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Default C57D Cruiser
by gattispilot 08-14-2013, 03:24 PM

Since I am waiting on some code help on another project. I thought I would brush the dust off this:

The C57D cruiser from The film Forbidden Planet.

The orginal mesh was from Rag TAg. But I add an interior. It is fully Ummu capable.





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Old 08-14-2013, 09:52 PM   #2
Interceptor
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Thanks John,I remember this good old one,from a few years back.
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Old 08-15-2013, 02:40 AM   #3
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I never released. Maybe some beta testing. I updated to UMMu 2.5 and sound 4.0. I might put a Ummu in silver suit on the pole. Then used the pole like elevators to get to the upper deck. Any ideas?
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Old 08-15-2013, 12:38 PM   #4
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don't forget Robby The Robot!
Maybe put him at Helmsman or Navigators station

Last edited by dacamp66; 08-15-2013 at 12:41 PM.
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Old 08-15-2013, 12:54 PM   #5
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Great idea John, re the UMMU on the pole.
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Old 08-15-2013, 01:01 PM   #6
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Quote:
Originally Posted by gattispilot View Post
 I never released. Maybe some beta testing. I updated to UMMu 2.5 and sound 4.0. I might put a Ummu in silver suit on the pole. Then used the pole like elevators to get to the upper deck. Any ideas?
I like that idea also.
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Old 08-15-2013, 03:33 PM   #7
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Quote:
Originally Posted by dacamp66 View Post
 don't forget Robby The Robot!
Maybe put him at Helmsman or Navigators station

I have a mesh of Robby the robot that could be made a Ummu. Or I could placed him in the main mesh
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Old 08-16-2013, 03:58 PM   #8
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Well I added a Ummu on the Lift. I don't think they will be animated. The reason is from the navigator chair the Astronavigator glass globe blocks the view of the Ummu.

I lost my Robby mesh in a bad PC. So if someone has it from years ago that would be great.


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Old 08-21-2013, 11:11 AM   #9
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This was another version that combines Star Trek Forbidden Planet and Lost in Space. The C57G



The upper deck has Star Trek Style bridge and Transporter control
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Old 08-26-2013, 11:09 AM   #10
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Also the G model has a elevator like the Jupiter2 and airlock on the upper deck.



The 3rd deck does have enough room for UCGO crates. You could load cargo but not see it.

The elevator goes from that deck to the main deck to the upper deck
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Old 08-26-2013, 11:17 AM   #11
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Looks even better than before.
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Old 08-26-2013, 12:37 PM   #12
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Besides Robby the robot. I thought about their tractor.

and this:
http://www.imcdb.org/vehicle_254017-Made-for-Movie.html

http://www.imcdb.org/vehicle_254018-...e-Tractor.html

If you made it a UCGO crate you could unload the crate and then unpack it but I don't think you could pack it back and load it back on. Because the tractor would have to be a vessel to get the electromagnet/attachment to function

Then maybe rework my Jupiter 2 and Jupiter 2200

Last edited by gattispilot; 08-26-2013 at 12:47 PM.
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Old 08-26-2013, 06:26 PM   #13
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In the future is there any plans for revamping the Jupiter 2?
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Old 08-26-2013, 06:55 PM   #14
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Yes. I made a J2200 An version similar to the C57G. It used the Star trek style panels and Jupiter 2 bridge. It had a upper pod hatch and 3 lifts on the bottom to load a chariot or Landram,....

Ialso did a Ummu Jupiter 2. It had the blast door shut over the window but a VC of the bridge. The reason for the blast door shut was so the Pod could be loaded from the bottom.
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Old 08-28-2013, 11:03 AM   #15
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another view form the C57D. Thanks to Kendo a more correct Forbidden plant ummu.

So from this view you see the radar screen and the upper deck is weapon control. Each seat controls each set of weapons.



I might cheat and have the Tractor created and then deleted not sure how to code that. Or attach it to inside somewhere not seen. As you could unload it and unpack it and drive away but you couldn't pack it pack up and load it back

Last edited by gattispilot; 08-28-2013 at 11:06 AM.
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