works now. Maybe I should see if that lets me steer the Delta Glider while taxiing.
-----Posted Added----- (Re: Taxi Steering) Nope... Once the vessel starts moving, I can turn it with the RCS, but it's like sliding around on the ice. The vessel keeps going in the same direction. |
|
|
|
|
|
#42 | ||
|
Aperiodic traveller
![]() ![]() |
Shukra Venus Balloon Station Alpha Release 080813
-Fixed some UMMU bugs -Added runway lights -Added ADWS as UMMU controls -Added more animations -Added UMMU-interactable components A lot still to be tested, so feedback is welcome as always. New controls: UMMU: To move, set ROT or OFF mode Motion as in ground mode, secondary - ADWS Airlock B is on. E - action button Platform: Alt+C - Stow/Retract landing strip Alt+V - Stow/Retract probe Alt+B - Cycle dropper Numpad + - Raise station Numpad - - Lower station Quote:
Quote:
The runway lights: ![]() ![]() The dropper button:
|
||
|
|
|
|
|
#43 |
|
Addon Developer
![]() |
|
|
|
|
|
|
#44 |
|
Orbinaut
|
Took the station to Earth, it needs a giant Zepplin ballon! Or you could style it in a 30's sci fi style and you have a Zepplin base!
The Air Pirates take off from their secreat island base to plunder the sea and skys! We need some WWI planes! This add-on is amazing it is actually makeing me explore Venus! |
|
|
|
|
|
#45 | ||
|
Aperiodic traveller
![]() ![]() |
Quote:
Quote:
As is as, the ideas are welcome. The next two of the series will be something like that: The Hades balloon station. A deep atmospheric research station, locates at the 30Km altitude with pressurized hull, lifted by the breathing air. The upper part contains a landing deck for 2 DG's. The whole thing is more of a submarine than a balloon, but the balloon it is. ![]() ![]() The Elysion balloon station is exactly the opposite of Hades, and is designed as long-term nice conditions habitation. The sphere is suspended by it's own breathing air buoyancy above the Venus clouds or among their tops, providing lots of sunlight and a good view. The rings on a side is a magnetic trap to capture and decelerate the incoming vessels, putting them on the pads at the side. The air is thin up where it is, so other landing methods are impractical. ![]() ![]() Feedback and ideas are welcome. |
||
|
|
|
![]() |
|
| Thread Tools | |
|
|
|||||