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| Orbiter Visualization Project Orbiter external graphics development. |
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#586 |
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Addon Developer
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![]() Now about the error - what OS version do you have on that computer? It has to be Win Vista or Win7 - there is no DX10+ support in WinXP - even if hardware does support that DX version. |
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#587 |
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50% Orbinaut, 50% Developer
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Sorry for the node number, I just copied the whole line from the Hg archive file. You have the right one. The computer is running Windows Vista SP2.
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#588 |
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Addon Developer
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#589 |
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50% Orbinaut, 50% Developer
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Device creation failed.
Error code : 0x887A0004 Last edited by Bibi Uncle; 07-03-2012 at 03:04 AM. |
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#590 |
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Orbinaut
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Does it have a "switchable graphics card." That might cause some problems.
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#591 |
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50% Orbinaut, 50% Developer
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As far as I know, no. The video tab refers to "ATI Mobility Radeon HD 3650Pilote plug and play générique" (the Windows installation is in French) as the device. Yeah, I forgot to mention that the when error messsage is sent, the video tab appears after I press "OK", without any problem.
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#592 |
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Addon Developer
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#593 |
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50% Orbinaut, 50% Developer
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I downloaded the ATI Display Driver for Windows Vista on Toshiba website (ATI website does not have one, it refers to manufacturer), and it says that my driver is already updated. I repaired them using the installer in order to recopy all the files and the problem still persists.
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#594 |
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Addon Developer
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Any chance to have HDR lighting enable/disable option somewhere in config?
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#595 |
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Addon Developer
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BTW - I'm sorry for such a sudden disappearing from the forum - it's just real life calling me back I will get back as soon as I can. So stay tuned!
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#596 |
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Addon Developer
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Just as a heads-up - I've recently assembled a brand new workhorse consisting of two GeForce 680 GTX video cards in SLI, 3930K CPU, 32 Gb of RAM and a pair of SSDs, all of that paired to three 27" ASUS VG278 3D-Monitors. I've managed to make D3D11Client to run in 5760x1080 in full 3D - oh my, guys, I can't find right words to explain how amazing it is! Allthough there are problems with single-screen SLI (and I'll try to figure it out once NVIDIA's dev site is back up and running so I can find docs for SLI), a full-up 3xFullHD in pure 3D seems to be working good. This system even manages to put out solid FPS despite 16x AA and such an insane load. Also I've tried using 64x SLI AA for a single monitor - "oh my God!" are the only words I was able to utter when I've seen that in action
![]() BTW profiling has shown that the client is PURELY GPU-bound even once you go as high in specs as 2x680 GTX - so that is very good thing! If we'll somehow manage to decouple 3D rendering and put it into a separate thread, that would allow of tremendous inscrease in simulation accuracy! I'm going to post some full-size 5760x1080 screenshots tonight so you can get an idea of what it looks like, but I can tell you it's something you've gotta see yourself! I still haven't sorted out all RL issues that pulled me out of development, but I'll likely get back by the beginning of September. |
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#597 |
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Crazy about real time sims
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Screenshots or it never happened
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#598 |
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Scorched lands, here I am !
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I'm looking foward to the "self-shadows" version. Will incredebly push the immersion level up. Great work done !
![]() However, the last version (I think, this is the 0.4.a.24) is a bit too much color-saturated, and the bloom effect has completly disappeared ! Last edited by SolarLiner; 08-16-2012 at 04:44 PM. |
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#600 |
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Orbinaut
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Wow! that's an incredible improvement ! (and a damn big screen you have ! :p)
I can't wait to do low moon orbits with the LEM and this terrain
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