Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Addons > Addon Development
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

Addon Development Developers post news, updates, & discussions here about your projects in development.

Reply
 
Thread Tools
Old 05-09-2011, 04:19 PM   #646
Hlynkacg
Aspiring rocket scientist
 
Hlynkacg's Avatar


Default

I may be jumping the gun here but If I wanted to mesh up some payloads what dimensions am I limited to?
Hlynkacg is offline   Reply With Quote
Old 05-09-2011, 04:50 PM   #647
Moach
Crazy dude with a rocket
 
Moach's Avatar
Default

Quote:
Originally Posted by Hlynkacg View Post
 I may be jumping the gun here but If I wanted to mesh up some payloads what dimensions am I limited to?
that'd be 4.2 x 15.5 x 3.4 meters...

it's slightly smaller than the shuttle's, but the cost/kg ratio is unbelievably more on the happy side
Moach is offline   Reply With Quote
Old 05-09-2011, 05:16 PM   #648
jthill
Orbinaut
Default

it's really spotty on the mfd-direction shift keys. some keys are delivered to the left mfd but not the right, and some shifted keys trigger the same action as the unshifted ones but are also passed to mfds so they react too.
jthill is offline   Reply With Quote
Thanked by:
Old 05-09-2011, 05:32 PM   #649
Izack
Non sequitur
 
Izack's Avatar

Default

Forgot to report the key intercept problems earlier. I kept finding my canards open at hypersonic speeds because N opens the canards regardless of what modifiers are placed on it, and shift+N cycles through songs in Orbitersound's MFD. That could result in more than a few flaming deaths farther down the development road, when opening the canards at mach 18 causes the vehicle to disintegrate...
Izack is offline   Reply With Quote
Old 05-09-2011, 06:01 PM   #650
Moach
Crazy dude with a rocket
 
Moach's Avatar
Default

Quote:
Originally Posted by Izack View Post
 Forgot to report the key intercept problems earlier. I kept finding my canards open at hypersonic speeds because N opens the canards regardless of what modifiers are placed on it, and shift+N cycles through songs in Orbitersound's MFD. That could result in more than a few flaming deaths farther down the development road, when opening the canards at mach 18 causes the vehicle to disintegrate...
good call - i hadn't thought of that

i'll see about those MFD keys... i might have to figure something out so you can use keyboard shortcuts on all the screens... by default, Orbiter only directs them to the right and left ones via the shift keys - i'll see if i can come up with a way to address the others as well
Moach is offline   Reply With Quote
Old 05-09-2011, 06:04 PM   #651
Grover
Saturn V Misfire
 
Grover's Avatar

Default

i suppose ALT and CTRL are taken? that doesnt leave many options.

i dont mind anyway, i prefer to use the actual buttons mostly, and if i REALLY need to use the keyboard, i just put that one in the left, its never failed me yet

laters!
Grover is offline   Reply With Quote
Old 05-09-2011, 06:14 PM   #652
Hlynkacg
Aspiring rocket scientist
 
Hlynkacg's Avatar


Default

Quote:
Originally Posted by Moach View Post
 that'd be 4.2 x 15.5 x 3.4 meters...

it's slightly smaller than the shuttle's, but the cost/kg ratio is unbelievably more on the happy side
Thats 4.2m wide and 3.4 tall correct?

In otherwords If I confine myself to a 15m long cylinder 3.4m diameter I should be ok correct?

Also, what would be the max payload mass for launch or return?
Hlynkacg is offline   Reply With Quote
Old 05-09-2011, 06:16 PM   #653
Moach
Crazy dude with a rocket
 
Moach's Avatar
Default

Quote:
Originally Posted by Hlynkacg View Post
 Thats 4.2m wide and 3.4 tall correct?

In otherwords If I confine myself to a 15m long cylinder 3.4m diameter I should be ok correct?

Also, what would be the max payload mass for launch or return?
correct

not sure about mass... that's one for our brave test pilots to fogure out
Moach is offline   Reply With Quote
Old 05-09-2011, 06:28 PM   #654
Ark
Orbinaut
 
Ark's Avatar
Default

Sort of on that topic, what is the optimal amount of fuel to have left after reaching orbit? I've learned the "ideal" reserve with the XRs due to experience, but what's a good number to shoot for in learning to fly this thing?
Ark is offline   Reply With Quote
Old 05-09-2011, 06:32 PM   #655
jthill
Orbinaut
Default

It's a simple oversight, anyone could make it. It just needs fixing, that's all. It doesn't look intentional.

Put
Code:
    if ( KEYMOD_SHIFT(kstate) ) return 0;
up front in clbkConsumeBufferedKey and clbkConsumeDirectKey after any logging or whathaveyou. It's that easy.
jthill is offline   Reply With Quote
Thanked by:
Old 05-09-2011, 06:47 PM   #656
Izack
Non sequitur
 
Izack's Avatar

Default

Quote:
Originally Posted by jthill View Post
 It's a simple oversight, anyone could make it. It just needs fixing, that's all. It doesn't look intentional.

Put
Code:
    if ( KEYMOD_SHIFT(kstate) ) return 0;
up front in clbkConsumeBufferedKey and clbkConsumeDirectKey after any logging or whathaveyou. It's that easy.
Beaten to the punch again! Was about to say that.
Izack is offline   Reply With Quote
Old 05-09-2011, 08:13 PM   #657
jthill
Orbinaut
Default

Quote:
Originally Posted by Moach View Post
 i'll see if i can come up with a way to address the others as well
yeah, I think that's not going to work. the lshift-rshift convention goes back to the start afaict and extending it would mean snarfing keys other components use. Two MFD's worth of keyboard controls is good.
jthill is offline   Reply With Quote
Old 05-09-2011, 09:58 PM   #658
TerraMimic
Orbinaut
Default

Not sure if this has already been addressed. I installed the addon, and loaded up the scenario, and got ... nothing. the scenario loads, but the ship is not there. I have the orbiter default cockpit, and it indicates no fuel. When I switch to external view, there is nothing there, no mesh, no textures, but the spacecraft is listed in the switch craft list. Does anybody know what's going on?
TerraMimic is offline   Reply With Quote
Old 05-10-2011, 06:57 AM   #659
Grover
Saturn V Misfire
 
Grover's Avatar

Default

This usually means you havent installed it properly, try it again and pay close attention to the readme
Grover is offline   Reply With Quote
Old 05-10-2011, 10:20 AM   #660
Izack
Non sequitur
 
Izack's Avatar

Default

Quote:
Originally Posted by TerraMimic View Post
 Not sure if this has already been addressed. I installed the addon, and loaded up the scenario, and got ... nothing. the scenario loads, but the ship is not there. I have the orbiter default cockpit, and it indicates no fuel. When I switch to external view, there is nothing there, no mesh, no textures, but the spacecraft is listed in the switch craft list. Does anybody know what's going on?
What version of Orbiter are you using?
Izack is offline   Reply With Quote
Reply

  Orbiter-Forum > Orbiter Addons > Addon Development


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 05:38 AM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2007 - 2012, Orbiter-Forum.com. All rights reserved.