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Orbiter Visualization Project Orbiter external graphics development.

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Old 06-04-2012, 07:39 PM   #526
Frogisis
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Interestingly enough I always thought something close to that level of brightness would be pretty cool when you were around the area of Mercury's orbit or an even closer asteroid, and then became a pleasant glow around Earth, and as you got out into the outer solar system the HDR would switch signs and become kind of an abyssal gloom out in the Kuiper belt.
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Old 06-05-2012, 01:25 AM   #527
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Martin in another post explained why changing light levels based on AU is bad. Mainly due to displays and how the eye perceives light.

Last edited by Zachstar; 06-05-2012 at 02:14 AM.
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Old 06-05-2012, 01:36 AM   #528
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Cras, I desperately need a second opinion Please check it out once again. Does this look good?
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Old 06-05-2012, 03:46 PM   #529
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Edge of atmosphere is quite sharp. Raytraced color looks ok.
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Old 06-05-2012, 03:48 PM   #530
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I am gonna look around, maybe dive into the NASA photograhy archives and see if I can find some comparable pictures and compare. there are a lot of things that are subtle, but need to be right It is sort of like you wont notice them until they are wrong, then they really stand out. Such as the heigh of the haze, how it fades on the dark side, things like that. The dark side of the earth should never show a horizon I dont think. It should transition to shadow and thus the edge be soft.
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Old 06-05-2012, 03:52 PM   #531
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Notice how the Sun appears "under" the atmosphere.



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Sunset from Earth orbit, seen from the International Space Station (ISS). The glow of the setting Sun is lighting up the atmosphere (blue) on the gently curving horizon that separates the Earth (bottom) from space (top). The atmosphere is around 100 kilometres thick, a relatively thin layer of air compared to the size of the Earth itself. Photographed on 23 November 2009 during mission STS-129 by the Space Shuttle Atlantis to the ISS.
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Old 06-05-2012, 04:15 PM   #532
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Just a quick question: Would it be possible to disable the bloom effect on vessels? That is something that has bugged me for a while when it comes to the D3D11Client.
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Old 06-05-2012, 04:31 PM   #533
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Quote:
Originally Posted by DaveS View Post
 Just a quick question: Would it be possible to disable the bloom effect on vessels? That is something that has bugged me for a while when it comes to the D3D11Client.
No, it isn't since bloom is post-processing effect. Besides, if the vessel is bright in current light conditions - it should glow.

---------- Post added at 12:31 ---------- Previous post was at 12:24 ----------

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Originally Posted by Cras View Post
 I am gonna look around, maybe dive into the NASA photograhy archives and see if I can find some comparable pictures and compare. there are a lot of things that are subtle, but need to be right It is sort of like you wont notice them until they are wrong, then they really stand out. Such as the heigh of the haze, how it fades on the dark side, things like that. The dark side of the earth should never show a horizon I dont think. It should transition to shadow and thus the edge be soft.
Yes I know, but on the other hand - this is not a raytraced image, so some things will inevitably be missing, or slightly wrong. I want it to be as close to reality as possible, but I also understand that there are technological limits to what can we do to achieve that - and that will keep being the case until video card's performance envelope reaches a point where it would be possible to do a real-time raytracing...

Also please check how HDR in general feels. I've made some tunes in that area as well and would like to get some feedback on that item too.
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Old 06-05-2012, 08:10 PM   #534
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Asmi, take a look on it, under atmosphere section:
http://evasion.inrialpes.fr/~Eric.Bruneton/

IMHO the best available publication. Also you can find other amazing things there
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Old 06-05-2012, 09:27 PM   #535
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Quote:
Originally Posted by Poscik View Post
 Asmi, take a look on it, under atmosphere section:
http://evasion.inrialpes.fr/~Eric.Bruneton/

IMHO the best available publication. Also you can find other amazing things there
That's what we currently use for atmosphere model.
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Old 06-05-2012, 10:03 PM   #536
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Some more tunings:
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Old 06-05-2012, 10:38 PM   #537
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I personally think that looks absolutely amazing.
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Old 06-05-2012, 10:53 PM   #538
asmi
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Quote:
Originally Posted by Zachstar View Post
 I personally think that looks absolutely amazing.
OK, let's wait for a word from Cras, so I can put a checkmark for that item
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Old 06-05-2012, 11:25 PM   #539
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Quote:
Originally Posted by asmi View Post
 OK, let's wait for a word from Cras, so I can put a checkmark for that item
Then on to the standardized terrain engine?

You know. So I can finally wipe the drool off my keyboard?
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Old 06-05-2012, 11:27 PM   #540
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Quote:
Originally Posted by Zachstar View Post
 Then on to the standardized terrain engine?

You know. So I can finally wipe the drool off my keyboard?
Nope - I've got other things that wait to be fixed before doing that...
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