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#436 |
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VTOL craft Pilot
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Phew! Amazing piece of work you've already.
I think to make a full startup-to-shutdown checklist of all the (later) implemented systems, takes a looooong time.
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#437 |
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Crazy dude with a rocket
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takes some setting up to get it started
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#438 |
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Heat shield 'tester'
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Perhaps you could hide a button somewhere that says: "Press for Auto-Startup" so the people who inevitably don't read the manual can at least get off the runway, but then again, laughing at their failed attempts to start the engines could be even funnier...
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#439 |
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VTOL craft Pilot
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Quote:
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#440 |
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Orbinaut
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Quote:
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#441 |
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Fish Dreamer
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btw its hard to tell emotion over text with certain sentences (well most of them )
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#442 |
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Orbinaut
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Fantastic ! Can't Wait ! But will it slow the framerate ?
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#443 |
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Crazy dude with a rocket
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) and it runs just fine ![]() maybe that's because of the way i modelled it, making sure no unecessary polygons were used (i'm kinda paranoid about that, i think)... anyways, no FPS hit at all so far... BTW - i'm having trouble containing my satisfaction right now, because -- ladies 'n gentlemen... WE'RE IN SPACE ![]() that's right - i've figured out most of the settings and have successfully rigged ALL stages of the ascent, including the waverider-wing simulation (you get a "hypersonic bonus" on lift with the wings bent down) she reached LEO (ISS alt) with an expected amount of 20% left on the main tanks - this is a good thing, considering i had no cargo mass and didn't fly a plane-intercept leg... there's still some tuning to get around, but we're close enough for today ![]() now i have yet to port out the RCS code from the '100, tweak the hell out of it, wire it up so that orientation-swivel knob can do it's job.... then i think we're on to systems, but before that - there's gonna be a first WIP release ![]() i expect within the next week or so i may upload the first flyable version - then i'll need some beta-test candidates (which i guess won't take much convincing from me, will it?) so we can properly figure out the best way to fly this thing, ascent/reentry procedures, V-speeds, cockpit layout, you name it.... later, folks! |
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#444 |
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Heat shield 'tester'
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CAN. NOT. WAIT.
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#445 |
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Aspiring rocket scientist
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Looking forward to it Moach.
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#446 |
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Fish Dreamer
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Agreed. I'll be testin that bird out. To the limit!
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#447 |
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Aviation Connoisseur
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I'll definitely be testing the reentry profile.
We'll see how AeroBrakeMFD and GlideslopeMFD perform. Last edited by halcyon; 04-29-2011 at 07:54 AM. |
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#448 |
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Fish Dreamer
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Oh, I forgot I have some serious time on FSX plus like 20 minutes on a real aircraft too
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#449 |
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Saturn V Misfire
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Yo dawg, ill do you some testing, ive done beta testing before with the italian guys, should be good
But in the WIP, make sure to say which systems are still unfinished, so we know what not to feedback on |
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#450 |
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Crazy dude with a rocket
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![]() for now, most systems are inoperant, except the engines (which are rather basic needs, i guess), but even those are running a bit more "shallow" than i intend to keep them... good enough to get by for now, tho ![]() other things like canards, gears and visor are animated, tho not actually simulated (they move, but they could be either way and not affect anything) i'll see if i can get something of more meaning to them, if not, then that'll be for WIP-2 ![]() my still pending must-finish requirements for WIP-1 are, roughly: - save/load state to scenario file - RCS / OMS thrusters (RCS is mostly set, OMS is not at all ATM) - some basic form of engine condition displays... cant fly blind - more fuel gauges (only main fuel is shown so far) other things i'll TRY to get done before then, but will not guarantee: - animated ACS and VC flight controls - visible RCS thrusters and exhausts - whatever else comes to mind that can be done quickly ![]() now, quick note about the save/load thing... there's WAY too much information to write for each instance of the G42 (more than 50 flickable switches by now, plus a bunch of other crap... )this is bound to make a mess of the .scn file, which i believe should be mostly human-readable... but saving all that info into it would cause it to bload hundreds of lines per ship - or, if i save in binary form, which is easier to code, we'll be left with a ton of gibberish-looking characters polluting a portion of the file... not ideal... my idea to solve this is this - i write most of the petty-detail stuff into a separate savestate file in the G42's config folder (which contains a sub-folder for those), i then link to it from the scenario file using a single entry ![]() "larger" stuff, like fuel contents, orbital state and whatnot can go in the .scn file as usual, but i think this way of handling more intricate stuff allows some much-appreciated head room and a ton of .scn lines... the PMDG 747 for FS2004 used a similar approach... they did have almost ALL the switches on the Boeing working (it was quite awe-inspiring) - so the state of the plane's more advanced systems was saved separately ![]() any thoughts? - would anyone prefer i leave everything in the .scn file instead? (for whatever mad reason) cheers! |
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